Is Anyone Else Demoralized by the Thargoid War Introduced in Update 14

Before I go any further, I want to clarify what I mean by the thread subject line:
  1. I do NOT mean I'm disappointed in Update 14 (other than thruster bug still not being fixed) or think it is a bad update
  2. I do NOT mean I'm disappointed that there is a war (I never thought peace was a possibility based on the logs of the Guardian's interactions with the Thargoids).
  3. I do mean that I am disheartened that we still have the limit of four AX/Guardian weapons per ship.
  4. I do mean that I am disheartened that all that Guardian tech I grinded for (including the a bunch of pre-engineered weapons) may be neutralized (currently on in Maelstrom system and HIP 22460, but it mays spread).
  5. I do mean that I am disheartened that there are still no Gimble versions of AX weapons.

I actually do think this update adds a lot to the game, will make it more dynamic, and may bring a lot of people back. I'm not concerned that there is no AX ground combat yet (I'm sure that is coming). I'm also sure that some of the issues that I'm worried about above will come with tech upgrades that will be developed in the near future (though I still doubt they'll give us gimbals).

I'm just asking if anyone else feels gut punched like I do? I knew Salvation's megaweapon was going to fail and probably be turned against us. I didn't think that would open a "back door" for the Thargoids to finally disable Guardian Tech (something they failed to do in the last 2 million years). AX combat is still not accessible to the average pilot, it looks like a lot equipment grinds were pointless...

Anyway, I like this update, but I just feel demoralized. So much so that I got three high paying tourist groups (VIPS) wanting to go to the Colonia area and back and set off in my Orca last night. I plan do a lot of Exobiology on the way and back (now that it pays well) and sit out the opening stages of the war.

I'd love to help with station evacuations (that was always fun), but there is some confusion now about escaped pods (needing cargo racks) versus passenger cabins? Are they just giving us more options (good) or might we have change our evacuation builds to be mixed because there is no telling what will be needed when we arrive? And, most importantly, at what point do the evacuations have to be done while dodging "drop in" Interceptors in immediate "Kill on sight" mode?

Too many uncertainties for me. And with all the stress going on in my own life, I'm taking a brief trip to Colonia and back until the situation becomes clearer.

I was just curious if anyone else was in the "This is a good update, but I'm currently unhappy with what I can do in it" camp. No complaints, just curious on how people were feeling about this.
 
There is more than just combat to be done. Support the war effort in your own way!

That said, while gimbled weapons sound good in theory, in practice, you would need to scan interceptors to be able to subarget their hearts anyway, so it really wouldn't be as helpful as you'd like to think. Basically only useful against scouts, and we already have turreted ax multicannons for that.
 
It's too early for me to feel demoralised.
I don't like that my guardian weapons are useless (in 2/29 systems so far), but there's so much to be discovered and I look forward to trying the (allegedly) buffed AX weapons
The 4 weapons limit is possibly annoying, but I imagine that this whole new chapter has been shaped to take these limitations into account, with technology improving as the story moves forward.
 
I'm only demoralized that the thrusters are still borked...

Yes. This really annoys me. To add the aggravation, I see nothing in the Update 14 Release log that indicates it is a "known issue" like it was in the Update 13 Release log.

It also amazes me how hard this must be for them to fix. If I can do the work around of turning off "Rotational Correction" when interacting with non-spinning stations, and get full thruster power back... I don't understand how they haven't tracked this down and fixed it yet.

There is more than just combat to be done. Support the war effort in your own way!

That said, while gimbled weapons sound good in theory, in practice, you would need to scan interceptors to be able to subarget their hearts anyway, so it really wouldn't be as helpful as you'd like to think. Basically only useful against scouts, and we already have turreted ax multicannons for that.

I understand that. I do like to do the rescue missions. I've always loved those. But you may have to that while under fire now... and I really need clarification on the passengers vs evacuees in escape pods addition. I truly hope this means you've got the option of doing either/both. You can carry a lot more people in escape pods in a cargo ship than with passenger cabins! I just don't like the uncertainty/lack of detail right now.

It's too early for me to feel demoralised.
I don't like that my guardian weapons are useless (in 2/29 systems so far), but there's so much to be discovered and I look forward to trying the (allegedly) buffed AX weapons
The 4 weapons limit is possibly annoying, but I imagine that this whole new chapter has been shaped to take these limitations into account, with technology improving as the story moves forward.
Agreed... I'm fairly certain things will change rapidly in the coming months.

Again, I was checking to see how other people are feeling about this. I have a feeling my reaction has more to do with other stresses in my life than with the changes in this update.
 
Borked thursters, NPCs in CZ not moving, last target in raids not present and invisible planets in SC - all of this irks me a lot. I am actually rather dissapointed with this update.
I don't care for Thargoids, never have. It's just too much for a casualish player like me.

Sorry, end of mini rant.
Yeah, I agree with all of those. The NPCs in CZ not moving seems to be very rare for me now. Sometimes I actually like it, as I get a lot more of the enemy kills and more take home money (and Mercenary rank). The last target in raids not being present AND/OR the item you're sent to get from a settlement not being present really tick me off; both can usually be fixed by relogging; still very annoying. The black planets in supercruise - not a fan of that either. Though visually 14 seems to be an improvement, so I haven't seen this issue yet since the update (sure I will).
 
FWIW I think its a good update for years we have been asking for something to make ED truly "Dangerous" now we have something that if we dont do something can overrun the bubble or even the galaxy, its given the game that Elite feel when you first see a Thargoid the "oh s**t what do I do now sort of feel". Yes we are better equipped to handle some situations (not better than Elite 1 as anything could damage them back in '84) but we have to do something now.

Elite just got "Dangerous" ;) (unless you in 3.8 then its just another day at the office) ;)
 
I can see a lot of different views of the 14 and players feelings concerning, but let's keep one thing in mind about this.
THE ODYSSEY MASSACRE IS OUT OF THE PICTURE. 😁👏
It's just nice to see Frontier get back on track with the original path as it should have stayed on. Continuing content and purpose are always a nice and welcome touch instead of a complete change in direction, as we have seen what happened over the last 2 years with that stunt and sadly the loss of platforms and players. (Not that I really care for Consoles but still feeling for those that have them) IMO of course.

There is my rant for the day... :)
o7 Commanders
 
I actually do think this update adds a lot to the game, will make it more dynamic, and may bring a lot of people back. I'm not concerned that there is no AX ground combat yet (I'm sure that is coming).
OK, I'm out of the loop here. Do Thargoid ships only attack surface settlements that have power off / are abandoned? I saw on one stream that they attacked the streamer's parked ship on the pad.

If they attack ground settlements, what's to stop turrets and players with rifles shooting back? You can attack human ships, and ground-to-'air' defence turrets do as well.
 
I remember we were discussing some ED Thargoid related event on the forums here in the past and I was complaining how there's no dynamic Thargoid war, Thargoids can't win incursions and leave completely ruined systems, there's no really dangerous regions of space, where Thargoids would intercept pilots in SC, etc.
Today I feel like someone from Fdev read those things and made all of it true. I'm not saying it was my idea - probably I wasn't the only one with those ideas, but it certainly feels like they've made my wish come true.

A lot of lore events leading to this point felt somewhat railroaded and options players were given during CGs illusory. But today it all made more sense and become more justified in my eyes. We have dynamic Thargoid war and that's Elite changing in good direction. I don't feel demoralized. I actually feel slightly encouraged.
 
OK, I'm out of the loop here. Do Thargoid ships only attack surface settlements that have power off / are abandoned? I saw on one stream that they attacked the streamer's parked ship on the pad.

If they attack ground settlements, what's to stop turrets and players with rifles shooting back? You can attack human ships, and ground-to-'air' defence turrets do as well.

Based on Obsidian Ant's video, they are attacking still active settlements. The settlements are fighting back (and apparently their lasers can down Thargoid craft). It's a direct effect CZ - you can clearly see who you're helping.

I remember we were discussing some ED Thargoid related event on the forums here in the past and I was complaining how there's no dynamic Thargoid war, Thargoids can't win incursions and leave completely ruined systems, there's no really dangerous regions of space, where Thargoids would intercept pilots in SC, etc.
Today I feel like someone from Fdev read those things and made all of it true. I'm not saying it was my idea - probably I wasn't the only one with those ideas, but it certainly feels like they've made my wish come true.

A lot of lore events leading to this point felt somewhat railroaded and options players were given during CGs illusory. But today it all made more sense and become more justified in my eyes. We have dynamic Thargoid war and that's Elite changing in good direction. I don't feel demoralized. I actually feel slightly encouraged.
I agree. That's why I said I thought this was a good update, I just feel demoralized in general.

I'm actually hoping the dynamic war effort will bring back a lot the AX players that left for Star Citizen.

I think this dynamic war contents is a good thing, I'm just demoralized because I'm uncertain about what I can do to help (plus we have 7 more maelstroms enroute to the bubble). I figured it was more me and out of game stuff... just thought I'd check to see how others felt.

To reiterate: I think this dynamic war effort is a huge improvement to the game. It also is a good sign that the Devs have been listening to the complaints of much of the user base regarding the static, disjointed implementation of Thargoid raids/CZs before. I just have... concerns.
 
i played now 4 hours killing Thargoyds ,,,got some kills ...and where killed perhaps 10 Times (5 times till learned more and how to ) .. But then i was going with ship to save station and was Attacked by HUMAN ... Solution : Back to save Base ..... Sit into explorer Ship .... SOLD all other ships ... and go back exploring like i always di9d in all these years .....BTW ..if you get into it it can be fun killing Thargoids and it works ,,,but Some times i needed a view shoots (with Cannon ) and got the kill and some times i had no Chance (with Big ship and lots of Cannons ,i used a Cutter that was killed by human on my Way home for some repairs ).......SO i am in the Galaxy for some real years now ..and the Invaders can li.... my A.... ;)

Edit : i am away till 2025 or so ...
 
I'm not a combat player, I'm not an anti-Thargoid player, I don't enjoy learning combat systems, mechanics and I'll never go into open. I play Elite to relax, unwind, chill from all those real-life encounters that are stressful, dangerous or risky (a first responder in the US sees a lot of real violence). Update 14 has brought very little that I've got interest in, and has caused two of my dearest friends to flat-out stop playing the game again. I'm looking for things to do that aren't combat-backed, ways I can contribute and have my story play out in my own way, but even the missions and other activities are going to be thick with interdictions and encounters, which aren't what I enjoy.

Demoralized? Yeah, perhaps a little bit, because I've zero interest in Thargoid combat and the life-or-death consequences story for the whole of inhabited space. I'll pop in and do stuff, and explore all the non-combat roles with my Medical Orca and exploration/science roles with my Clipper and Asp, but I'm not really thrilled for any of this storyline at all. I really hope those who are really pulled in by it all save the bubble and establish some peaceful spaces, or the game will be over for me. :(
 
I agree with 3 and 5.

There are passenger missions. Some stations have not been under attack yet, you can commute like normal passenger duty. It is under attack at some stations and has ax cz. You can try to enter these stations under attack and get missions (passenger missions too).

But I suggest you abandon the old unshielded cruise ships. I am using an armored-shield cutter. Both thargoids and human-NPCs will attack you ...
I do mean that I am disheartened that we still have the limit of four AX/Guardian weapons per ship.
I do mean that I am disheartened that there are still no Gimble versions of AX weapons.

I'd love to help with station evacuations (that was always fun), but there is some confusion now about escaped pods (needing cargo racks) versus passenger cabins? Are they just giving us more options (good) or might we have change our evacuation builds to be mixed because there is no telling what will be needed when we arrive? And, most importantly, at what point do the evacuations have to be done while dodging "drop in" Interceptors in immediate "Kill on sight" mode?
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