Alright. The dust has settled following the release of the DLC and Update 1.5. Minds are somewhat more clear again, and less frenzied. And everyone has got their pants back on. Right... ?
I'm not going super high effort here. I've ranted just a little bit here and elsewhere about my super big problem with 'comfort genes' being pay-only. Those obviously needed to be free for all players to enjoy. After all, what other options were there to remedy super-restrictive, tight-lidded game design. What could help with the social limits that were made? The population limits? The odd forest/grassland system that many dinosaurs could never get along with?
To paraphrase BestInSlot from his review of The Secrets of Dr. Wu DLC:
"[Comfort Genes] are a BIG deal. They will have long-lasting ramifications from now until the end of JWE's lifespan."
That's... some game-changing stuff. Those genes completely transform how someone can approach building their enclosures and greater park design. They help make the game immeasurably more enjoyable. Some have even said that those comfort genes are worth the full price of the DLC alone! Wow...
Players like me, who found no enjoyment in playing the base game no thanks to the poor, bare-bones, and restrictive design needed something like this, for free of course. Some earned through free gameplay rewards to, you know, actually have some more flexibility and customization. I just simply wanted to enjoy the game more. JWE has been in dire need of quality of life improvements since it's been officially released. When and how did it become 'a thing' to charge money so that your terribly behaved dinosaurs (a product of poor design choice) can have some less restrictive behavior options? How is there a price on A.I. being able to recognize another of its own species (kinda funny when two Spinosaurs can co-exist just fine in the base game!), or recognizing its environment?
Those comfort genes -- which are behavior traits -- should have all been made available as a part of the base game, and I'll maintain that until the end. It was not cool to throw them in together and try to incentivize some "hybrid expansion". Everyone will say that those hybrids weren't necessary at all and are not a game-changer. Additional behavior traits for your dinosaurs, however, were absolutely necessary considering that they had bare minimum A.I. to begin with.
I'm turning this thread over to you all. Take it all over... it's yours.
I'm not going super high effort here. I've ranted just a little bit here and elsewhere about my super big problem with 'comfort genes' being pay-only. Those obviously needed to be free for all players to enjoy. After all, what other options were there to remedy super-restrictive, tight-lidded game design. What could help with the social limits that were made? The population limits? The odd forest/grassland system that many dinosaurs could never get along with?
To paraphrase BestInSlot from his review of The Secrets of Dr. Wu DLC:
"[Comfort Genes] are a BIG deal. They will have long-lasting ramifications from now until the end of JWE's lifespan."
That's... some game-changing stuff. Those genes completely transform how someone can approach building their enclosures and greater park design. They help make the game immeasurably more enjoyable. Some have even said that those comfort genes are worth the full price of the DLC alone! Wow...
Players like me, who found no enjoyment in playing the base game no thanks to the poor, bare-bones, and restrictive design needed something like this, for free of course. Some earned through free gameplay rewards to, you know, actually have some more flexibility and customization. I just simply wanted to enjoy the game more. JWE has been in dire need of quality of life improvements since it's been officially released. When and how did it become 'a thing' to charge money so that your terribly behaved dinosaurs (a product of poor design choice) can have some less restrictive behavior options? How is there a price on A.I. being able to recognize another of its own species (kinda funny when two Spinosaurs can co-exist just fine in the base game!), or recognizing its environment?
Those comfort genes -- which are behavior traits -- should have all been made available as a part of the base game, and I'll maintain that until the end. It was not cool to throw them in together and try to incentivize some "hybrid expansion". Everyone will say that those hybrids weren't necessary at all and are not a game-changer. Additional behavior traits for your dinosaurs, however, were absolutely necessary considering that they had bare minimum A.I. to begin with.
I'm turning this thread over to you all. Take it all over... it's yours.