is cross-platform going to hinder.....

ED was talking about cross platform gaming, now i know not all companies hinder the pc game solely for consoles, *cough* watchdogs *cough*. but how will cross platform affect the pc version of the game...
or it won't?
 
I guess it'll be down to how it's handled. It is one of gamings great quandaries to me that cross-play hasn't become the "next great thing" in the way it should really have done by now. I think this is mainly down to the fact that the games that have tried it more than most have also places a premium on twitch controls, and that always favours one platform over another. ED could buck that trend because it already supports a very wide range of control methods and is also not just about PvP combat. It is however built around a huge galaxy and having people playing on many different devices could greatly add to the games scope, not to mention 'lived in' feel. So, bring it on I say!
 

Slopey

Volunteer Moderator
Probably not, by the sheer virtue of the fact that the game was designed and written for PC first, and not the other way around. :)
 
Back in the day Microsoft tested online play between xbox players and pc. The xbox controller players got absolutely decimated. Since then they shelved it. Also on dreamcast you could play with pc players on quake 3, once again the dream cast players got decimated even with mouse and keyboard, I played on both.

Recently there was a titanfall match up between console and pc, pc had the edge and the titanfall console players quit. The only advantage the console players had was the better meta play of having a larger more organized player base.

I don't know if it will be utilized in elite but the console companies don't want their player base to feel inferior. If they do allow it it'll be another nail in the console coffin once people see the difference between the two once again.
 
I guess it'll be down to how it's handled. It is one of gamings great quandaries to me that cross-play hasn't become the "next great thing" in the way it should really have done by now. I think this is mainly down to the fact that the games that have tried it more than most have also places a premium on twitch controls, and that always favours one platform over another. ED could buck that trend because it already supports a very wide range of control methods and is also not just about PvP combat. It is however built around a huge galaxy and having people playing on many different devices could greatly add to the games scope, not to mention 'lived in' feel. So, bring it on I say!

in a different thread(s) i was talking with other guys about cities, and i don't mean procedural generated city, i mean a "mostly" handcrafted and partly procedural generated. but the whole thing was that the city was as large map. and you can spend hours in it and these cities sold as expansions, and they CAN be done.
but can consoles do it? and not technically wise cause some believe that it can in tech wise (some) other not. but the other thing is that this whole game could in fact be alot of gbs, no prob for pc players....but unkown for console player......
but everyone agrees on the city thing, so if they are doing the cross platform thing how would this be accomplished for them?

alot of question lol



Probably not, by the sheer virtue of the fact that the game was designed and written for PC first, and not the other way around. :)


yeah i do believe that too. but i think it should be a answered question.
 
Back in the day Microsoft tested online play between xbox players and pc. The xbox controller players got absolutely decimated. Since then they shelved it. Also on dreamcast you could play with pc players on quake 3, once again the dream cast players got decimated even with mouse and keyboard, I played on both.

Recently there was a titanfall match up between console and pc, pc had the edge and the titanfall console players quit. The only advantage the console players had was the better meta play of having a larger more organized player base.

I don't know if it will be utilized in elite but the console companies don't want their player base to feel inferior. If they do allow it it'll be another nail in the console coffin once people see the difference between the two once again.


well if they do make changes i hope it won't involve the pc players. because i am willing to spend alot of money on expansion packs....not hindered ones.
and playing against console players would be a horrible mistake....hearing those foul mouth kids....oh my.
 
Everyone already covered it: Computer and Console versions of games often play differently, their games behave differently, movement speeds different, aiming ability different, etc. and its really not feasible to have them share the same PVP instance.

If/When the game is cross platform I'd expect the Xbox to have their own servers separate from the Computer games's servers, etc.

That's the way most other games do it: console players only see other console players, Computer players only see other Computer players.

(I guess there's no reason the Mac and PC players couldn't be instanced together, if they can get along ;) )
 
Also elite uses the zoo tycoon engine which was an xbone launch title. It should be pretty easy for them to import it to the xbox atleast the only drawback being the lack of buttons, I'm thinking this is also one of the reasons they have most things switchable in the menus, they are planning moving it it to consoles in the future and always have done, as long as there's the demand for it.
I hope it does go to consoles and does well as it will be a big boost to frontier although I'm skeptical about cross play.
 
I think it will enhance. It will fill the universe with millions more players.

Only problem I see which could be a major one though is all the network restrictions that consoles seem to have. I dont think consoles are allowed to have games that use as much bandwidth as this game does.
 
Everyone already covered it: Computer and Console versions of games often play differently, their games behave differently, movement speeds different, aiming ability different, etc. and its really not feasible to have them share the same PVP instance.

If/When the game is cross platform I'd expect the Xbox to have their own servers separate from the Computer games's servers, etc.

That's the way most other games do it: console players only see other console players, Computer players only see other Computer players.

(I guess there's no reason the Mac and PC players couldn't be instanced together, if they can get along ;) )


now the question lies if the product itself is hindered....i don't mean graphically wise like watchdogs, or multiplayer gameplay but the product itself...
ex:like i stated above the ability for a "gta in space" is possible and very feasible and actually being made but can the console do that?...
 
Also elite uses the zoo tycoon engine which was an xbone launch title. It should be pretty easy for them to import it to the xbox atleast the only drawback being the lack of buttons

I don't know how the Xbox-One is laid-out, but on the Xbox 360 there seems to be plenty of buttons, plus you can get the "chat pad" for the controller which gives you a keyboard, seems they could make it work. (don't know if Chat Pad is on Xbox One also)
 
I see cross platform play as being able, as a player, to have ED on a number of different devices and play a bit on each rather than just have someone stick to playing on a PC and never move from there.
Also having different players on different devices doesn't mean that one type of player is at a disadvantage since players aren't competing against each other, they are merely interacting.
 

Slopey

Volunteer Moderator
I think it will enhance. It will fill the universe with millions more players.

Only problem I see which could be a major one though is all the network restrictions that consoles seem to have. I dont think consoles are allowed to have games that use as much bandwidth as this game does.

It's worse than that - the manufacturers of consoles don't let you just connect to any server on the planet - it remains inside their own infrastructure. As much as P2P is utilised within the console market, I'd have a hard time believing that MS or Sony (obviously Nintendo is a non-starter unless you can pick up flower pots and mushrooms in space while flying as a cartoon dinosaur who's best friend is an Italian plumber) would allow access to a back end network which they don't have a very vested or controlling stake in.

Also, to be fair, someone with a high end PC and a HOTAS setup will totally own console controller based n00bs. Hence the lack of cross platform FPSs.
 
I don't know how the Xbox-One is laid-out, but on the Xbox 360 there seems to be plenty of buttons, plus you can get the "chat pad" for the controller which gives you a keyboard, seems they could make it work. (don't know if Chat Pad is on Xbox One also)

You don't need bottons if the voice control works well as per the adverts.
 
@livvinrussian: I guess the short answer to the technical question is that I don't know, but I would say that not everyone has to have the exact same graphical experience for cross-play to work and work well. If you think about it the PC already supports different hardware and graphical settings, and supporting consoles would not really change this. I do not think that complex procedural generation means that ED could not work on consoles, just that the precision would be different than that of a high end PC.
 
Also, to be fair, someone with a high end PC and a HOTAS setup will totally own console controller based n00bs. Hence the lack of cross platform FPSs.

I would say this game would probably be a more level playing field than FPSs.

This game is probably more suited to a console controller than a FPS. In alot of games the mouse and keyboard is the advantage over controller because of its accuracy, in this it would be controller v controller and joysticks.

Alot of people are using Xbox and PS controllers on this already because its a viable option. Its certainly a better choice than a mouse. Console owners are pros with a controller. :)

The PS4 and new Xbox probably surpass minimum PC specs for this game too, plus console games are better optimised for their hardware as its universal so they can squeeze everything out of those minimum specs.
 
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now the question lies if the product itself is hindered....i don't mean graphically wise like watchdogs, or multiplayer gameplay but the product itself...
ex:like i stated above the ability for a "gta in space" is possible and very feasible and actually being made but can the console do that?...

Hey I'm not a developer but I play games on both an old PC and the Xbox 360 so just speculating here:

Graphics can be scaled up or down when the game is ported. The latest Call of Duty showed this is possible, see Xbox 360 vs One edition of the game.
Its all the other logic going-on in the background that might be a limitation, or not depending on how the designers want to do it. If the game runs well on my old dual-core PC, I don't see why (technically) the core of the game can't run on an Xbox One? The real question is : is it worth the time and trouble to port the game and get it through Microsoft's sign-off to put on the Xbox One, compared to the potential sales on the platform?

(edit: someone else already made a good point about the Networking in a post above...)
Actually how does their online matchmaking and multiplayer service work on the console? seems most games on Xbox Live service are setup for lobbies of match-making,play a round of the game that last for 15 minutes, then go back to the matchmaking lobby again. I don't know of any Xbox game that has a persistent game-connection for players on a massive-multiplayer scale (maybe the Destiny game?). I think there was Phantasy Star which was an MMO for the Xbox 360 but I never played it, seems to be a game very few people play. Diablo 3 is now out on Xbox consoles, I played the demo on Xbox it runs well, controls are easy to use with the controller, and graphics look great.... but its already been out on PC for about a Year prior?

Like I said I'm not a developer, they say their Engine is cross platform so maybe they've already got it figured out and its just a project for later when they have time.
 
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The game is hindered on PC also because of having to support weaker systems. Having more power just means better framerate and graphics than somebody still with a system which you may have thrown in the bin 3 year ago.
 
Let me make another observation about "cross platform" play and Consoles vs Computers:

Ive played World of Tanks both on PC (up to Tier 10) and on Xbox 360 edition (up to about tier 6).
The way that people pay is vastly different. Stupid stuff that people do on PC's at Tier 1, and learn "what not to do" by tier 4, they are still doing at Tier 6 on the Xbox. (e.g. drive across an open field with no cover, stand out in the open wondering why they are getting shot-up, etc).
I don't know if its just that game, but It is like the worst possible players are doing the same stupid moves on Xbox even at the higher levels. not that stupid moves don't occur on the PC game also, but the play style just seems more "goof-off" on the Xbox server.
 
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The game is hindered on PC also because of having to support weaker systems. Having more power just means better framerate and graphics than somebody still with a system which you may have thrown in the bin 3 year ago.

I wouldn't say its Hindered....
3D graphics card does most of the heavy lifting. We have more than fast enough main Processors for a while now; even an old dual-core 2Ghz is fast enough to ask for the latest price of Fish in iBootis without straining.
 
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