So, just re-started playing ED after a 3+ year break. I thought I'd spend a few weeks building back up some decent ships and cash reserves before trying the Odyssey part. The time to try ground combat for the first time was last night. I had heard that your ship can get destroyed when you're on the ground, so I took an Apex shuttle to the target location.
Went through the mission, killed the target, tried to find somewhere to take cover while I summoned the shuttle, and promptly died as I got flanked waiting for the shuttle. No problem. That's the reason I keep a cash reserve right? Must be like rebuying. Only $4k credits in fines and bounties? Easy! They must like not punishing newbies too hard. Nope.
I get revived on The Penitent... Almost 400Ly from where I died. Tried to summon my Python. 1h 5m away... Okay, I'll catch an Apex back. Nope. Too long a distance. sigh I'll manually plot multiple Apex shuttles. Nope, no drop off points for a huge section between me and my Python. Okay, summon my Python and go to bed.
Next morning, Python is in. Ah crap, I had configured it for combat, so very heavy mass, and no fuel scoop. So, I plot refueling stations, and finally get my ship back to civilisation. Probably overall close to 3 hours of not being able to play, just for trying a ground combat mission for the first time? That's harsh.
Okay, there has to be a way around this. What are they? Do I:
1. Always fly my own ship instead of taking the shuttle? (Do I then get the choice to spawn on my ship, rather than in The Penitent? Or do I always spawn on The Penitent?)
2. Only do combat missions near The Penitent?
3. Make sure my explorer ship is the last ship I use before trying combat missions?
4. Leave a spare ship at The Penitent?
5. Git Gud and not die?
ED has always had a very steep learning curve and relies on learning from external sites/communities. This is no different, and I think I was a bit foolish not doing my own research before trying my first combat mission. But I'm trying to fix that now. So to you, dear community: What's the tips for getting into ground combat?
Went through the mission, killed the target, tried to find somewhere to take cover while I summoned the shuttle, and promptly died as I got flanked waiting for the shuttle. No problem. That's the reason I keep a cash reserve right? Must be like rebuying. Only $4k credits in fines and bounties? Easy! They must like not punishing newbies too hard. Nope.
I get revived on The Penitent... Almost 400Ly from where I died. Tried to summon my Python. 1h 5m away... Okay, I'll catch an Apex back. Nope. Too long a distance. sigh I'll manually plot multiple Apex shuttles. Nope, no drop off points for a huge section between me and my Python. Okay, summon my Python and go to bed.
Next morning, Python is in. Ah crap, I had configured it for combat, so very heavy mass, and no fuel scoop. So, I plot refueling stations, and finally get my ship back to civilisation. Probably overall close to 3 hours of not being able to play, just for trying a ground combat mission for the first time? That's harsh.
Okay, there has to be a way around this. What are they? Do I:
1. Always fly my own ship instead of taking the shuttle? (Do I then get the choice to spawn on my ship, rather than in The Penitent? Or do I always spawn on The Penitent?)
2. Only do combat missions near The Penitent?
3. Make sure my explorer ship is the last ship I use before trying combat missions?
4. Leave a spare ship at The Penitent?
5. Git Gud and not die?
ED has always had a very steep learning curve and relies on learning from external sites/communities. This is no different, and I think I was a bit foolish not doing my own research before trying my first combat mission. But I'm trying to fix that now. So to you, dear community: What's the tips for getting into ground combat?