Is ED skill depending game?

It is. Next question?

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Combat is skill based, in the form of piloting tactics and hand eye coordination, it's really not much different to a typical FPS game it's just much slower, players need to understand the ships and the flight models for each, the most dominant weapons are hitscan based (pules/beam), FD needs to balance weapons more, so that all feel effective/viable! but still retain unique qualities (FD go look at the weapons in quake), and while gimballed/turreted weapons do provide some autoaim, they can be cancelled out via chaff, this means that players will need to use hand eye coordination to be accurate with fixed weapons. One thing missing is the typical maps that players would need to learn in a typical FPS.

Other aspects of game require less skill and more logic thinking, but retain things such as the ability to fly a ship.

As far as I know using some evaluation skills (and not using trade tools) make trading requiring a bit skill too, especially if you want to crunch big numbers.
 
I don't believe it's to arcade, however I don't mind more SIM like direction. The FA-OFF is great and should not be nerf. Actually an eagle can beat an Anaconda if the pilot is skilled enough.
Skills are not just flying, it's also how to setup your ship.

I don't know what the G-forces are in ED's cockpits, however implementing a G-Force meter and some game mechanics around that could be fun.

If you beat Anaconda in Eagle then Anaconda pilot must be 4 years old child it is not possible. You can show me in your Eagle beat my Vulture with only 2 hard points and i am 100% sure you can last no more than 20 sec :).
But like you said if the pilot have no skill at all you can theoretically beat Anaconda for sure :) but this will be very very rare situation if we talking about PVP not PVE.
My Vulture ship is my best ship at this moment but i can imagine how scary Anaconda is if you chose right equipment.
 
You decide if you think this is skill or not. Me, I think it was 100% skill.

Imp courier interdicts me (Vulture with 2x pulse gimballed) and I submit. We are turning and burning and he is dropping chaff like a beast. I can't lock on with the weapons and he is chewing away at my shields. I get one ring down and he is pecking at my last ring. I supercruise out of there and make it out with 93% hull. What did I learn?

1. You can almost perma launch chaff. Never came across this so my skill level decreased
2. I had to figure out how to use gimballed weapons as fixed
3. Need to upgrade weapons to C

My near loss was due to another pilot's skill and not some random number generator. Which I am happy to say.
 
It is, to a point. It's not very twitchy, and experience is your main tool here. the main gap is people playing with HOTAS/Oculus rift vs the ones who don't. The oculus rift is a tremendous bonus in PvP.
 
If you beat Anaconda in Eagle then Anaconda pilot must be 4 years old child it is not possible. You can show me in your Eagle beat my Vulture with only 2 hard points and i am 100% sure you can last no more than 20 sec :).
But like you said if the pilot have no skill at all you can theoretically beat Anaconda for sure :) but this will be very very rare situation if we talking about PVP not PVE.
My Vulture ship is my best ship at this moment but i can imagine how scary Anaconda is if you chose right equipment.

The vulture and the anaconda are both scary ships, but only to people who hang around. And neither can be used to chase a fleeing target I like fast nippy ships (which admittedly have low shields and paper hulls).
 
I agree with you i am using Oculus DK2 with Saitek X52 and it is super advantage. I was playing on triple screen mostly but Oculus is Oculus.
 
Experience is the main factor in this game, i think thats seperate to skill - the only place that really serves you is high end PvP the rest is just do you know the game?
 
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