I've just started diving into powerplay... and holy carp, what an ungainly, unnecessarily complicated, arbitrary mess.
What struck me the most about this is -- where the heck is ED going with this?
In the (hopefully now defunct) 100 page thread on the 10% module issue, scores of people weighed in saying it was necessary for realism. with the new powerplay, it strikes me that elite has zero ties to realism, whether its a made up sci-fi reality or otherwise. Powerplay just kills any immersion, or sense of realism. Powerplay makes this game seem like a board game with live action.... kinda like archon, or strategy. OR at some level, more like D&D than a live sim/game.
.
I can already anticipate the "just ignore it and quit crying" responses. And that's pretty much what I intend to do, but I can't help feel that I've completely missed the point of something that is so utterly pervasive in the game. Was this type of board-game conquest mentality in the old elite? is this just a nod to legacy?
.
Anyway, what the heck is elite supposed to be these days? Am I missing some deeper level of gameplay introduced through powerplay? it seems so artificial and contrived, with silly rules the devs made up... I can almost hear the die rolling in the background to see if a particular power properly "prepared" a system. Maybe I'm going too far -- I play "conquest" games on android all the time, and like them... but is that REALLY the direction ED should be moving in? With so many basic things still broken, *this* is what we get?
.
This isn't yet another "look what the devs %%'d up" thread, I really feel like I'm missing something here. Did I misunderstand that this is supposed to be, at some level, a sim with some mmorpg elements? IS this a really a sim in any way? is it a "board" game-- an iPhone conquest type game with some live action thrown in?
.
Really don't know what to make of this game anymore, or its direction.
What struck me the most about this is -- where the heck is ED going with this?
In the (hopefully now defunct) 100 page thread on the 10% module issue, scores of people weighed in saying it was necessary for realism. with the new powerplay, it strikes me that elite has zero ties to realism, whether its a made up sci-fi reality or otherwise. Powerplay just kills any immersion, or sense of realism. Powerplay makes this game seem like a board game with live action.... kinda like archon, or strategy. OR at some level, more like D&D than a live sim/game.
.
I can already anticipate the "just ignore it and quit crying" responses. And that's pretty much what I intend to do, but I can't help feel that I've completely missed the point of something that is so utterly pervasive in the game. Was this type of board-game conquest mentality in the old elite? is this just a nod to legacy?
.
Anyway, what the heck is elite supposed to be these days? Am I missing some deeper level of gameplay introduced through powerplay? it seems so artificial and contrived, with silly rules the devs made up... I can almost hear the die rolling in the background to see if a particular power properly "prepared" a system. Maybe I'm going too far -- I play "conquest" games on android all the time, and like them... but is that REALLY the direction ED should be moving in? With so many basic things still broken, *this* is what we get?
.
This isn't yet another "look what the devs %%'d up" thread, I really feel like I'm missing something here. Did I misunderstand that this is supposed to be, at some level, a sim with some mmorpg elements? IS this a really a sim in any way? is it a "board" game-- an iPhone conquest type game with some live action thrown in?
.
Really don't know what to make of this game anymore, or its direction.
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