Is Elite Dangerous on a Worldwide Server, and Is Elite Dangerous a true MMO?

Is Elite Dangerous on a Worldwide Server, and Is Elite Dangerous a true MMO?.
The question most people (that I know alteast) tend to ask though seldom seem to find easily (if at all). Ive looked myself through forums, youtube, official announcements and alike and found very little, strangely enough I thought this wierd as it was pretty much the main question/s that I had. So after a fair while of searching (and watching some great clips by DevilDog) I found the answer, not that I was particularly surprised by the amount of time that it took to find out (as so little beforehand reveal, especially Firefall). The answer seems to be Not Yet, now don't go thinking Im hating on this game as I aint (and have no reason to) and this game looks really top notch (including visually) and will definitely venture as far as saying that potentially this game is really awesome. Now we all know these days the state of the PC gaming industry (or as some may wish to call it The Nonstop Frisbee Industry, how environmental ed) and unfortunately many as I are wondering will this be a game where for instance I go to the main trading station/system and see all my friends from all around the world, everyone who is playing this game worldwide in that station/system at this current point in time?.
Now for me to answer my own question, is this game on a worldwide server, unsure (although it is definite that you will be put in an instance with or with not some other players in the system at said time), therefore is this game a true MMO (especially as the aforementioned), I wouldn't say so, although will this change, I do not know
 
Is Elite Dangerous on a Worldwide Server, and Is Elite Dangerous a true MMO?.
The question most people (that I know alteast) tend to ask though seldom seem to find easily (if at all). Ive looked myself through forums, youtube, official announcements and alike and found very little, strangely enough I thought this wierd as it was pretty much the main question/s that I had. So after a fair while of searching (and watching some great clips by DevilDog) I found the answer, not that I was particularly surprised by the amount of time that it took to find out (as so little beforehand reveal, especially Firefall). The answer seems to be Not Yet, now don't go thinking Im hating on this game as I aint (and have no reason to) and this game looks really top notch (including visually) and will definitely venture as far as saying that potentially this game is really awesome. Now we all know these days the state of the PC gaming industry (or as some may wish to call it The Nonstop Frisbee Industry, how environmental ed) and unfortunately many as I are wondering will this be a game where for instance I go to the main trading station/system and see all my friends from all around the world, everyone who is playing this game worldwide in that station/system at this current point in time?.
Now for me to answer my own question, is this game on a worldwide server, unsure (although it is definite that you will be put in an instance with or with not some other players in the system at said time), therefore is this game a true MMO (especially as the aforementioned), I wouldn't say so, although will this change, I do not know

I thought that was the whole point of Open play. You see other human players and can interact with them which of course could also mean your friends if you go to the same station.
 
It's a single shared galaxy; the economy, events, allegiances, … are the same for everyone everywhere, open or solo mode. The matchmaking will likely stick you together with people from your geographical region for performance reasons, and instances top out at 32 players which you will rarely see happen.

Seeing the current state of what people call MMOs, I don't see a reason not to call it one.
 
You kinda see people every now and then going about their business and then you can sometimes invade people. Oh and it has a very rudimentary chat system. Thats right, I'm talking about Demon's Souls
 
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Harbinger

Volunteer Moderator
Is Elite Dangerous a true MMO?

MMO = Massively Multiplayer Online

It was revealed that there were ~140K players towards the tail end of the Beta, this has no doubt increased since release. All of these players are playing online regardless of the mode they choose to play in so it clearly meets the criteria of Massively Multiplayer Online.

Some people just have different expectations for what qualifies as an MMO.
 
No, Elite Dangerous is not a "true MMO"

Also, maybe?

Don't get hung up on trying to categorize Elite into your existing game groupings, as this one is quite unique.

All players interact with the same central universe - so no matter what server and "island" you land on - you're still seeing all the same trade prices and missions that everyone else does. This part is very MMO-ish.

The other part are connecting to segregated servers. Which is still very MMO-ish, but in this case you always connect to the one that seems best at the moment - you don't have a choice like the classic MMOs.

Lastly, the islands, as you fly around and see other Players, you'll connect to peer-to-peer islands of up to about 32 people at a time. Friends tend to land on the same island, and you tend not to connect to people you have "banned." This is not very MMO-ish at all.

What is a "true MMO" anyway? WoW? Eve? LotRO?
 
So will it be?

We don't have a roadmap from the devs, but given it was never billed and sold as a true MMO, I doubt it.

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What is a "true MMO" anyway? WoW? Eve? LotRO?

Yes. Those and many others. Games where there is only ever online play and you are always with other players.

This game doesn't have a category, but it's definitely not a "true MMO" in the sense that any MMO Vet would define.
 
The current foundation stays, unless something rather revolutionary happens. I hope they will improve chat and team functionality, within current limitations. I think that is important.
 
MMO = Massively Multiplayer Online

It was revealed that there were ~140K players towards the tail end of the Beta, this has no doubt increased since release. All of these players are playing online regardless of the mode they choose to play in so it clearly meets the criteria of Massively Multiplayer Online.

Some people just have different expectations for what qualifies as an MMO.

That's no different from calling Red Alert 1 a MMO
 
MMO = Massively Multiplayer Online

It was revealed that there were ~140K players towards the tail end of the Beta, this has no doubt increased since release. All of these players are playing online regardless of the mode they choose to play in so it clearly meets the criteria of Massively Multiplayer Online.

Some people just have different expectations for what qualifies as an MMO.
If meeting maximum of 32 people in an instance qualifies as massive then yes it's an MMO. There maybe 100k+ players total, but the amount i see in-game is 5 player on an instance at best.
 
That depends on your definition of MMO. You will never see a thousand players in the sky at once, and that is one of the metrics that people use to judge the first "M". You will probably never see a hundred, I think the current limit is around the 30 mark. When Kate Russell was streaming, I don't think anyone did a rigorous count but there were at least 20 players in the same sky as her, but a lot of players ended up in a different instance flying around the same station but unable to see the same ships as were on her stream. Another hyperjump later, another instance, and a different random selection of players would be in the same instance as her.

Also, you might never find yourself in the same instance as someone on the other side of the world. The matchmaking server takes into account the point-to-point ping time or some such metric when deciding whom to group together. There's no hard rule about it, I don't think, it's one global server but it tries to make matches that will give a good game experience, and that might preclude widely spread groups. It may be that the "wing" or "squardron" grouping mechanism will override this when it is implemented, allowing geographically remote friends to play together, but expect a lot of rubber-banding.
 
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No, it will never be a "Classical" MMO, i.e. everyone in the same world in one instance. Even if they were to remove Solo and Group (they won't), if everyone went to Sol (for example) you'd only ever see 32 people.

Perhaps they could (theoretically) re-architect the game to become that sort of single world, but they might as well start again in that case.

If you just mean MMO in the "guilds/clans/crafting" sense, it may be technically possible but it would be like merging Red Alert 1 with Minecraft.....
 
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If you live in Australia for example, you will only see most likely Australians in your instance. Due to goelocation and peer to peer ping.
 
No, it is not a true MMO and has never been advertised as such.

Except on the store pages which referred to Massively Multiplayer Online several times

Oh, and when David Braben said it was and basically advertised it as such during interviews.

No, never advertised as an MMO :rolleyes:
 
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That depends on your definition of MMO. You will never see a thousand players in the sky at once, and that is one of the metrics that people use to judge the first "M". You will probably never see a hundred, I think the current limit is around the 30 mark. When Kate Russell was streaming, I don't think anyone did a rigorous count but there were at least 20 players in the same sky as her, but a lot of players ended up in a different instance flying around the same station but unable to see the same ships as were on her stream. Another hyperjump later, another instance, and a different random selection of players would be in the same instance as her.

Also, you might never find yourself in the same instance as someone on the other side of the world. The matchmaking server takes into account the point-to-point ping time or some such metric when deciding whom to group together. There's no hard rule about it, I don't think, it's one global server but it tries to make matches that will give a good game experience, and that might preclude widely spread groups. It may be that the "wing" or "squardron" grouping mechanism will override this when it is implemented, allowing geographically remote friends to play together, but expect a lot of rubber-banding.

I used to play world of tanks with a ping of 400 and quite honestly I didn't have a single problem at all and ofcouse Eve was rather devoid of this, why don't they just artificially give everyone a ping of 250?
 
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