It appears to me that FA off is deliberately gimped in at least 2 areas.
1. No rotational damping. The key advantage of FA off is translational inertia. I.e. once you are going in one direction you keep going in that direction until you counter it. This is what enables you to fire in a direction different to the one you are moving in. What is not as useful in FA off though is rotational inertia, i.e once you are rotating in one direction you have to apply opposite rotation just to stop spinning. There is a really obvious reason why this isn't useful, because even with FA on you can still preserve whatever rotation you like by simply holding the mouse/joystick away from center. Having to manually reverse every rotation in FA off is just more than doubling the effort to control the ship's facing for no benefit whatsoever.
It may be that there are marginal cases where someone might want no automatic rotational damping in FA off, in which case the obvious question is why isn't there a control binding to enable/disable this?
2. Yaw effect. How come roll and pitch can spin a ship 360 around its axis in 1 second flat whereas yaw rotation authority is at least an order of magnitude reduced even with FA off? This makes lateral strafing in FA off impossible as you are unable to effectively control your facing. Of course you can strafe, and then roll and pitch to adjust the facing, but then since you've rolled and pitched you can no longer strafe in the same direction, or to put it another way it's impossible to strafe and hold the nose on target. You can strafe vertically of course, but that's not remotely natural, after all our eyes are side by side not one above the other.
Is there any legitimate reason for either of these seemingly contrived restrictions?
1. No rotational damping. The key advantage of FA off is translational inertia. I.e. once you are going in one direction you keep going in that direction until you counter it. This is what enables you to fire in a direction different to the one you are moving in. What is not as useful in FA off though is rotational inertia, i.e once you are rotating in one direction you have to apply opposite rotation just to stop spinning. There is a really obvious reason why this isn't useful, because even with FA on you can still preserve whatever rotation you like by simply holding the mouse/joystick away from center. Having to manually reverse every rotation in FA off is just more than doubling the effort to control the ship's facing for no benefit whatsoever.
It may be that there are marginal cases where someone might want no automatic rotational damping in FA off, in which case the obvious question is why isn't there a control binding to enable/disable this?
2. Yaw effect. How come roll and pitch can spin a ship 360 around its axis in 1 second flat whereas yaw rotation authority is at least an order of magnitude reduced even with FA off? This makes lateral strafing in FA off impossible as you are unable to effectively control your facing. Of course you can strafe, and then roll and pitch to adjust the facing, but then since you've rolled and pitched you can no longer strafe in the same direction, or to put it another way it's impossible to strafe and hold the nose on target. You can strafe vertically of course, but that's not remotely natural, after all our eyes are side by side not one above the other.
Is there any legitimate reason for either of these seemingly contrived restrictions?