Is FD Wasting This Giant Sandbox?

What I mean is you have this massive boundless universe to be creative with but you apparently lack a bit of simple imagination.

When the game was released 7 months ago you used your sandbox to covertly hide a number of high end graphics cards (well done btw) to be found by lucky commanders. I thought this was an excellent idea and it clearly
produced excellent community PR and excitement for weeks. I thought, this is genius, this game is going to be really really good, finally a developer who knows what gamers want, a developer who gets it!

What happened?

Is it too costly to put a few unique items out there in a deep space canister or as salvage from a destroyed interdicting pirate ship? T-shirts, decals, posters, pc gear, etc. etc. This is a very non expensive undertaking with a huge return, gamers love this stuff.

Time to wake up FD and smell the roses. And fully utilize this great game you developed. :)
 
I totally agree - a monthly puzzle with some cryptic clues, to get decals, paintjobs (or maybe even unique modules) would go a LONG way for relatively little effort.

Actually really like this idea. Maybe you can suggest it in the questions for devs thread. Or maybe they can add this kind of incentive to the Community Goals?
 
What I mean is you have this massive boundless universe to be creative with but you apparently lack a bit of simple imagination.

When the game was released 7 months ago you used your sandbox to covertly hide a number of high end graphics cards (well done btw) to be found by lucky commanders. I thought this was an excellent idea and it clearly
produced excellent community PR and excitement for weeks. I thought, this is genius, this game is going to be really really good, finally a developer who knows what gamers want, a developer who gets it!

What happened?

Is it too costly to put a few unique items out there in a deep space canister or as salvage from a destroyed interdicting pirate ship? T-shirts, decals, posters, pc gear, etc. etc. This is a very non expensive undertaking with a huge return, gamers love this stuff.

Time to wake up FD and smell the roses. And fully utilize this great game you developed. :)

I think FD were burnt by the Titan X storm in a teacup. People will complain about breaking immersion.

Personally I think its a fantastic idea.

My idea for prizes?

Visit FD for a day

Signed merch

Can ask any dev any game related question....and they have to answer it fully........ ;)
 
Actually really like this idea. Maybe you can suggest it in the questions for devs thread. Or maybe they can add this kind of incentive to the Community Goals?

i've been posting this in threads for devs since gamma. not gonna happen. no idea why, it seems like an obvious for CGs and all those wanting more solo gameplay.

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I think FD were burnt by the Titan X storm in a teacup. People will complain about breaking immersion.

plenty of options for unique in-game rewards.

i'd go all-out effort for a clever competition that had some clues to follow, with winners only (and no-one else) recieving say a weapon that had a 10% heat reduction or a lightweight shield generator or some such, or a decal / paintjob that was not available anywhere else. A permit to a new outpost or something too.

i don't think a tiny handful of slightly overpowered weapons or modules would unbalance a game, and by keeping the rewards in-game it wouldn't break lore. and i think it would re-invigorate participation by a lot of the jaded CMDRs...
 
They aren't wasting the galaxy, they just haven't implemented many sandbox elements yet, give them time, see what they come up with, although we don't know the direction the game is heading in.
 
They aren't wasting the galaxy, they just haven't implemented many sandbox elements yet, give them time, see what they come up with, although we don't know the direction the game is heading in.

Agreed. I'm really happy they remade the original game with 2014 standards - it's a blast. But they've got so much more planned, it's insane. They were also up front from the Kickstarter that the extra bits would take time, with the first paid expansion about a year after first release. A lot of the speculation and gossip and complaining seems to stem mostly from impatience despite being told right from the beginning that this would take time. Anyone remember what Eve was like on first release? And where it went to after three years? Then later?

We've got a big announcement right around the corner at Gamescom on August 5th... I'm going to wait for that. And I'm happy to wait a long while for them to incrementally add more and more to the game. As for anyone claiming to know the game has gone in a certain direction, I find that kind of silly. Like you said, we don't know. We haven't even seen the first paid expansion yet, so to speculate on what the devs are working on or that the game is going in a single direction and no other seems kind of premature. And the updates have been pretty much constant since release.

All in all, it'll be nice to see what it looks like a year from now :)
 
I totally agree - a monthly puzzle with some cryptic clues, to get decals, paintjobs (or maybe even unique modules) would go a LONG way for relatively little effort.
Great idea!
Yes for puzzles or random events with paint jobs and decals as prizes! Like one paint job from a tactical/vibrant set for a ship player used to complete the event. Or special decals.
No for unique modules.
 
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What I mean is you have this massive boundless universe to be creative with but you apparently lack a bit of simple imagination.
This.

The game is a mile wide, but an inch deep when it comes to content.
I bought a HOTAS and TrackIR just for this game, thinking this is going to be awesome. Not so much so, it seems.
And dont tell me things are still to come and that I have to be patient. I bought this in Beta and it feels like it's still stuck there. Official release or not.

I dont care if this is what David Braben envisioned. I dont care if he's happy with the game.
I dont care if the fanboys are happy with the game.
(Where are the "make your own game" posts? Slacking off?)

I spent my money on this game and gear to play it, and right now that gear is shelved and the game uninstalled.
As a customer I'm not very pleased with what this game has turned into.
I might return to it in the future, but right now I'm not spending more time playing it or money buying pixels in the store to support it.
 
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So, to reply to your initial question:
Yes, they are wasting this giant beautiful sandbox on inept (as in foolish) stuff like PowerPlay and CQC.
The latest newsletter told us about their excitment that CQC would arrive even faster to PC and Mac.
I'm not in the least excited by CQC. I was not excited by PowerPlay either. It's just more of the "inch", more fluff.
When (IF) the devs go beyond that inch and start to put REAL content into this magnificent sandbox I might be back.

Until then I'm going to play a game restricted to a small island not wider than an inch on any map, but with a depth I'm yet to find after almost 200 hours of gameplay.
 
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Spog

Banned
It's been said before, FD has a serious imagination deficit at the top. I say "at the top" because I've little doubt there's plenty of it on the ground floor.

And to those who say "be patient", the response is that it's not a matter of patience. If you look at what's already provided there's little ground for optimism. It's all so........sensible.

I have to concede the game can't be that awful. Here I am still playing it after all. But I'm so disappointed. So much could have been done, and never will be.
 
It's a simulation, so imagination is best spent (as it has been) on things like ship design and missions etc. As they are doing.

:D S
 
This.

The game is a mile wide, but an inch deep when it comes to content.
I bought a HOTAS and TrackIR just for this game, thinking this is going to be awesome. Not so much so, it seems.
And dont tell me things are still to come and that I have to be patient. I bought this in Beta and it feels like it's still stuck there. Official release or not.

I dont care if this is what David Braben envisioned. I dont care if he's happy with the game.
I dont care if the fanboys are happy with the game.
(Where are the "make your own game" posts? Slacking off?)

I spent my money on this game and gear to play it, and right now that gear is shelved and the game uninstalled.
As a customer I'm not very pleased with what this game has turned into.
I might return to it in the future, but right now I'm not spending more time playing it or money buying pixels in the store to support it.

It's been said before, FD has a serious imagination deficit at the top. I say "at the top" because I've little doubt there's plenty of it on the ground floor.

And to those who say "be patient", the response is that it's not a matter of patience. If you look at what's already provided there's little ground for optimism. It's all so........sensible.

I have to concede the game can't be that awful. Here I am still playing it after all. But I'm so disappointed. So much could have been done, and never will be.


That's too bad. Because "be patient" is literally the only answer to your complaint. Frontier said right up front that the big extras would be released as paid expansions and that they would continue to incrementally work on the game. They said that up front at the Kickstarter. They said it would be about a year after first release for the first paid expansion. It's been seven months. They are working continually on the game. It hasn't been a year yet. And despite having your expectations managed, you're still complaining there isn't enough yet? There has to be more now? And as for claiming that this means there 'never will be' more done, that's simply hyperbole. Predict the future if you like, but that generally doesn't turn out well. I'm happy to wait for the timeline they already specifically gave us. To me, anything else is just impatience.
 
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