Is FD Wasting This Giant Sandbox?

The market is dynamic, but maybe not transparent. Why would it be? Is the real world market transparent? No, it requires a bit of effort to work out as well. The NPCs are continuously being tweaked, and as far as I know they do (often) react to player status. Missions generally "makes sense" but could use some added variety, and perhaps some scripted/procedureally generated cascading chains.
The market isn't truly dynamic. Each station has
set normal prices that can temporarily be perturbed by player activity. But the set prices aren't based on market dynamics. If they were, there'd be good profit to be made flying to Alpha Centauri because the sell prices would be high. Killing traders doesn't affect market prices.

NPCs will attack and die when it was clearly a bad idea. Stations will let you land, rearm, and head out to kill more of their friends in combat zones.

Missions often ask for stolen goods, but won't accept clean goods. Main factions ask for you to kill their own as often authority vessels, resulting in negative rep at the station that gave the mission.

My main point was that there are many threads asking for more depth in many different areas. I think most of them stem from the fact that after the great creative act of making the 4 billion star galaxy, simulation has basically stopped and the world is static, populated temporarily by each player's pc with no lasting consequences.
 
I'm supprised how little people grasp the concept of why cqc and xbox exclusive was a necessity... the need for more revenue is essential for FD to keep working on ED, they are a business afterall.. if they don't do stuff like this you will never get the features you are screaming for... I'll admit it seems like they are sidetracking on their initial ideas (and I say ideas because nothing in the DDA is promised), but in order to keep working on ED they will need that extra revenue...
 
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I'm supprised how little people grasp the concept of why cqc and xbox exclusive was a necessity... the need for more revenue is essential for FD to keep working on ED, they are a business afterall.. if they don't do stuff like this you will never get the features you are screaming for... I'll admit it seems like they are sidetracking on their initial ideas (and I say ideas because nothing in the DDA is promised), but in order to keep working on ED they will need that extra revenue...

Of cource I know they need new revenue and I have nothing against a console launch. I dont care if it's released on GameBoy. My problem is with CQC and PowerPlay.
How much time and money have been wasted on these stupid things?
Power Play would be a good idea if more of the galaxy was up for grabs. "I claim this system in the name of (insert whoever)".
After that the faction the system was claimed for have to hold on to it, defending it from other factions.
THAT would be content. Not this drivel we have now.

CQC is nothing more than Deathmatch and Capture the Flag. It's been around since Quake 1. Almost everyone will get tired of that within a few weeks.
It adds absolutely nothing to the game.
And I'm not screaming. THIS IS SCREAMING!
I'm simply letting the company I bought something from know I'm not happy with what I got. It's called feedback.

If the DDA really means nothing, then where is this game going? If I cannot somewhat trust the DDA, what can I trust?
 
Still nothing?
The fanboys swarm like vultures on any post criticising the game in any way, but when someone asks a serious question like this you're all gone, hoping the post will just disappear down the forum stream.
What an utterly pitiful bunch you are.
 
At the end of the day we are less important than new players...FD already has our money and our commitment to the product.
They need to snare more players to keep revenue going...those players have not come onboard with the game as it is, so FD look for another Geewhiz hook.

Meanwhile we see the games potential and desperately want to enrich the experience, but FD are on another tangent just now.

Personally I think FD are not utilising their biggest asset, the players and their imagination.
Look at the Clans trying to set up and take over systems, look at the Fuel Rats, look at Ben Ryder and few others trying to get The Dark Wheel expanding.
FD should be harnessing this, give these guys tangible outcomes, outcomes that influence the greater game.
Give us multi system missions with mystery, give us adventure and give the current players a chance to use their imaginations to enrich the game.
 
At the end of the day we are less important than new players...FD already has our money and our commitment to the product.
They need to snare more players to keep revenue going...those players have not come onboard with the game as it is, so FD look for another Geewhiz hook.

Meanwhile we see the games potential and desperately want to enrich the experience, but FD are on another tangent just now.

They do not have my commitment any more, I can tell you that.
And the way mods have treated me on this forum is a bigger part of that then what I think is missing in the game.
Those mods are also the biggest fanboys jumping on posts critizing the game using multiple accounts. Who else spends that much time here?
A REAL fan of the game is out in the galaxy playing the game and not hanging out here to that extent.
(Go ahead, ban me again).


Personally I think FD are not utilising their biggest asset, the players and their imagination.
Look at the Clans trying to set up and take over systems, look at the Fuel Rats, look at Ben Ryder and few others trying to get The Dark Wheel expanding.
FD should be harnessing this, give these guys tangible outcomes, outcomes that influence the greater game.
Give us multi system missions with mystery, give us adventure and give the current players a chance to use their imaginations to enrich the game.

Exactly.
If FD cannot hold on to the players in the long run, there is no future for the game.
And, belive me, I really, REALLY, want a future for this game. The potential is as big as the galaxy. Use it.
(And just stop using that swearfilter. What are you? A bunch of old ladies having a teaparty?)
 
What I mean is you have this massive boundless universe to be creative with but you apparently lack a bit of simple imagination.

When the game was released 7 months ago you used your sandbox to covertly hide a number of high end graphics cards (well done btw) to be found by lucky commanders. I thought this was an excellent idea and it clearly
produced excellent community PR and excitement for weeks. I thought, this is genius, this game is going to be really really good, finally a developer who knows what gamers want, a developer who gets it!

What happened?

Is it too costly to put a few unique items out there in a deep space canister or as salvage from a destroyed interdicting pirate ship? T-shirts, decals, posters, pc gear, etc. etc. This is a very non expensive undertaking with a huge return, gamers love this stuff.

Time to wake up FD and smell the roses. And fully utilize this great game you developed. :)

I agree with this also.

There are so many possible ways to market this game with prizes like from the beginning hunt.

Gets interest in the game.
 
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