The market isn't truly dynamic. Each station hasThe market is dynamic, but maybe not transparent. Why would it be? Is the real world market transparent? No, it requires a bit of effort to work out as well. The NPCs are continuously being tweaked, and as far as I know they do (often) react to player status. Missions generally "makes sense" but could use some added variety, and perhaps some scripted/procedureally generated cascading chains.
set normal prices that can temporarily be perturbed by player activity. But the set prices aren't based on market dynamics. If they were, there'd be good profit to be made flying to Alpha Centauri because the sell prices would be high. Killing traders doesn't affect market prices.
NPCs will attack and die when it was clearly a bad idea. Stations will let you land, rearm, and head out to kill more of their friends in combat zones.
Missions often ask for stolen goods, but won't accept clean goods. Main factions ask for you to kill their own as often authority vessels, resulting in negative rep at the station that gave the mission.
My main point was that there are many threads asking for more depth in many different areas. I think most of them stem from the fact that after the great creative act of making the 4 billion star galaxy, simulation has basically stopped and the world is static, populated temporarily by each player's pc with no lasting consequences.