Is Frontline the new BGS META?

I find myself collecting bonds at Frontline at almost 10x the rate as in space combat. Do we know if this is balanced in some way? Or is Frontline the new BGS most effective tactic?
 
Balanced? ROTFL :ROFLMAO: this game? :LOL:

There's some better efficiency, as:

  • enemy CMDRs can't interdict your Frontline taxi in SC
  • you can take a tea or a pee whilst going back and forth from the station (once the GCZs did reset without the need of going back to the station)
  • you don't lose combat bonds if you're being put into a plastic bag
  • your opposers are obliged to fight GCZs as well because of the 10x payouts (besides a wing might still clear HiCZs faster than GCZs)
 
we had no problem winning wars in space, where others fought at ground. but as you can't see how much either side does, no idea about the balancing. but amount of bonds is surely not the crucial metric - wins, kills, objectives and such do count as well.

one thing is good though - you don't win assets in space which are a liability, as you do fighting on grounds.
 
This may be old info, but the last I heard was if you actually wanted to win instead of just make money or pick up settlements it was better to do space CZs.

Would be very interested to hear other people's experiences though.
 
Last I heard, the number of CZs finished in a victory counted more than the raw number of credits earned in bonds, and space CZ victories counted more than ground CZ victories.

So I wouldn't call it a BGS meta, but it's definitely a half-decent credit-earning meta.
 
Better how.

I am a poor combat ship pilot, but on the ground I find my feet ....

Steve
Well, just that a space CZ win is worth more then a ground CZ win. How many wins you could get of each makes it interesting as I would be like to know how many more ground CZs you'd need to win over someone running space CZs.

I wouldn't put it past FDev to throw in something that needs us to work out a regression curve on that though.
 
If someone or group had the inclination, they could in a no consequence war have one faction fight on the ground and another in space to see who wins each day.

Steve
 
If someone or group had the inclination, they could in a no consequence war have one faction fight on the ground and another in space to see who wins each day.

Steve
If they had a quiet area nearby to test it. That's certainly not any system I'd trust around Colonia. :LOL:
 
If someone or group had the inclination, they could in a no consequence war have one faction fight on the ground and another in space to see who wins each day.

Steve
This is my regular go-to when I'm setting up anarchy settlements for farming (part of farming is PLANTING you goddamn locusts)

I'll get them into a fight with a local faction that owns a lot of settlements, fight for the anarchists on the ground, and fight for the other faction in space to ensure that the anarchists take the foot settlements but lose the overall war and thus get kicked back below 7% where they can't lose them. If I match zone for zone without cashing bonds, the faction I fight for in space wins.

Naturally if I'm fighting for non-farming purposes I'll just go for a more straightforward approach.
 
If someone or group had the inclination, they could in a no consequence war have one faction fight on the ground and another in space to see who wins each day.

Steve
in my experience that's better someone than a group. a group is great for any kind of stresstesting, but such delicate questions are better to test rigorously as a single player - at least you know if you pressed the wrong botton.

a protocol could look like that:

- trigger a war in a no-traffic system with any conflictzones far from entry. obviously you want to repeat your tests in several wars, so you will do the following at least 2 times in two systems.

- get pen and paper or your preferred digital notebook, as the journal does not include many relevant details on conflicts like objectives, wins etc.

- day 1 you only kill in conflictzones, one space one ground, without finishing them and avoid gaining any objectives. do the same number of kills in both kind. don't forget to monitor the traffic and bounty report, and contain the thought somebody might be in the system and does not show up by using e.g. shuttles.

- see which side has won the first day.

- day 2 you redeem only the bonds gathered at day 1. see which side wins.

- day 3 you go for objectives in both kind of conflictzones while still matching the number of kills. see which side wins.

- day 4 you go for conflictzones wins without objectives. this is going to be problem matching kills, as you usually can't win a space conflictzones with the same number of kills matching those needed to win a ground conflictzones without reaching objectives.

- now the conflict standing is ideally 2:2 and you have another 2 ticks to retest, before retriggering the conflict for a comparing series.

you might now be able to guesstimate which of the two is more effective. gratulations! in the next conflict where the faction you back does not win days, you can ask yourself and others you are playing with to use the more effective type of conflictzones - despite some players might not have odyssey or don't like fps or space combat. but at least if you loose (as you can't see the oppositions input) you know you have done what you could.

compare that to the method i usually prefer: on day 1 do as much space combat in my small ships i enjoy and fly. if day 1 is lost, double the input. if day 2 is lost take out the corvette and call the cavalry. if day 3 is lost full panic mode, with as many cmdrs i can bring to join the battle all doing what they like to do.

i don't really need to know the relative values to do so - that's why i'm not getting into the very tedious and often frustrating process of testing that.
 
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I'd say that time-wise it's a nice way of collaborating in a conflict if you're alone at that moment.
But, if you're at least 3 people in a wing with adequately outfitted ships, High Int. Space CZ's would be the way to go.
You can also split your forces and have some CMDR's do ground CZ's and some do space CZ's at the same time.
If i had some numeric metrics of how many "war points" each of the CZ's yield upon completion, i'd formulate a more elaborated opinion.
 
Thanks for the input. I find that a normal high space CZ for 10 minutes will net me about Cr 1m in bonds, but a foot high CZ will net me at least Cr 10m plus.

In observation, when my squad mates try to win a war, they tend to do space CZ's and it works some of the time. If I can find a high CZ I can ensure we win every time.
 
I used to have the impression that you do need at least one space win, but I got a win in an uncontested system with just 1 ground battle. Anyway, it's usually the least hassle for our usual no or low resistance maintenance wars to just do a space zone or two. Ground combat only for useful settlements.
 
I used to have the impression that you do need at least one space win, but I got a win in an uncontested system with just 1 ground battle. Anyway, it's usually the least hassle for our usual no or low resistance maintenance wars to just do a space zone or two. Ground combat only for useful settlements.
In areas with no traffic I've won wars by just swinging by the system, killing a single ship in a CZ and cashing the bond, then putting my attention elsewhere for the rest of the week.
 
no or low resistance maintenance wars to just do a space zone or two. Ground combat only for useful settlements.
Squad lead: Can you guys do a round or two in Igbirikan so we can hold influence?
Me, after flying 150Ly to turn up: Sorry chief, ground CZ's are only low and I don't do space CZ sorry <flies off to do AX combat>
 
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