is FSR2 coming to Elite?

To maybe fix AA they would have to implement DLAA, which is a subset of DLSS as in it provides AI reconstruction but no upscaling, which usually is not available in any DLSS2 implementation.
AMD as far as i know, does not have an official equivalent for DLAA, but i've read about a modded FRS2 implementation that apparently is having a similar effect to DLAA

DLAA is DLSS with no scaling, in which case it acts as a very good temporal AA implementation. FSR2 can be used with any arbitrary resolution scale, including 100%, and also includes a quality temporal AA solution; generally not as good as DLSS/DLAA, but miles ahead of the simple post-process AA that Elite: Dangerous has.

The problem with Elite: Dangerous is that the older version of the Cobra engine it uses has no provisions for any temporal AA solution. It would take significant work to integrate TAA, DLSS, FSR2, or anything else that relies on the motion information that allows them to work.
 
DLAA is DLSS with no scaling, in which case it acts as a very good temporal AA implementation

Yea, that's what i said too.
Anyway, DLAA is not an option that usually present in the game options, unless someone mods the game or "hacks" into the game settings files.

But, NVidia seems to be working on this issue and intends to turn DLAA into a DLSS preset


I would assume it's a significant work to integrate DLSS2/FSR2 in Elite else they would have done this instead of implementing FSR1
 
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So what's the actual problem with the AA? I'm far too lazy to reinstall and run renderdoc, would be interested in a technical break-down of the problem by one of the shader modders.

As a reminder, upscalers are not a solution for broken AA, they are for console gamers and the destitute.
 
As a reminder, upscalers are not a solution for broken AA, they are for console gamers and the destitute.

At 100% render scale all of the major first-party upscalers (DLSS, FSR2, XeSS) are high-quality TAA and can be implemented anywhere TAA can.

As for the broader utility of upscaling, I'll use DLSS (and less commonly FSR2 or XeSS) wherever they result in a superior balance of performance vs. image quality, which is quite a common scenario, even on my overclocked RTX 4090.
 
AA in Elite Dangerous is fundamentally broken. I'm quite surprised more people don't complain about it. Shimmering and jaggies everywhere. I'm running Ultrawide, 4K with everything on Ultra and game is just horrible to look at most of the time - mainly when on foot.

I don't know if this is a flaw/limitation in the Cobra engine but it seems it became more of an issue in Odyssey.

I was a Kickstarter backer. I refuse to the play this game until Frontier fix this mess.

So to answer your question... FSR2 and/or DLSS3/4 could maybe go someway to fix these ongoing issues with AA.
I just turned AA off and the game looks much better.
 
AA in Elite Dangerous is fundamentally broken. I'm quite surprised more people don't complain about it. Shimmering and jaggies everywhere. I'm running Ultrawide, 4K with everything on Ultra and game is just horrible to look at most of the time - mainly when on foot.

I don't know if this is a flaw/limitation in the Cobra engine but it seems it became more of an issue in Odyssey.

I was a Kickstarter backer. I refuse to the play this game until Frontier fix this mess.

So to answer your question... FSR2 and/or DLSS3/4 could maybe go someway to fix these ongoing issues with AA.
This is really necessary!
 
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