Theodore Sturgeon said:Using the same standards that categorize 90% of science fiction as trash, crud, or crap, it can be argued that 90% of film, literature, consumer goods, etc. are crap.
Sturgeon's Law says that 90% of examples of just about everything are bad. I got thinking lately - does that apply to 90% of encounters between players in games? It sounds like most people you meet in games are too powerful, too weak, too focussed on roleplay, too focussed on min/maxing, or otherwise not someone you'd get on with. Looking at it that way, many of the problems in this forum boil down to strategies for working round that problem:
- Some people want to flag their interests and only meet people that share them - ironmen are good examples. This maximises the percentage of good matches, at the cost of reducing the total number of good matches
- Some people want to meet the maximum possible number of people - PvP players are good examples. This maximises the total number of good matches, at the cost of increasing the number of bad matches
- A common theme in describing griefers is that they find ways to extract fun from the maximum possible number of people, even if that means ruining the game for them