Pretty much. The game was fun before engineers. I'd like to have it back. I'm kinda disappointed the expansion ruined the base game.
Like you, I preferred the game before RNGineers. I like having the benefits of the RNGineers (better jump range etc) but it sure hasn't improved game play imo. It's all been a means of dragging the game out rather than adding meaningful story driven content. This may have been time that fdev needed to buy themselves for the implientation of The Return.
It's almost like you can hear the team meeting one morning while discussing what 2.x should include... Maybe something like this....
DB:
So team, how are we going to buy ourselves a year or so while we implement all the the things needed for the Thargoid Return? Let's hear your ideas!
Team member:
Well we could put in some means of applying upgrades to the player base ships. The player base have been asking for some means of modding their ships for a long time. Especially those pvp and exploration types. They want better weapons and FSDs. If this was linked to a whole load of materials that need to be found, collected and used, we could have them running around for months!
Another Team member:
That sounds good. We could also make the upgrade based on RNG, which could buy us some more time... It would keep them repeating the same actions over and over again. I've even seen YouTube videos of Mini doing this hundreds of times! It's an awesome time sink!
DB:
I like that idea, if we were to offer ship upgrades we would need to have some mechanism for doing so. Like an engineer doing a modification on a formula 1 car. So team, let's development a bunch of RNGineers that use RNG to do the ship upgrades, we can scatter the required materials all over the place. We can also make these engineers planet based so that the player base feel like it was worth the Horizons upgrade! This should keep them off our backs for a while. It's a good start but we'll need more time than this.
Team member:
How about some planetary based archaeological ruins? We could have them search the ruins and piece together some massive puzzle! If we do it right, we could even leave some of the puzzle pieces out... You know... Missing

that could buy us a few more months... If the ruins where placed outside the bubble, it might get some of the players away from just doing trade routes in the bubble too.
DB:
Interesting idea, we'd need to give the race that built the ruins a fancy name. Maybe the Guardians... It suggests a whole layer of story could be overlaid via the puzzles. The player base is a load of nerds, so they'll lap that up! So that should buy us a good 6 months so far. But we need more time people? Any other suggestions anyone?
Team member:
The player base are always whining about wanting some sort of multiplayer facility in the game. It's a bit lame as the ships are designed to be piloted by a single player, but if that's what they want.... Who are we to stand in their way...

Give them Multicrew. They'll just trash it by using it to wreck havoc on each others ships, but at least we'll be seen as the good guys that delivered what they wanted!
DB:
Love it! That should be good for another 3 months of arguing and ing. So we should be able to buy ourselves a good 9 months to a year with these ideas. It's been a productive team meeting! Go get this done guys!
The rest is history...
