Is it even possible to build a non gimped Fer-de-Lance that's at optimal shield weight?

I've looked at the various combinations of parts and weights and was curious if it's even possible to build one. So far I've not had much success.

I mean yeah I can put a Prismatic Shield Generator, or a Military Grade Hull on my "Fer", but is either truly worth while?
 
If you're only worried about being under the optimal shield weight, then no, it's not possible to build a non-gimped FDL that meets this requirement.

The optimal shield weight of the largest shield available is 405 tons, when a fully equiped FDL weighs 480 - 520 tons depending on loadout. You would have to take off/lighten a lot of modules to lower this under 405 tons.

However I wouldn't worry too much about the optimal shield weight, the FDL has amazing shields

edit : I should add the FDL is one of the best (if not THE best) combat ships in the game, so using the word "gimped" isn't really appropriate
 
Last edited:
I've looked at the various combinations of parts and weights and was curious if it's even possible to build one. So far I've not had much success.

I mean yeah I can put a Prismatic Shield Generator, or a Military Grade Hull on my "Fer", but is either truly worth while?


Worthwhile? Gimped? These are relative terms.


The build below is a common one that I use for PVE. It does as much DPS as Vindicator Jones' build, and has plenty of shield and hull to survive any PVE situation (and most any PVP situation as well).

http://coriolis.io/outfit/fer_de_la...f.AwRj4yrI.CwBjYRhCdgmBCTBcIA==?bn=The Hunter


I would argue that if you know how to play well, that you don't need as much defensive capability as long as you are packing some good moves. I am not saying that I can play "well" just yet, but the more I learn and the better I get, the more it seems that skill > gear. Of course gear matters when all things are equal. But things are very rarely equal in terms of player skill. In PVE, NPCs are freaking predictable so only the barest defense is required to survive accidental 3v1 situations. So pick your poison. If you make your ship heavy enough, then you will NEED all those shields and hull just to tank the damage you are now much more likely to receive.
 
I don't think that's how shield value works, I got this off the ED wiki

"Each ship has a base mass which is the main factor in determining how effective each shield type is. If the ship's base mass (doesn't include cargo or modules) is below the optimal then shield strength is increased by a modifier whereas if it is above optimal then the shield strength is decreased by a modifier."

So I think it doesn't matter what modules you equip to a FDL, it's only the ships base mass that matters. So as the FDL's base mass (called armor on the wiki) is 405tt, If the optimal mass for it's best shields is 450t or something like that, then you're golden.
 
Last edited:
^Yup I'm pretty sure shields optimal hull mass only cares about the hull mass number that is on the ship stats when looking to buy one. Only jump range and agility are really affected by modular mass.
 
Last edited:
I don't think that's how shield value works, I got this of the ED wiki

Each ship has a base mass which is the main factor in determining how effective each shield type is. If the ship's base mass (doesn't include cargo or modules) is below the optimal then shield strength is increased by a modifier whereas if it is above optimal then the shield strength is decreased by a modifier.

So I think it doesn't matter what modules you equip to a FDL, it's only the ships base mass.
This is correct. Shields operate off of Base mass, or Hull mass. Whereas thrusters operate on total mass, ie. with modules and cargo counted towards it.
A way to go halfway towards proving it practically would be to use a build like this Imperial Courier. Which is technically above maximum mass for the shield generator, which would prevent the field from forming at all. However, as you'll notice the shield goes up regardless of total mass, as it is modified by hull mass and not total mass.
 
For PvE, I use the same as VJ's build above, except that I swap the PA for a class 3 Pulse laser, so that I can stay out until my fuel tank is empty (about 4 hours). For shorter sessions, I'd go for the PA. With all those shield boosters, you don't need chaff. If you come under any serious fire, four pips to shields will hold them up.
 
http://coriolis.io/outfit/fer_de_la...70404040404044a32036e25.Iw18aQ==.IwBj4yNUg===

Here's what im running in at the moment which works for me for everything. You could alter the build by D'ing' the life support and sensors for 397m/s and also cut the fuel tank down to 4 ton for 398m/s this would lower the max jumps from three to two but with a C4 fuel scoop the tank is filled from grazing a suns corona.

Ultimately with any ship its based on what u want it to do, just think about it and do it, at least you have a few ideas too work with :) .
 
you arent going to get an optimal FDL if you are trying to stick to the optimal weight of the shield.

lightweight or not it honestly doesnt really make a difference, it makes very very little actually.

This build has been perfectly minmaxed for PvP and you can see it is around 200 tons over the optimal hull mass

http://coriolis.io/outfit/fer_de_la...35d2766.AwRj4yrI.AwgsIyq0g===?bn=Sundae's FDL

Only the weight of the hull is taken into account for shields. The weight of all the stuff you install on your ship does not count for the purpose of calculating shield strength.
 
Back
Top Bottom