Is it even possible....

To get from the bubble to Colonia, in a week, with a non engineered ship, on Xbox (which means no third party sites to plot routes)?

I mean, maybe if I'm on 24/7, I could do it. But, I feel like it'd be much better if the passenger and data missions (one way), that went to Colonia, had a 3 week deadline, like the sightseeing missions, so I could take me time on a relaxing journey to get there, instead of being swept off my feet, trying to find a way to race there.

Just....

What exactly do Fdev expect me to do?
 
To get from the bubble to Colonia, in a week, with a non engineered ship, on Xbox (which means no third party sites to plot routes)?

I mean, maybe if I'm on 24/7, I could do it. But, I feel like it'd be much better if the passenger and data missions (one way), that went to Colonia, had a 3 week deadline, like the sightseeing missions, so I could take me time on a relaxing journey to get there, instead of being swept off my feet, trying to find a way to race there.

Just....

What exactly do Fdev expect me to do?

I agree. Seriously, the limit on those super long range missions should be MONTHS, not weeks. I dont want to be stressed while way out in deep space, it completely defeats the point.
 
Before engineers, I travelled around the rim of the Milky Way in an Asp with 35ly jump range.
I averaged about 1 Kylie (1000 ly) per hour.

It took about 300 hours.

I’ve never been but Colonia is 22 Kylies, so if your jumprange is between 30 and 40 ly and don’t intend to scan more than the primary star and ELW/WW then 22 hours is as good as any guess.
 
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Slopey

Volunteer Moderator
To get from the bubble to Colonia, in a week, with a non engineered ship, on Xbox (which means no third party sites to plot routes)?

I mean, maybe if I'm on 24/7, I could do it. But, I feel like it'd be much better if the passenger and data missions (one way), that went to Colonia, had a 3 week deadline, like the sightseeing missions, so I could take me time on a relaxing journey to get there, instead of being swept off my feet, trying to find a way to race there.

Just....

What exactly do Fdev expect me to do?

It depends why you want to go in the first place. If it's only for the passenger income, then don't if you don't want to get there before the missions expire.

If you're going anyway and want a leisurely sightseeing trip, then don't take pax.

Once you've been out past Colonia, you realise that it's not really that far ;) I'll need to go back and get my favourite AspX from there at some point, and I'll likely do that in a stock Cobra Mk III, which I've done at least 3 times so far - it's no big deal if you have the right mindset. If you don't, then you'll hate it!
 
I have heard reports of some of us Xbox commanders going from the bubble to Colonia in as less than 6 hours.

Using the neutron star high way and having decent jump range I think it's quite possible. No exploring though.

Getting to Colonia the old fashioned way could take about a week, playing a few hours a day.

You need to be determined to get there or like me you'll turn around and come back... And quite possibly set ED down several times if you are not committed.
 
Neutron Highway, nuf said.

With Engineering and a purpose built ship and a route pre-planned its 1hr 47min. I know, I did it - https://forums.frontier.co.uk/showthread.php/374560-Evacuation-Proclamation!


Caution next bits involve maths <- All been fair warned! :)

Worst sensible case:
Without engineering in say a 28ly Asp explorer (which seems a fair range to me if you put A grade core internals and fill up most modules). With that range Spansh says 384 jumps to route there. Settings are Sol->Colonia with 28ly jump range and 45% efficiency In case the link doesn't work right.
https://www.spansh.co.uk/plotter/re...80?efficiency=45&from=Sol&range=28&to=Colonia

Lets round up to 425 jumps (+41) and be really generous saying you have lots of diversions for fuel or whatever. And lets assume 1.5 minutes per jump once you get into the swing of neutrons. <- I averaged ~60 seconds per jump so 90 is more than reasonable to average over a trip where you should get more and more proficient with them.

That makes the worst case 637.5 minutes travel time or 10 hours. Both ways thats 20 hours flightime.

Best sensible case:
Realistically you can probably push an Asp with a class 5 business passenger cabin to 33ly odd. Same set-up on Spansh gives 324 jumps. If you hit it optimal only refuelling when necessary you add 23 jumps on. 450 lets say. If you optimised for the 1 minute per jump time I averaged thats 7.5hrs travel time. Or 15hr return trip.


Summary & General advice:
Truth is it's probably somewhere between 15 and 20hrs flight for a non-engineered ship doing the highway. Without the highway in even a 33ly ship you are looking at 790 odd jumps which is 13hrs per way time or 26hrs total return trip. Easily possible in 3 weeks for hardcore gamers who rack up 5+ hrs every Saturday & Sunday and a few hours in the week but as you say a heafty playtime isn't something everyone can afford..


A single engineer modification to G5 range modify the FSD will get you to 49ly ish. That again in spansh now changes it to 173 jumps, adding the 25 odd required fuel stops in lets make it a round 200 jumps which equates to 3hrs 20min each way at 1min per jump. Or ~7h return trip. Easily possible in a weekend.
This massive change is because neutrons multiply range by 4 which means every 5ly you squeeze out your ship actually gives you 17.5ly bonus per jump averaged out.

In short it's probably worth spending the perhaps 5 hours required at Farseer for a good G5 FSD.


Generally my advice to everyone doing long range passengers is hot foot it out, get a big play-session or two lined up before you pick up the missions and aim to get all the way to your target destination within a day or two. If you see interesting sights then bookmark to come back on the return trip. Take the hit and spend the time travelling. I generally start Sat AM and do maybe a 3-4hr playsession. I'll do the same Sunday and usually be at my destination.
Then I have 2 weeks 5 days to do the return trip and I can simply look at the distance to Sol and calculate how much I need to do per day to make it back in time. In this case 26kly over 19 days means I have to travel 1,368Ly per day to keep pace. I'd aim conservatively for 2,000ly per day so that I'll be home in 13 days. Gives me 6 spare for mishaps and whoopsies.


TL: DR
To answer the title yes its fairly easily possible but no its not without the hours to commit. (90min ish per day on average required for 3 week duration)
Using the neutron highway drastically reduces the time taken by anything between 25%-45% making it manageable for those with less time to give. (45-60min per day on average required for 3 week duration)
Using both the neutron highway and FSD engineering reduces it by anything up to 75% making it manageable for even those with very little time to get in game. (25min per day on average required for 3 week duration)
 
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I think I understand what people are saying, I had just hoped I could take a leisurely cruise out to Colonia with some passengers, drop those passengers off, then do sightseeing missions in Colonia to explore and make a little extra cash, then return.

But, if I really want to go slow, it seems I'll have to do it empty. Oh well.
 
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How much do you guys make on a passenger mission of that distance? I make an easy 135m from scanning just water worlds along the way and ignoring all else. An approximated 2000 jump journey. I'm currently on my last leg heading towards Colonia in 17ly un-engineered, shieldless Type 9 heavy at a steady 200 jumps per week. To keep things interesting, I came via The Omega mining corporation, Gagarin Gate and Polo Harbour. All beautiful sites. They're all on the way to Colonia and its also an insurance policy. At each stage you can cash in your exploration data and should you die, you'll spawn at one of these.
 
I went from Merope to Colonia in a 35Ly T10 in 3 days (without using neutron stars).

60 jumps per hour is a reasonable average.
Depending on the ship you're probably looking at, say, 30Ly per jump.
it's around 22,000Ly to Colonia.

22,000 / 30 = 733 jumps. Call it 800.
800 / 60 = 13.3 hours. There and back 26.6 hours.
26.6 hours / 21 days = 75 minutes per day.

Having said all that, would I bother schlepping out to Colonia for a passenger mission?
Nope.
 
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How much do you guys make on a passenger mission of that distance? I make an easy 135m from scanning just water worlds along the way and ignoring all else. An approximated 2000 jump journey. I'm currently on my last leg heading towards Colonia in 17ly un-engineered, shieldless Type 9 heavy at a steady 200 jumps per week. To keep things interesting, I came via The Omega mining corporation, Gagarin Gate and Polo Harbour. All beautiful sites. They're all on the way to Colonia and its also an insurance policy. At each stage you can cash in your exploration data and should you die, you'll spawn at one of these.


The rate varies but excluding exploration data the pay is in the region of 1 million per kly to the destination so in effect around 500,000 per kly travelled
 
Don’t hurry. Take your time and forget about yelling passengers in the back.
Maybe take your time to wait for the planet improvements aswell or go to colonia, wait for the improvements and then go back...:)
 
Don’t hurry. Take your time and forget about yelling passengers in the back.
Maybe take your time to wait for the planet improvements aswell or go to colonia, wait for the improvements and then go back...:)

I wanted to do just that. I guesstimated the beta to be about three weeks, which would give me about a month and some change to get there oldschool style and then start enjoying the new planets that, I bet will be even more photogenic in the core.
Then I decided I want to do it in a Chieftain. :D And I doubt they will be available in Colonia, so I'm waiting home.
 

Jenner

I wish I was English like my hero Tj.
I still kinda sorta want to make the journey to Colonia. We'll see. :) I love the *idea* of expiration more than the actual activity, lol.
 
I agree. Seriously, the limit on those super long range missions should be MONTHS, not weeks. I dont want to be stressed while way out in deep space, it completely defeats the point.

It's the exact reason I haven't bothered with them.
If I had a long time to complete them, I'd likely take them.

To get from the bubble to Colonia, in a week, with a non engineered ship, on Xbox (which means no third party sites to plot routes)?
I don't understand.. why don't you have access to third party sites? Sorry, it's hard for me to fathom that a household with an XBox doesn't have some kind of access to a PC, laptop or cellphone with an internet connection.
 
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