is it intended, that the framerate drops extremely in bigger zoos? i am near 10.000 guests now, and its nearly unplayable.

i am near 10.000 guests now, and its nearly unplayable. it should not be due to poor hardware thats more than fine. lower graphic options dont do much. pls reply in a tech-idiot-friendly way if posible.
or is it intended, that we are restricted to village zoos in franchise m?
 
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i am near 10.000 guests now, and its nearly unplayable. it should not be due to poor hardware thats more than fine. lower graphic options dont do much. pls reply in a tech-idiot-friendly way if posible.
or is it intended, that we are restricted to village zoos in franchise m?
Are you being serious? Of course it is not intended. Sadly it is a factor within every builder game, each animal, each staff member and every guest add a bit more load to the game (hence why they have to optimise the AI so much), so the bigger the zoo, the bigger the load. They have done a fair bit since launch, so hopefully they can do more. Sometime with AI optimisation it only take a small change to make a big difference.
 
Easy short term fix is to let us set a guest limit on all of our zoos, not just ones in specific modes. It's pretty ridiculous to limit the feature when the game itself pretty much requires the limit to be available in order to continue playing larger zoos.
 
is it intended

Of course it is intended. Devs spent months on finding the perfect algorithm that maximally slows down the game so that players can't enjoy the game 🤪


I'm at about 8k guests right now and it also starts to get laggier from time to time. However it's still playable well. Have to see how it develops. (Running it on a 4th generation i7 from 2013)
 
Go to your setting and select "game". There you can set their numbers. Now you just have to close your zoo for a while to let it settle down.
 
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