Is it OCPD or is it actual Lateral G-Force stuff?

Okay, when I started learning how to build coasters in Rollercoaster Tycoon I was told "keep lateral g's below 2.5g at all cost". That worked and the result was positive.

But Planet Coaster? Well I get a few rides where my laterals go above 2.5g yet I get good ratings.

Honestly am I just being a stick-in-the-mud with obsessive-compulsive-disorder?

Is there any "acceptable" g-force threshold in PC?

Is it okay if my laterals go over 2.5g? If so, did the PC devs consult real-world coaster-engineers for proof?

Am I just neurotic?
 
Okay, when I started learning how to build coasters in Rollercoaster Tycoon I was told "keep lateral g's below 2.5g at all cost". That worked and the result was positive.

But Planet Coaster? Well I get a few rides where my laterals go above 2.5g yet I get good ratings.

Honestly am I just being a stick-in-the-mud with obsessive-compulsive-disorder?

Is there any "acceptable" g-force threshold in PC?

Is it okay if my laterals go over 2.5g? If so, did the PC devs consult real-world coaster-engineers for proof?

Am I just neurotic?

You may be neurotic with OCD (I don't know you lol :p) but, you are correct that the game goes "unrealistic" with lateral G forces. You can go "too far" with G forces, but the system feels pretty lenient right now.

Check out this thread for some great discussion about exactly what you are talking about --> https://forums.planetcoaster.com/showthread.php/18080-This-doesn-t-seem-right-Reverse-banking-FTW
 
Planet coaster computes ride stats differently with regards to G forces compared to the earlier RCT games. Generally you can go up to 6-7 Gs (positive, negative, lateral) before it tanks your excitement rating. However, it's also a lot pickier (and realistic) with the size of your turns. A valley that generates 5 positive Gs in RCT2 will probably give you 10+ Gs in Planet Coaster.
 
Ahhh, thank you.

May I ask what the real-world "acceptable" threshold for lateral G-force generally is? I know around 5g is the max for vertical-downwards and 2g approximately the max for vertical upwards/airtime (I base these figures on the grounds that these are kind of the forces one gets on Skyrush at Hersheypark which is generally acknowledged as a very hardcore thrill ride). What would the general lateral limit be?
 
Is there any "acceptable" g-force threshold in PC?

YouTuber Brothgar has a number of very thorough experiments on subjects like this, which give you hard numbers.

For Gs in general, try https://youtu.be/RVEd9mcM_CE

For using lateral Gs to your advantage, try https://youtu.be/PQkTpTpiois

For using vertical Gs to your advantage, try https://youtu.be/KOkWTeqYBnc

But to generalize, in PC it works like this..... Excitement mostly comes from speed, fear mostly comes from all sorts of Gs, and nausea mostly comes from severe lateral Gs. There is thus a pretty strong linkage between excitement and fear because the faster you go, the more Gs you experience during maneuvers. So, unless you use some of the tricks shown in the vertical G video, it's hard to increase excitement without also increasing fear, and you really don't want to increase fear because that significantly limits your customer base.

Nausea is usually not an issue unless you deliberately build a sickening coaster. However, if you do have significant nausea, you get other linkages between the ratings. High nausea increases fear, and both lower excitement. Beyond various G loads, you end up with lots of fear and nausea and less excitement.

The thing is, though, that ride ratings are averaged over the whole track. Thus, short-duration instants of excessive G forces don't have a significant effect on the overall ride rating, provided there aren't many of them and the rest of the ride is OK. And there are no other bad effects of momentary mondo G loads. Peeps aren't injured, they're not ejected from the trains, and the trains don't leave the track. So really, there's nothing to stop you from having a few really rough spots in the track other than your own desire not to have them.

Controlling G forces, however, is the key to coaster profitability, because of its direct effect on fear rating. Fear rating is the main factor in a peep's initial decision to go on a ride, and all peeps have a maximum fear tolerance that they will not exceed. They also all have a minimum fear tolerance but that acts more like a preference or tie-breaker---peeps routinely go on rides with less fear than their minimums. Therefore, the lower the fear rating, the more potential customers, because even peeps with high max fear tolerances will go on them.
 
Back
Top Bottom