Ships Is it possible and wise to Engineer multiples of the same module?

When you've unlocked a blueprint, is it possible and wise to Engineer multiples of the same module? Thrusters, for example. If you have an 8-sized thruster, can you engineer multiples of 8-sized, 7-sized, 6-sized, etc. for when you ship explodes, and for your other ships?
 
Good news: When your ship explodes, your replacement comes with exactly the same modules. It almost like you are back in the original undamaged ship... um, yes.

Moving on, its certainly possible to have duplicate modules on different ships, but even though there is a time cost in engineering a second module when you need it, when you start going for those end game builds, you find that the modules you have are never exactly the ones you want anyway. So, long term, I don't think its wise to keep a stock just in case.

Plus there's always something really cool about coming into an engineer's base, messing around as you loop under the gantries, then feeling how much better it is once you've completed that engineering tweak. I'm sure its all in my head as I can't really feel that 0.1% better ship, but its still feels better.
;-)
 
I have a selection of engineered modules stored away for future use, but only smaller, non-essential ones: multiple DSS with extended range, some missile racks with high capacity, lightweight limpet controllers, that sort of thing. Most of these modules have only one sensible engineering choice anyway, so the choice is not dependent on a specific thing I want to do in the future. That way, I don't have to pin these blueprints and I can use the engineers' blueprint slot for something else.

Like the others have said, I wouldn't stockpile engineered core modules, as the engineering choice depends heavily on the particular ship and the task you want to do with it. You could store a few class 5 FSDs with engineered Extended Range & Mass Manager, as we have lots of ships using a class 5 FSD (I counted 14), and a higher jump range is usually the most useful choice for most endeavors. But then again, with a pinned blueprint and Felicity Farseer within easy reach, why bother.
 
Something else no-one's mentioned is about getting multiple engineered weapons of the same type. For example, I do a lot of long-range fighting with beam lasers, so I engineered three of those, and supplemented them with two short-range railguns, for my style of fighting. Multiple engineered weapons of the same type.
 
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