Is it possible to get truly stranded?

In the good old days it was perfectly possible to get yourself truly stranded, with no possibility of getting out of the system other than self-destruction (and that is, in fact, how the famous Anaconda Graveyard came to be.)

Fleet carriers changed this radically: Now there is no system remote enough you could jump into with a ship that a fleet carrier cannot reach. Thus, there's always the possibility of someone rescuing you with a fleet carrier.

But the question remains: Is it still possible to strand yourself completely, with literally no way of getting out nor getting rescued (ie. the only possibility is literally just self-destructing)?

Here's one way I think might work: Build yourself a ship with a maximum jump range smaller than 5.2 Ly, go close to HIP 22460, and use your last jumponium material to jump there.

The reason why I think you will be truly stranded is that HIP 22460 is uninhabited and permit-locked (and you have the permit for it), which means there's no station there where you could help rescue yourself, and nobody can come to your rescue with a fleet carrier. (The reason for the 5.2 Ly is that that's the distance to the closest system from there.)

There's one possible caveat that I can think of, though: If there's mineable jumponium in the system itself, someone could come with mining equipment and mine it for you, allowing you to FSD inject. I haven't checked if there is all the jumponium materials necessary in the system.

If there is, here's plan B: Build a ship with a max jump range smaller than 2.4 Ly, supercharge at Jackson's Llighthouse, use a fleet carrier to go to the system closest to HIP 22460, and then jump there. Now even jumponium will not help you to get out.

(As far as I know, HIP 22460 is the only uninhabited permit-locked system for which you can get the permit. Thus, it's the only one for which this plan is possible.)
 
Don't know about stranded, but your post did make me think about when all those people were being held hostage on the booz cruise... so that's kinda stranded. I remember a bunch of cmdrs purposely filled the nearest FC jump system so no FC's were allowed to leave and people were 'stranded there for a while.
 
But the question remains: Is it still possible to strand yourself completely, with literally no way of getting out nor getting rescued (ie. the only possibility is literally just self-destructing)?
Yes. Fly too close to a star so that trying to jump or go to SC means a fatal heat overload if you don't have heatsinks. Can also happen if you are interdicted and thrown out too close.
 
Yes. Fly too close to a star so that trying to jump or go to SC means a fatal heat overload if you don't have heatsinks. Can also happen if you are interdicted and thrown out too close.
I don't see how that's being stranded. Unless you have deliberately damaged all your modules to 1% health.

This was posted the other day.
You are not stranded if someone else can help you out.
 
I don't see how that's being stranded. Unless you have deliberately damaged all your modules to 1% health.


You are not stranded if someone else can help you out.
Ok, but you did say ...
Here's one way I think might work: Build yourself a ship with a maximum jump range smaller than 5.2 Ly, go close to HIP 22460, and use your last jumponium material to jump there.
So, if you can jump a ship there, so can someone else.

There was only one time I know of that someone was in a place in the game that was 100% impossible to be rescued from.
Not long after the game was released, Frontier had beta servers to test things on. During one of these beta tests, a player asked Frontier to teleport them to a moon many many many light years outside the galaxy. They just wanted an epic screenshot (and yes, that screenshot does exist). I forget who it was or how to find the screenshot or post. I am sure someone else knows.

THAT, is the only time I know of, that someone was truly stranded, as you say, with no possibility to be rescued, and even then it was only because Frontier put them there.

EDIT: here you go ...
 
Last edited:
This was posted the other day.
How is this even possible? You can't dock at a carrier without a ship can you? 😯
 
Ok, but you did say ...

So, if you can jump a ship there, so can someone else.

There was only one time I know of that someone was in a place in the game that was 100% impossible to be rescued from.
Not long after the game was released, Frontier had beta servers to test things on. During one of these beta tests, a player asked Frontier to teleport them to a moon many many many light years outside the galaxy. They just wanted an epic screenshot (and yes, that screenshot does exist). I forget who it was or how to find the screenshot or post. I am sure someone else knows.

THAT, is the only time I know of, that someone was truly stranded, as you say, with no possibility to be rescued, and even then it was only because Frontier put them there.

Source: https://youtu.be/eHB7mRsVsr8?si=6GfEx5onnflLDa5o
 
As it says in the thread, there’s no shipyard at Explorers Anchorage, so if you escape pod and end up there…
The other thing is, if you do what the OP describes, and get stranded somewhere with no way to get back, all you have to do is die somehow (ship self-destruct, fall damage, O2 depletion) and you respawn back where you last docked.

I boarded a fleet carrier to Rackham's Peak, a station in a system only accessible by fleet carriers. Once there, and did what I wanted to do, I wanted to go back, and asked the fleet carrier owner when they'd be returning.

Two days later, someone told me how to die, and respawn back in the bubble. I felt embarrassed to not think of that myself. That's the closest I have been to being stranded.
 
I'm assuming here that the criteria are:
- you can survive indefinitely in your current state
- but you can't get anywhere else without dying/self-destructing/otherwise seeing a rebuy screen

nor getting rescued
With Odyssey, any system with landable bodies can't be used for that - you can land on the planet, meet your rescuer, board their ship, and be returned to a nearby station.

So HIP 22460 doesn't work as the system has landable bodies

You'd need the following:
- permit-locked system (but the permit is available)
- no landable bodies (or if there are, they're above 2.75G so you can't get out on foot)
- no stations
Not sure if there's a suitable option for that or not

I don't see how that's being stranded. Unless you have deliberately damaged all your modules to 1% health.
That's no more contrived than building a ship with a very low jump range even for an unengineered Fedbrick and deliberately running out of jumponium :)

Simpler way if that counts that doesn't involve a star and works basically anywhere away from a planet: get all modules except Life Support damaged to 0% health (so you can't engage the FSD, and you also don't have Sensors to dock with anything that comes to you), and have hull health also very low so that you can't reboot/repair.

The catch here is that you're not really "stranded" because eventually your fuel will run out.



Going to the landable planet idea... there's the Planet Wilson approach, with a slight modification for Odyssey.
- go to a landable planet with gravity > 2.75G, and not a metal-rich one
- get out in your SRV
- destroy your ship

You can survive indefinitely by shooting meteorites for fuel/hull/ammo synthesis, which will keep those topped up far faster than you can use them.
Gravity is too high to be rescued by boarding someone else's ship (and you can't yet do this with the SRV, I think?).
You can't leave the planet.
You can use "Stuck Recovery" to get your ship back and return to orbit, but that I think would require a rebuy screen in those circumstances so doesn't count.
 
Never tried, but if a cmdr ends up floating in space without a ship, for example boosting up on a geyser from a low g planet, is the player completely stranded with no chance of rescue? Without dying, does a simple game relog fix it, or Stuck Recovery?
 
Back
Top Bottom