Is it safe to come out yet?

The master plan unveiled.Youre kidding right with "wait for ticket response". They still didn't resolve the old tickets, and theres probably a swarm of new ones just from 1.1.

Go to the 1.1. beta forums and read what the beta testers said about 1.1. release date.

Well here's where it gets interesting for me.

So let's say, for the sake of argument that I attempted to use my shiny new T9 today and as a result of shields scraping the cheesegrater on the way out of the station, I blowed up due to the collision bug.

So I have enough credits left after purchase of the ship to cover the couple of million or so needed to fill the hold and the 3.9 million creds for insurance. Costs me 6mil, shiny new ship, no money to fill the hold to make any money. I'd have a T9, a mothballed Cobra and about 50k.

Once that happens, these are my choices.

1/. Do nothing, demand a refund as the game is not fit-for-purpose, and write the last 6 weeks off as a learning curve....worth consideration on current form. If I buy a Mercedes and the wheels aren't on straight, the car get's fixed free of charge. If they come back squiffy time after time, I say enough and do buy a tank instead.

2/. I buy a Sidey myself, and grind for another 6 weeks to get back to the same place, losing all of what's left of my will to live from the original experience.

3/. I take my new T9, downgrade some of the gear to be able to afford commodities, fill the hold and fly without insurance in a universe where the laws of physics are as rational a Greek Grandmother, who's just been told the bank burned her mattress.

4/. I sit in the dock until someone in support feels my case is important enough to reimburse me with the 6million creds I need in order to actually play the game at all, using the time to understand exactly how far is it to Cambridge from here and what is possible under the premise of "legal".

Which one would you choose?

So here's the thing....we know that ALL support tickets are read and then prioritised. We know this due to the fact some have had comparatively urgent cases/issues/pleas in the ticket system since the other side of Christmas, whilst others have had benign issues solved within the day, including me. I guess it comes down to how clearly and concisely you state your case, your history with whoever is doing the triage and your behaviour in game. It's the only thing that makes sense.

So now we're working on the assumption that tickets are put through triage and prioritised in accordance with some kind of byzantine criteria, probably realated to coffee intake. Which means one thing. FD have limited customer services/support resources. Well, we know this already right?

So what do we know about FD's intentions to take on more CS staff? Or go through some process improvement for clearing the ticket system backlog, and ultimately improving Community Engagement holistically? Not alot. Would be great to find out, because it affects the timescales. My timescales, which quite frankly are important to me due to time being the overhead in this game at the moment.

If I knew for example that they were looking to bring 10 CS peeps on board next week, in order to develop FD's customer service/consumer engagement capabilities, whilst retrospectively working through the ticket backlog and replacing incurred loses since 21st December, I'd think, "Well, fair enough", and choose patience. I'd log off until next week whilst they fix all the bugs issued in the 1.1 update which to be blunt, form a list as long as my Johnson. Knowing that before the end of the following week, I may be able to play the game again and if updates are repeated in the same fashion they actually have the available resources to run things and enable players to play, whilst they fix all the fixes and do their live testing.

If I knew that this was either:

a)the focus for developing the game is all about Return on Investment for FD, and NOT about Return on Engagements for the Elite Community which is where FD's profits will actually come from.
b)that there were no immediate plans to put a fit-for-purpose support system in place
c)that live testing was going to be the norm after ignoring beta testers
d)issues scaling the model from the infrastructure layer right through to the content layer will continue due to lack of thought and kneejerk reactions
e)they are panicking about it

or a combination of any of those things....I'd probably just ask for my money back and wait for a year or so.

But here's the thing. I just don't know do I? I can't find any realistic or relaible source of information further than the glossy marketing gumph that obfiscates the true function of the game. There doesn't seem to be a dialog betwen what is obvisouly still a beta environment and the developers, and moreover, less so between the scrum teams.

It's a common thing, seen it so many times in so many different flavours. It can all be fix easily with the construction of a shared value proposition and some trust. Anyone know what that looks like lately?

A good start would be sorting out the losses incurred by player as a result of actions through no fault of their own.

Until that happens, the return on engagement the players are realising is simply outweighed by the risk presented by those developing the game.

And that for me, is unique in current community led, content based, MMOW development.

But here's the most fascinating bit for me. It's the belief.

I, along with it seems a great deal of others both in open, beta and these boards am an original 84'er. This is the reason why I am here. I'm now 41 years old, have a life, a partner who wonders where I go at nights lately (I know at some point there will have to be a deal done) and I play so that I can remember what playing feels like. I want to believe in this re-incarnation of what I truly consider a completely un-wasted youth in which Braben enabled me to apply my mind to scenarios and possibilities of thought previously unrealisable. It was clever coding, clever GUI and clever planning surrounding the original Elite release (thank Grudd for the Japanese right), but mostly, it just allowed my young mind as well as others to dream, to think and to become.....more. It was one of those games. The stuff we had in between emulated it "satisfactorily" and now we have ED.

I fully realise I have become too cynical to believe I can pay at being a 12 year old and get away with it these days, but I don't expect that from the current version of Elite. I expect more. It's been 30 years, we can do more....so do more. I expect an immersive experience where up is up and Pythons are scary. I expect the game to provide community collaboration opportunities dynamically, as a part of an open system, not a closed drip fed movie, like trying to slowmo your VCR.

I expect to think back to the original, thinking damn...this is so much.....better.

I want to believe it will be better. The problem I'm having is on current form, with the schoolboy mistakes, I'm having trouble mustering up that belief. But I will continue to support, as when FD make the changes they need to make, that belief may return.

Until then, it must remain in the station. At least until they hire more Customer Service peeps to sort out the ticket backlog.

/rant (everyone gets a rant today right)
 
Ill come out, but as a poor Python Pilot (yes they do excist) i will be solo. This collisions stuff taught me ysterday - 4 mill

" ohhh FD give me back my 4 mill" citation shamelessly copied from Classical time, but who ? Rep to 1st :)

Cheers Cmdr's
 
Erm...
Yeah, rant... but after the barn door is shut...!!!

Well this made me chuckle. I guess now I do know.

Although, to be blunt, I'd expect insurances, cost of any commodities on the ship at current price and any ancillary costs to be returned as well. The inferrance is I'd get the 3.9 million insurance back, but not the 2mil for the cargo? That represents an entire evening of my time wasted so remains relevant.

Good to have something back, but risk stil present to park.
 
Why on earth would you expect a patch to work with few glitches right from the onset without the patch being patched at least 2-3 times before ?

I mean it's not like FD beta tested this patch and LISTENED to the feedback it got from the beta testers, right ?

It's like for some reason you think these guys have learned something over the last year...
 
Well this made me chuckle. I guess now I do know.

Although, to be blunt, I'd expect insurances, cost of any commodities on the ship at current price and any ancillary costs to be returned as well. The inferrance is I'd get the 3.9 million insurance back, but not the 2mil for the cargo? That represents an entire evening of my time wasted so remains relevant.

Good to have something back, but risk stil present to park.

I know what you mean. I've lost all my cargo and about 200k in scanning all because of that damned boost key.

I shut down the game and come back to it another night and I'm fine again.
 
I know what you mean. I've lost all my cargo and about 200k in scanning all because of that damned boost key.

I shut down the game and come back to it another night and I'm fine again.

Chuckle. There have been a few incidents of HOTAS mapings gone wrong. 100 cargo all over the station and one dead pilot. ;-)
 
>Is it safe to come out yet?

If you like

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I must admit that I am somewhat bemused that this update went out without seemingly any QA work on it whtsoever. Or if there was, you would think they would be testing the stuff being released.

Friendly fire, collision. I'm not normally one for complaining but this is one of the biggest release messes I have seen in the gaming world.

It must be a stressful day over at FD so I hope they manage to pull it back together quickly!

Oh, there was plenty of QA work done. All of these major issues were discovered and reported many, many times by the beta testers. The final beta, 1.1 beta 3 was released to us several days before the release of 1.1 to production. These issues existed in 1.1 beta 3, but we never saw a release candidate to confirm any of these issues were actually resolved before promotion to production, and obviously, they were not fixed...
 
DISCLAIMER: This is not a moaning/venting post. Just the facts.

I spontaneously blew up when I deployed my landing gear.... without even being remotely close to the station I was trying to dock in. 21 million down the drain and now I'm uninsured. I'm NOT leaving for another station until I have a confirmation this can never happen again. In a beta version bugs like these are to be expected and no problem, but not in a live, paid version. My complete trust in my ship and this game are gone. Don't get me wrong, I love this game to bits. I have done so from the very moment I discovered it was there. But if I can't trust the mechanics and something as common as deploying your landing gear can spontaneously destroy your ship... I am not going to waste (more) time on it. A game should be played to relax and have fun, with this bug in it it's quite the opposite, and becomes a stressful and scary experience. I don't even need to clip anything to spontaneously combust, all I have to do is deploy my landing gear, something I do dozens of times per game session. So is it safe to come out? You do the math. I'm not coming out, maybe in a type 6 I can afford to lose. My anaconda is grounded for now, until these issues are resolved.
Just curious, did you boost right before dropping your landing gear?
I've seen a few vids of these "mysterious" explosions, and in all cases is was when deploying the gear while boosting. My guess is deploying the gear above a certain speed causes the hull to tear apart.
Whether or not this is expected behavior or a bug, i do not know.
 
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