Is it safe to return??

The last time I played this was during the second Gamma update and trading was terribly broken. Is it fixed 100% now, or should I wait a few months to try it again, like the end of March or April 2015 if it is not correctly working in ALL areas???

Thanks
 
I've not been having any issues and have progressed to make enough to buy an Adder and pimp it out, then make almost another 200k, with a modest 16t cargo hold and moved up to 'Mostly Penniless'
 
I would say wait a while. The game in its current state feels empty and tedious. UI improvements, social interaction tools and NPC voices need to be added before the game has long term replay value, IMO.
 
It's not 100% fixed yet, but it is definitely workable now. There's plenty of high demand and high supply products again, and they do seem to make sense again as well. If you look around a little you can definitely find trade routes with 500cr/t or higher profit margins.

Just don't expect trading to be as easy as it was in Frontier and FFE.

I actually feel like trading now is about the right amount of difficulty. Anyone who applies a bit of thinking will be able to make some money out of it, and with a little luck and searching it will be very profitable.
 
The last time I played this was during the second Gamma update and trading was terribly broken. Is it fixed 100% now, or should I wait a few months to try it again, like the end of March or April 2015 if it is not correctly working in ALL areas???

Thanks

If trading was the one thing that made you stop playing, it's safe to come back.

How's 980 cr/ton profit one way and 1700 cr/ton profit the other way sound to you ?

There was a server side patch a couple of days ago. Right now trading is great.
 
Just don't trade imperial slaves - absolutely no money whatsoever at all in any way in that commodity!
Honest :p
 
Trading is now possible - there are still issues - I have made 80K on a round trip 27LY - with 8 economical jumps - but as there is no emergency beacon - buy a fuel scoop and refill every time - unless you are using a route you know and can refill at last jump.

I do find the issue with import/export stations sometimes flip - an importing station should never have spare - as they can only match demand - yes the price should drop until demand increases - but if demand is 50 - a player/npc cannot sell any more than the quantity demanded. So this is an issue still [imho]. I do not know how a refinary station can suddenly go from being an exporter of a commodity - to not produce an item and have a demand.

I think the variation in price is a bit extreeme - a 25% change seems a bit steep - Tea 1500 - 1850 - when demand quanity does not change at the station - I think there should be a little more restricted range vs galatic average unless war or a story driven plot occurs. But these have not been created/released yet.

I use SLOPEY's BPC - Offline mode - only the stations I visit, this is easier than the excel spreadsheet I used through Beta/Gamma.

The economy is fairly unstable - each time I log in I expect prices to go up / down 100-200 creds - so I play safe with the first couple of trades until I see how things have moved.

The issue is that we may need the npc taders - but they do not seem to be structured [imho]
 
I still believe that this game has great potential, therefore today I've officially shelved it beside X3-Reunion and will take a peek at it sometime at the end of May 2015. Simply put. No hate, etc. here, I just need to give the Devs more time to improve it and give me more time to be patient on my $75 investment to mature and become what I believe it can one day.
 
pure trading is OK as long as you stick to trading metals one way, and refinery-supporting materials the other, like currently im running a round-trip thats 567/ton one way, and 1093 the other

*edit* of course there are better margins on longer trade routes, im just doing one for 2 systems 1.93Ly apart, to save on fuel (call me scrooge)
 
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