Is it supposed to look like this?

I've been on an epic journey to Sagittarius A* and I've totally got suckered into the the exploring side of Elite. Far from being the boring and repetitive grind I feared it might be, every jump is preceded by the anticipation of what I'll find in the next system, will I be the first there? Are the any Earth like or water worlds? So far it's been non stop fun and far from the non stop sprint to the core as I've been distracted along the way by nebulae and neutron stars...

However one thing is really starting to bug me. Since about 11000 lightyears from the core the star field has looked like this:

Screenshot_0057_censored_zps1dstajkx.png


And

Screenshot_0056_censored_zpsyzbyrg45.png


And

Screenshot_0055_zpspcbskoca.png


And

Screenshot_0058_zpsoxrrxkas.png


And

Screenshot_0054_zpscfyeo0ck.png


I was hoping at this point in my journey I'd be like "OMG so many stars!!!!11one!" but instead I'm rather "Is it supposed to be like that?" and unfortunately its starting to get in the way of enjoying the game.

Is anyone seeing the core of the galaxy in the same way?
 
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If I understood well (I recall someone who sounded like he had a clue :)), galaxy in ED is consisting of many cubes. For each one there is a pre-defined starfield density value, on which procedural generation does its thing. When it happens that the density for adjacent cubes is vastly different, we're getting these sharp borders following the edges of said cubes.

Assuming that this is correct, it's probably something that should be looked at by the devs.
 
If I understood well (I recall someone who sounded like he had a clue :)), galaxy in ED is consisting of many cubes. For each one there is a pre-defined starfield density value, on which procedural generation does its thing. When it happens that the density for adjacent cubes is vastly different, we're getting these sharp borders following the edges of said cubes.

Assuming that this is correct, it's probably something that should be looked at by the devs.

I think it's a render distance problem. Bright stars have a tendency to suddenly show up when a specific cube comes into view distance.
The density transition is likely modelled correctly, it's just that all the bright stars in a distant cube are suddenly turned on.
I noticed more and more of these cubes appearing while travelling to the core until the whole screen was consistent again.
.
The render engine doesn't render bright stars until they fade out naturally.
It's the same with NGC 7822, the stars stay bright until they suddenly disappear entirely.
 
Ok thanks, I'll put a link to this thread in the bugs forum.

Now you've kind of confirmed what I thought I might be able to overlook minecraft space for now! Shame though, was really looking forward to billions of stars rather than boxes.
 
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I think it's a render distance problem. Bright stars have a tendency to suddenly show up when a specific cube comes into view distance.
The density transition is likely modelled correctly, it's just that all the bright stars in a distant cube are suddenly turned on.
I noticed more and more of these cubes appearing while travelling to the core until the whole screen was consistent again.
.
The render engine doesn't render bright stars until they fade out naturally.
It's the same with NGC 7822, the stars stay bright until they suddenly disappear entirely.

Makes sense. Whatever it is, result is not very good - I've met few of those cubes too and I agree with OP... it does look a bit lame.
 
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