I haven't done an "Is It Time...." thread before.
Heh.
Anyhoo, I'll get to it.
With the mahussive hitpoint inflation, in both player, an NPC ships, is it time we got a buff to the base ammo capacity of some weapons?
Specifically multicannons and missiles.
(Possibly others, such as frags, but I haven't got much experience in them)
Fighting in a CZ for a short time drained my multicannons of ammo pretty quickly, in less than 15 minutes, mostly due to the spec ops ridiculously high TTK. Lol
So I had the choice of wasting materials on synthesis, or abandon the CZ to go get more.
Yes, I'm well aware I can engineer them for high capacity, but then any additional damage modification is lost, so it just means I'll be using more of my extra ammo to do the same job.
I'm also aware we can synthesise ammo, but not very easily in combat.
I'm not asking for infinite ammo, or anything ridiculous, but maybe a 50-100% increase to base ammo?
Simply to rebalance against the higher TTKs.
Just a thought.
Heh.
Anyhoo, I'll get to it.
With the mahussive hitpoint inflation, in both player, an NPC ships, is it time we got a buff to the base ammo capacity of some weapons?
Specifically multicannons and missiles.
(Possibly others, such as frags, but I haven't got much experience in them)
Fighting in a CZ for a short time drained my multicannons of ammo pretty quickly, in less than 15 minutes, mostly due to the spec ops ridiculously high TTK. Lol
So I had the choice of wasting materials on synthesis, or abandon the CZ to go get more.
Yes, I'm well aware I can engineer them for high capacity, but then any additional damage modification is lost, so it just means I'll be using more of my extra ammo to do the same job.
I'm also aware we can synthesise ammo, but not very easily in combat.
I'm not asking for infinite ammo, or anything ridiculous, but maybe a 50-100% increase to base ammo?
Simply to rebalance against the higher TTKs.
Just a thought.