I wrote a comment post on another thread about this. Best balanced fix would be (and I hate to say it) but an ammo box module. Depending on size it would give you different reload options.
I've wanted this since day 1.
I wrote a comment post on another thread about this. Best balanced fix would be (and I hate to say it) but an ammo box module. Depending on size it would give you different reload options.
I think the root cause is the number of HRP you can stick into internals. If you can stick HRP in any internal slots, then why not ammo boxes?
Suggestions:
* limit existing HRP to military slots and introduce lower effectiveness HRP for other slots.
* add ammo box as an internal option containing the type of ammo required.
Projectile weapons shouldn't even exist in space, as their use would catastrophically endanger the entire system they're being used in.
Projectile weapons shouldn't even exist in space, as their use would catastrophically endanger the entire system they're being used in.
Space is really big and even if we turned all the dense metals on Earth into bullets and fire them all at various point around the solar system to mimic a million years of high intensity warfare, they wouldn't catastrophically endanger the system. All the junk in LOE orbit would cause some issues, but it wouldn't be anything insurmountable, and certainly wouldn't justify not using projectile weapons where it was advantageous to do so.
To be honest, so would the debris from battles. Lol
And limpets.
"Why am I being arrested, officer?"
"One of your multicannon rounds took out 6 decks on an orbis ring, killing several people"
"What!?"
"Yes, CMDR, you fired this particular round in 3301, from the nav beacon."