Is it unrealistic to imagine a 100% player populated experience?

I basically thought it was an MMO which would be full of other players. For me (under this incorrect assumption) when I logged in it was akin to logging into WoW server surrounded by bots grinding mobs and farming herbs, or joining a Battlefield 4 server full of BOTS fragging eachother.
 
You're thinking along the lines of a straight MMO like Star Trek Online.

ED may get to that point but it won't be any time soon. Certainly there will need to be a huge investment in servers and creating multiple instances etc. etc.

Time will tell.
 
The other factor is how many BETA players are online?
How many are or are not in the ALL GROUP?
How many are split out due to Network requirements?

Arrange to be in the same place at the same time with someone. The chances are you won't be put in the same instance even though there is only one or two players who are in that instance.

So that's why I think this is nuts and bolts stuff. So Network Requirements is the most likely of the things you mention. As I say, I expect to see more people as Beta matures.
 
So in my 10 hours or so of play until now I've only encountered maybe 2 other player ships, with the rest being NPCs.

Personally I take very little enjoyment from pirating NPC ships or being interdicted by NPCs.

I want to be surrounded by players not NPCs. Is this a likely outcome for Elite Dangerous or am I playing the wrong game?

Sounds like you are.
 
So in my 10 hours or so of play until now I've only encountered maybe 2 other player ships, with the rest being NPCs.

Personally I take very little enjoyment from pirating NPC ships or being interdicted by NPCs.

I want to be surrounded by players not NPCs. Is this a likely outcome for Elite Dangerous or am I playing the wrong game?

I would say if you want a regular stream of human traders going by and being able to pirate one, sell goods, back in 5 minutes, repeat, then I can't see that happening. If you want to pirate NPCs fine. If you want to pirate NPCs and the occasional human who wanders by fine. If you want to take the time to track down humans, work out where they will be based on the market and current events, be skilled enough to get into (and out of) patrolled areas of space where the traders think they are safe. Maybe try your luck in a mining area. To hot? Move on to another likely area. If you are happy and good enough to work for it I'm sure you'll be able to do it. But I think a lot of wannabe pirates sound like they want players served up on a plate regularly and I just can't see that.
 
Technically if you and a group of mates go off and explore the unknown areas of the galaxy, you will be surrounded by pcs, but not in the way you want :p! There should be some places that will be buzzing with players, but for the most part it seems like the wrong game for you, sorry!
 
I think a lot of people read into the Pirate and Bounty Hunter professions that the intention is to mainly be PvP. But it, generally, wouldn't work that way, IMHO. I just doubt anyone would be able to find enough players to make a living out of it. Both are asymmetric professions if that is the right term. Traditional combat is something I can see where there would be happenings where players on both sides meet regularly and could be largely PvP. But that would be because both sides want to take part and are drawn together. In Pirating and Bounty Hunting one sides part in that game is to avoid it, which is why I think the PvP part of each will be less common.

I would assume player interaction would be more rewarding. Therefore each would always be seeking another player. Even a trader.
 
So in my 10 hours or so of play until now I've only encountered maybe 2 other player ships, with the rest being NPCs.

Personally I take very little enjoyment from pirating NPC ships or being interdicted by NPCs.

I want to be surrounded by players not NPCs. Is this a likely outcome for Elite Dangerous or am I playing the wrong game?

I'm pretty sure frontier don't want the game to end up like this unlike the majority of the players on the forums. You're not playing the wrong game. Just give it time.
 
I've seen stations with 10+ players (systems within starter ship jump range in Euro time zones), but have also spent hours between seeing another player (more distant systems in North American time zones).

Player density seems to depend greatly on which server one initially logs into. I personally would like a backend where players weren't assigned a Frontier server by load-balancing, but were instead assigned to the most populated server that could accomodate them. During low load North American time zones perhaps players could be invisibly migrated to higher population servers (even if this results in poor load balancing).
 
If beta 1 is not busy enough for you now, when it is locked to 55 systems, I can only see it getting worse for you going forward.

I hope you learn to enjoy it but it does sound like it may not be the best fit for you

If the current 'All Online' universe is busy enough for you (in terms of human player presence), I can only say you don't even know what 'MMO' means.

The 'Single Player Online' mode is destroying the MMO aspect of this game. Sadly, it seems most carebears in the current beta really enjoy this easy game mode.
 
If the current 'All Online' universe is busy enough for you (in terms of human player presence), I can only say you don't even know what 'MMO' means.

Human player presence depends on the size of playerbase. Biggest MMOs have a playerbase in the millions.
 
I'm pretty sure frontier don't want the game to end up like this unlike the majority of the players on the forums. You're not playing the wrong game. Just give it time.

I think this is a fair point. It's too early to tell what the final release will be like (though "rolling project" seems like a more apt descriptioon) and then there is the changing preferences of the player.

There are too many unknowns. Maybe the OP should return to the game after it has matured a little.
 
It seems to me they've turned a dial down somewhere so you end up not seeing many people in normal space. It seems you see more people in super cruise so they are out there. My guess is because it is the start of Beta it's on the safe side.

By release the net code will be shiny new so I think we'll potentially see more people. In practice most of space will be sparse - as it should be and certain points of interest will attract more players.

I think this ^

I've been suspecting for a while now that the maximum numbers of players in a single instance has been dialed down quite strongly.
 
hopefully the founders world will be chock full of players. It would be a shame if it could only host 32 at a time.

Founders world really should host thousands...that would be so cool.

Thousands of real players in the same instance, would make of the world of the founder an even more important pole of attractiveness
 
Thousands of real players in the same instance, would make of the world of the founder an even more important pole of attractiveness

But it won't happen will it? If the game is based on an instance limit, for technical reasons, then they can't just over ride that because one place is special. The difference between this and a traditional MMORPG is that in the later exact positioning and time synchronisation just are not important. In WoW, for instance, avatars run through each other because collisions don't happen, combat is simply being close to something and facing the right way - nothing complex.

You can get thousands in the founder world at the same time they just won't see each other. Parking would be a nightmare anyway.
 
So in my 10 hours or so of play until now I've only encountered maybe 2 other player ships, with the rest being NPCs.

Personally I take very little enjoyment from pirating NPC ships or being interdicted by NPCs.

I want to be surrounded by players not NPCs. Is this a likely outcome for Elite Dangerous or am I playing the wrong game?

You are playing the wrong game as ED is truly vast and if you go out there much you will rarely meet other players unless you arrange meeting coordinates. Which is why greifing will not be much of an issue in ED.
 
Parking would be a nightmare anyway.

The humanity would be ready has to assume, I believe

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:p
 
The galaxy is simply too big to be crowded.
Everyone in the world could buy a copy and still be spread out.
However the background simulation should hopefully create events that will bring people together.
I imagine systems like Lave and Sol will have more players, also the founders system (although was that only accessible to kickstarter backers?)

The instancing is hopefully going to improve in time.
 
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