Is it worth having a fuel scoop?

Hi,

I currently have a Lakon Type 6, and am soon to buy a Lakon Type 7.

Is it worth equipping a fuel scoop for these merchant ships? I am thinking of a situation where I submit to an interdiction, I select a system to hyperspace to (if the FSD is too slow to charge for supercruise), and I do not have enough fuel when I get there to jump anywhere else.

What should I do in the above situation? Should I have a fuel scoop?

Thanks.
 
fuel scoop is not a bad idea, but in 1.3 it will also be possible to transfer fuel btw ships whit the new drones.
so if you get stuck you could call a friend for help.
 
For pure trade runs you're better off just planning to keep enough fuel in the tank that you can't be caught out like that.

One method you can use is to plan your route so that it passes through your destination system and onwards to another system that you know has a station in it. That way, if you're interdicted on the way to the station, you don't have to choose a random station under fire - just hit the "select next destination" button and you know you'll be jumping to somewhere safe.
 
Hi,
Is it worth equipping a fuel scoop for these merchant ships? I am thinking of a situation where I submit to an interdiction, I select a system to hyperspace to (if the FSD is too slow to charge for supercruise), and I do not have enough fuel when I get there to jump anywhere else.
For me, it's a flashlight in the big black Sea Of Stupid Ways To Die. I got so many things trying to kill me, do I really need one more way to die?

It's doesn't have to be a big one. Just a little 2A Fuel Scoop to get you home.

Cheers!
 
Hi,

I currently have a Lakon Type 6, and am soon to buy a Lakon Type 7.

Is it worth equipping a fuel scoop for these merchant ships? I am thinking of a situation where I submit to an interdiction, I select a system to hyperspace to (if the FSD is too slow to charge for supercruise), and I do not have enough fuel when I get there to jump anywhere else.

What should I do in the above situation? Should I have a fuel scoop?

Thanks.

Depends what you're hauling, if you're trying to bulk trade your way out of the T6 into bigger and better things I would suggest no.

Maximise your cargo. If I had to start to again I would run a T6 without even shields, squeeze every last bit of profit out of it!


But the if you're doing a rares run then yes, you need a scoop.
 
Forget fuel scoop for commodity trading, not worth it. Mind you I hear fuel prices are coming back up in 1.3. Re other activities, optional for mining, rares and smuggling, must-have for exploration. Combat depends. If you're on a CG and targets lurk far away, I'd take one.
 
No, because to get a scoop that will fill your huge tank in any reasonable time will require a high class slot, that's a lot of cargo to sacrifice.

Plan your routes to be close to refueling spots.

Btw jumping to super cruise always takes less time then a hyperjump , set your jump to super cruise keybind , instead of using the standard jumpdrive keybind
 
I suppose you could fit a smaller tank and a scoop to increase the jump range slightly, or keep the big tank and fit the scoop so that on a long run you dont have to stop for fuel, also i guess scooped fuel is free but it'll lose you cargo space which could make you money.

I never bothered and it never caused me any problems while trading.
 
I always have a fuel scoop fitted, not a realy big or expensive one but I always have one.

Even if it takes 30 minutes to fill your tank at least you have that option if you do get caught out.
 
Hi,

I currently have a Lakon Type 6, and am soon to buy a Lakon Type 7.

Is it worth equipping a fuel scoop for these merchant ships? I am thinking of a situation where I submit to an interdiction, I select a system to hyperspace to (if the FSD is too slow to charge for supercruise), and I do not have enough fuel when I get there to jump anywhere else.

What should I do in the above situation? Should I have a fuel scoop?

Thanks.

for trading you should not need a scoop. You should be only jumping a couple of jumps max before stopping at a station.
With a Lakon Type 7 you are better off trading regular commodities rather than rares.
 
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With current prices on fuel you totally do not need it. Even when the fuel costs were much higher (in 1.0-1.1) it was almost useless on both T6 and T7 as full T7 refueling was about 12k Cr even then. And you should earn more than that having more cargo racks instead of the fuel scoop. Also fuel scooping takes some time, your ship should stay by the star, and can be interdicted by pirates. So less time per trade run = more profit.
 
The Lakon 7 has long legs, unless you are on a long trade run, two additional small jumps shouldn't push it.
Conversely better safe than sorry; With 1.3 an extra fuel tank might be just as useful
 
It's easiest just to try it. A 3A scoop will get you a ton of fuel in about 6 seconds, which is usually enough to get "somewhere" in a smaller ship. If you're trading, you usually only need to go about 5Ly to escape an attack anyway. I don't know about the T7. You don't have size 3 slots, so need to think 2A scoop (5T would take about 1 minute) or a 4A scoop (fills yer tank in just over a minute). If fuel costs do go up (and I hope they do, at least a little) then it's valid in any case. Scooping a little at a time, say about 30 seconds per jump, gives you the edge of always having about 3-4 jumps worth in the tank. Using anything in an emergency is bound to be asking for trouble, as you'll be out of practice. Scooping well is easy and if you do it regularly, a splash'n'dash when you can saves you thousands.
 
As others have replied - it depends on what you are doing:

Bounty or locate enemy missions - hunting or using wake scanners - saves stopping - also you do not always know what areas you will end in - Fuel Scoop vital
Trade development - when you are trying to find good trade-runs - I would now use a sidey or adder to do this max FSD distance and find routes, work out jump distance - check cargo can do it without stops or fuel jumps [local trades to expand up] - fuel scoop good idea
Trade - no need if planned - max cargo [shield or no shield risk]
Exploration - Fuel Scoop essential
Trade - Rare runs - normally 150-300 distance so if you have areas with no stations or want to save time - start with any scoop [takes longer] trade and gain creds to increase scoop to A rating for max collection

For trading I set a max buy cost - bought the most expensive item to then make good profit - it means that the amount of cargo is less - so jump range is the most you can get - as your creds go up - you can upgrade modules better rating until you can carry full cargo with best profit item - cost not a problem.

It is always a risk insurance & cargo cost - ideally only trade up a ship when you can afford to lose a ship and pay the insurance and replace the cargo, and then if lost again replace ship. It does mean it takes longer to advance and trade up, but as things develop and if you play in 'open' you can afford the losses related to PP and other developments increasing PvE or PvP.

I tend to always have a scoop even if just a D1.
 
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For the ops question. No I would not put a fuel scoop on t7 Unless you are changing your trade route.

Your route should be 2 jumps so you should never be running on empty in the scenario you describe. If I was doing rares or likely to travel long distances yes so not to run out of fuel.

If on the rare chance you get interdicted and you know you are short of fuel just give them some cargo and learn to always have enough fuel. Better loose a few ton than run and loose ship and all cargo.
 
Type 7 being a trade ship is best used for back and forward runs in known safe space

Id say no to a fuel scoop but yes to a docking computer
 
Type 7 being a trade ship is best used for back and forward runs in known safe space

Id say no to a fuel scoop but yes to a docking computer

Tried docking computer on release and it was awful has it got better as it was definitely quicker and safer to dock manually.
 
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