Is it worth using the Guardian Hybrid Power Plant and Distributor

This may well have been discussed somewhere before but I am having trouble finding it.

If I am using Guardian Weaponry like Guass Cannons etc including the Xeno Scanner and Shutdown Field Neutralizer would I benefit from using the Guardian Hybrid Power Plant and Distributor or would our normal modules be better?

Fly safe Cmdr's
o7
 
The guardian power plant and power distributor are not generally better than normal, highly engineered power plants and power distributors. They do have two advantages, though:

The first, biggest advantage that they offer is that, once unlocked, they can both simply be purchased from a site with a Guardian Tech Broker. You don't have to engineer them (you can't, in fact) so you don't have to worry about materials collection.

Secondly, the Guardian Power Plant offers a pretty decent boost in power (at a high cost in terms of heat efficiency) and has high integrity, meaning that it's harder for it to get destroyed in a fight. The Guardian Power Distributor likewise has high integrity but also allows you to use something like 104% of your power plant's power before going over. (It's an odd mechanic, to be sure. The description says that it "boosts overall power output of any power plant it is hooked into", but really it just allows you to go slightly over without shutting modules down.

As to your question, though, there are no synergistic benefits from using the Guardian modules with Guardian weapons.
 
to have something to compare to.. rough estimate


Guardian Powerplant is around an overcharged G4
Guardian Powerdistributor is around a charge enhanced G4


Once unlocked, they are great to put into ships that you have not decided to fully engineer. or to simply test stuff out on.

If you do not have any engineered modules, they are good upgrade.



Do not miss out that the Guardian Power Distributor will increase the power output of ANY powerplant by around 4%
 
I tend to use both Guardian power plants and Distributor for a number of reasons:
I don't have to engineer them.
As pointed out above, together they give you slightly more power (about 4% in my experience).
But most importantly I was using a 4A Power plant overcharged grade 1 (I have grade 5 available but don't like the negatives of overcharge so only ever use the minimum required). With a 3A guardian Power plant and 3A Guardian distributor, I have more power, more speed (its lighter) and greater jump range (because its lighter) in my Cobra MkIII

So for my Cobra MkIII, they make sense, for my Vulture they are useless as I need max Overcharged to get the ship to fly!

You will need to experiment to find what works for you and the load outs you want to run. They don't work for every ship, but those that they do work with work well.
 
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... And here I've been hoping that Guardians had amazing tech. Humans clearly out engineer Guardians lol. No wonder they're no longer around. Humans own guardians. We can engineer PPs with the same output, at a similar heat efficiency, if not better, and with less mass lol.

The guardian PP is a waste. Even with the hungruest builds yiu dont need anything more than a G2, maybe G3 overcharge...MAYBE. I use a Corvette with all Overcharged bursts(x2), pulse(x3), Multi(x1) and efficient class 3 beam(x1)... And all are using phase sequencing, scrambled spectrum, corrosive, thermal shock and oversized...and I only use an 8A G2, but that's only because I have 3x OA shield boosters, and 6A SC Bank. May as well save some mass and go regular. I'm I grinded for all the Guardian modules, except for the drive booster. Worthless. This game needs set match bonuses. E. G. Use 2 or more Guardian modules and get [insert effect], and use 3x Guardian modules and get [insert additional effect] Etc.
 
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... And here I've been hoping that Guardians had amazing tech. Humans clearly out engineer Guardians lol. No wonder they're no longer around. Humans own guardians. We can engineer PPs with the same output, at a similar heat efficiency, if not better, and with less mass lol.

Yea but you will still probably want those gauss cannons for the flower people.
 
... And here I've been hoping that Guardians had amazing tech. Humans clearly out engineer Guardians lol. No wonder they're no longer around. Humans own guardians. We can engineer PPs with the same output, at a similar heat efficiency, if not better, and with less mass lol.

Well, that's because you don't actually have Guardian tech. It's human tech trying to reverse engineer some Guardian stuff or trying to understand some of their designs. These are prototype hybrid modules.

Seems obvious, but it probably isn't for puny human brains. :p
 
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Bear in mind that Overcharged reduces your PP's integrity. Guardian pp's effectively achieve G4 Overcharged without the usual loss of integrity, making it harder for opponenets to snipe your PP.

The only real drawback is heat, they're roughly C-rated for thermal efficiency. I tend to use them in most of my ships (as they're "pre-engineered" and produce plenty of power), but if I start running into heat issues, my next choice is usually A-rated and Armoured (as that increases power output and reduces heat, in addition to boosting integrity).

The PD is almost a straight upgrade on Human tech, roughly G4 charge-enhanced without the usual loss of maximum charge capacity (plus the 4% boost to power). Unlikely that you'd need anything else.
 
Caveat: getting the guardian modules doesn't really save you grinding for mats, considering how much you have to get to unlock the PP and PD int the first place. Unless you buy a LOT of each just so you NEVER have to engineer stuff, you're still doing some mats grind--it's just guardian mats grind.

And that's just the PP and PD--you have to unlock EACH SIZE and EACH TYPE of EACH WEAPON. Fixed, gimballed, turreted, size 1, 2, 3 respectively. Tell me THAT isn't as much of a grind as engineering and I'll invite you to my private room in the White House.
 
To clarify, as someone who does use these in a few ship builds...

Having the Guardian Power Plant AND Guardian Distributor creates a synergy effect that raises the total output of the power plant to, I believe a maximum output of 104%.

It makes for a great combination for power-hungry ships without the need for engineering. Think of it as a built-in "Overcharge" effect, without any penalties.

So far, I have not seen any other synergy effects with any other guardian modules (weapons, shield/hull reinforcements, FSD booster or fighters), and possessing these technologies will attract thargoid attention, as they still haven't gotten over the guardians cracking their language or whipping their cloacae.
 
Main purpose of the Guardian PP and PDist is, IMO, to use as an interim solution while you're in the process of engineering a ship.
In that context, they're very useful.

I wouldn't suggest anybody rushes out to the Guardian sites specifically to unlock them but I'd strongly recommend that anybody who's going out there to get the FSD booster or Shield Booster also takes the time to collect the additional blueprints and mat's so they can also unlock the PP and PDist too.

*EDIT*

Also, having arrived in Colonia, where A-rated PPs and PDists are like rocking-horse poop, it's worth considering that Jaques sells all(?) the Guardian modules so, if you've previously unlocked them, they provide about the best PPs and PDists you can buy anywhere nearby.
 
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Old thread, I know, but it’s occurred to me that if the Guardian PP and PD in combination allowed you to run additional Guardian Weapons (say 2 in addition to the usual 4 AX weapon limit) then they would have a decent niche benefit that would make them worth using for AX builds.
 
Bear in mind that Overcharged reduces your PP's integrity. Guardian pp's effectively achieve G4 Overcharged without the usual loss of integrity, making it harder for opponenets to snipe your PP.

The only real drawback is heat, they're roughly C-rated for thermal efficiency. I tend to use them in most of my ships (as they're "pre-engineered" and produce plenty of power), but if I start running into heat issues, my next choice is usually A-rated and Armoured (as that increases power output and reduces heat, in addition to boosting integrity).

The PD is almost a straight upgrade on Human tech, roughly G4 charge-enhanced without the usual loss of maximum charge capacity (plus the 4% boost to power). Unlikely that you'd need anything else.
What, you take a HUGE hit to maximum PD Capacity, more than using charge enhanced, way more.

A 3A PD has 24 MJ in weapons, The guardian version has 13MJ. It's less for other systems but still way more than what you will loose with Charged Enhanced
 
And here I've been hoping that Guardians had amazing tech. Humans clearly out engineer Guardians lol. No wonder they're no longer around. Humans own guardians. We can engineer PPs with the same output, at a similar heat efficiency, if not better, and with less mass lol.

Only 2 million years later but sure..
 
So I assume the increased themal output makes them terrible for mining ?
Bought an FC in Colonia with all the exo-biology cash burning a hole in my pocket, of course I need a tritium miner, but not much engineering out here, guardian stuff looks tempting but might not be good for mining lasers.

Question is "Is it better thank stock A-rated. PP+PD ?" ( for mining )
 
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