It used to be almost as good as mining. In fact, when I heard of it, it brought me back to the game. You had to blow out drives, use FA off to stop them, surgically disable their defenses, avoid players, scans, and deal with other NPC pirates and bounty hunters trying to interrupt the stealing process.
The recent patch notes suggested this would no longer be possible, and after checking around a few systems where LTD NPCs should exist, I can verify that LTD piracy is now slowed by about 20 to 40 times what it was. Of course, I'm praying I'll eat my words and someone will discover or explain to me something I haven't discovered yet.
My idea of fun is making money, and becoming more successful and proficient by applying skill, tactics, and planning to crank those numbers up. You know, the general idea of progression. The thing is, there's no room for that in mining and hauling. Just smash into a rock and let the beams go. It's very simple, has little to no room for personal growth, and makes huge money right off the bat. It's like entering a cheat code to skip the game.
Is there any reason Frontier can't commit to any reasonable structure here? Avoiding scans from Robigo smuggling was fun. Overpowered Corvette wing terrorist leader missions were fun. Figuring out how to rip through combat zones the fastest was fun. All these activities were either completely or mostly stripped one by one and replaced with hauling, mining, and spending hours and hours stacking ultra-easy combat missions while entering who's missions were taken on a spreadsheet. It's boring.
The recent patch notes suggested this would no longer be possible, and after checking around a few systems where LTD NPCs should exist, I can verify that LTD piracy is now slowed by about 20 to 40 times what it was. Of course, I'm praying I'll eat my words and someone will discover or explain to me something I haven't discovered yet.
My idea of fun is making money, and becoming more successful and proficient by applying skill, tactics, and planning to crank those numbers up. You know, the general idea of progression. The thing is, there's no room for that in mining and hauling. Just smash into a rock and let the beams go. It's very simple, has little to no room for personal growth, and makes huge money right off the bat. It's like entering a cheat code to skip the game.
Is there any reason Frontier can't commit to any reasonable structure here? Avoiding scans from Robigo smuggling was fun. Overpowered Corvette wing terrorist leader missions were fun. Figuring out how to rip through combat zones the fastest was fun. All these activities were either completely or mostly stripped one by one and replaced with hauling, mining, and spending hours and hours stacking ultra-easy combat missions while entering who's missions were taken on a spreadsheet. It's boring.