Is NVidia deliberately disadvantaging VR?

I haven't seen much in the way of complaining from AMD card owners, only NVidia - which I have - seems to be not giving a toss that several iterations of its drivers crash or trash the RIFT. Who is responsible at NVidia for working on these problems? Who is responsible at OCULUS for chasing them up or offering solutions? Have you noticed how quiet it is about quite a major graphic driver snafu? Are we going to reach the stage where OCULUS do not recommend NVidia Cards because their bloody drivers don't work?
 
Ta....

But id like to see some movement on this. ED is not the only game on my PC, advantages for the other games is being ditched so that ED will run with the older drivers. One iteration out to get fixed is one thing, but FOUR...... just not good enough!
 
I'm a software developer and have personally experienced this in the past. Sometimes, it can be hard to get the necessary equipment to reproduce the bug. NVidia might not have budgeted money in the correct account, to allow for the purchase Rifts for the developer(s) and QA personnel. I've seen the same thing at my company, but the equipment required costs over $200,000 US, so it's more understandable. We have to schedule time with a "loaner" machine and it's sometimes months before we get access.
 
Honestly, I can't ever recall VR issues with any set of Nvidia drivers (been through 5 or 6 different drivers since using vr), sure you may see a +/- 5fps with various driver versions, but never anything game breaking.

I suspect there isn't much by way of official statements from Nvidia, bacause the problems only affect a very small minority amongst an already niche group.

In fact I have to say, having heard how tricky vr was to get up n running, I was pleasantly surprised by the way everything just worked :)

Either way, the current driver that's optimised for far Cry 5 (391.55) works flawlessly with elite+vr as did the previous driver that was optimised for Sea Of Thieves and the one before that, and the one before that, I'm not sure which drivers were actually causing issues, but they've been fine for quite some time now, I'd recommend a driver update :)
 
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I haven't seen much in the way of complaining from AMD card owners
Which amd card owners?

I feel I'm part of an extreme minority running VR with my r9 290. Even the top end 1080Ti outnumbers any amd card in the steam hardware survey. The amd cards were all bought by miners.
 
Which amd card owners?

I feel I'm part of an extreme minority running VR with my r9 290. Even the top end 1080Ti outnumbers any amd card in the steam hardware survey. The amd cards were all bought by miners.

I have an AMD Fury (non X). It seems to work okay with VR. Should get an okay boost when I put my new system together. I have zero issues with any drivers as of yet.
 
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...the current driver that's optimised for far Cry 5 (391.55) works flawlessly with elite+vr as did the previous driver that was optimised for Sea Of Thieves

Subsequent driver issues do retain the previous optimisations :)

Driver-fu can be a bit of a dark art, and its almost always an easy target to blame. Considering the complexity of todays GPU cards over what we had even 5 years ago... I'm personally amazed they work.
nVidia does seem more active at releasing new shader / foundation technologies, but not being a developer myself, I'm not sure how much actual real use they are unless you're "developing a new engine right now", or bringing an older version of Unreal/Unity up to a more modern codebase.
 
Nvidia is more concerned right now with riding along with the crypto craze.
Get the gpus made and out the door.
 
Nvidia is more concerned right now with riding along with the crypto craze.
Get the gpus made and out the door.

Not at the moment. Crypto mining has just crashed, hence the reason why the GPUs are all coming down in price. Not as much demand.
 
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