Seems to me if we aren't all connected to a game server and there is a P2P model in place, that you could sniff the I.P of people on your island ? Could lead to shenanigans...If so is this not a massive security flaw in ED ? 
Every website you connect to knows your IP unless you are using TOR. We are connected to a game server for the matchmaking element. I am sure that your concerns have been considered.
What exact "shenanigans" are you referring to? Knowing someone's IP does not count for a lot if they are using a router with a hardware firewall and Windows with a software firewall and an antivirus program.
The server will have the final say on game objects and assets so I am sure that cheating can be detected.
You can easily DOS someone if you hav their ip, freeze them in place for a few seconds and you get a free kill. That is the easiest scenario, I think I could write a python script that does this reliably and automatically with hot key activation in less than an hour.
If you DOS the server (the only ip known to you in C2S), first the game freezes for everyone, and then frontier can ban you based on server logs.
Do you mean DDOS?
well just of the top of my head you could be dos by another player or just port scanned for vulnerabilities... imho i.p's should remain as private as possible in a game and your opponents i.p should not be sniffable it's bound to end in tears imho
ninjad by tygrrrrrr
Do you mean DDOS?
DDOS a single person will not only freeze them in place but will also freeze you as well as the connections are interconnected. You would have trouble launching a DDOS attack on an entity using only a single machine. DDOS attacks normally require the use of many machines.
We have no idea how the P2P portion is set up. For all we know they could be using some form of anonymous P2P. Speculating and worrying people is not really helpful.
We have no idea how the P2P portion is set up. For all we know they could be using some form of anonymous P2P. Speculating and worrying people is not really helpful.
Nah, he meant bring up an MS-Dos prompt to ping the IP address really fast. It's what all the script kid "white hats" do on the interwebs![]()
You can easily DOS someone if you hav their ip, freeze them in place for a few seconds and you get a free kill. That is the easiest scenario, I think I could write a python script that does this reliably and automatically with hot key activation in less than an hour. (COULD, not would... I'm a white hat)
Most modern routers can be configured to provide protection against this kind of attack. Also the attack will be logged in your router with the origin IP which will give them away when reported to FD as they will be connected to the game with that IP.
They can encrypt the packets but the bottom line is if you are connected p2p to someone there are tools freely available to see all connected computersactually you can do it with a dosbox i think it's netstat command
Actually, you should.
That's why we are here helping to test the game.
So do it and then report back.
That is not the way that anonymous P2P works. It involves far more than packet encryption.
It is also possible that they could change IP addresses for some other kind of unique identifier. Your IP address will be seen only by the server but not by any other client.