Is port forwarding required?

I have UPnP turned off in my router (no discussion on this, please).

I've seen various threads on the forums saying that in this case I will have to pick a UDP port and forward it to see other human players in the game.... but I haven't, and I still see other human players... and many of these threads seem to date back to beta, and I wonder whether those that are recent are repeating information that was only relevant in beta.

So, hoping for an authoritative answer, either from staff or linking to something staff have said about Gamma or release builds: If I have UPnP disabled, do I need to set up a port forward?

Thanks.
 
Nope, no port forwarding is needed. Since you initiate the traffic from your side through some high port over UDP. This is not the server contacting you first, trying to initiate a connection, which would require you to have a public IP and a firewall rule to forward that traffic to your box. You would not even be able to join Open Play if that would be the case.

Edit says: If you want to make sure everything is fine just have a look at the log files that are created by ED. They are called netlog.*date*.log and can be found in folder where the game is installed: Products\FORC-FDEV-D-1001\Logs. If you would have problems you would see quite a few error messages that the server is not able to connect to some UPD port.
 
Last edited:
I couldn't see my bro or send him messages with upnp enabled. I disabled it and set up a port forward and I now see him and can send him messages no problem. I also see many more cmdrs.
 

Yaffle

Volunteer Moderator
I have UPnP turned off in my router (no discussion on this, please).

I've seen various threads on the forums saying that in this case I will have to pick a UDP port and forward it to see other human players in the game.... but I haven't, and I still see other human players... and many of these threads seem to date back to beta, and I wonder whether those that are recent are repeating information that was only relevant in beta.

So, hoping for an authoritative answer, either from staff or linking to something staff have said about Gamma or release builds: If I have UPnP disabled, do I need to set up a port forward?

Thanks.

You were after a dev quote - well here's one from Michael Brookes.

It was for Alpha 2.0, posted on 5 February 2014, so may be complete rubbish now:

How do I set up port forwarding?

If your router doesn’t support UPnP or you need to configure the port manually, this short guide should help. Please be aware that Frontier Developments cannot offer assistance with configuring specific routers or security software, please refer to the software's documentation or the manufacturer's support website.

http://portforward.com/ is a useful third-party website that includes a lot of community guides to configure port forwarding on many models of routers.

1) Select an available UDP port, e.g. UDP/5100
2) Configure 'Port Forwarding' or 'Application access' on your router so that your chosen UDP port on your internet IP address is forwarded to your computer's IP address on the same UDP port
3) Locate your game installation, by default it installs to C:\Program Files (x86)\Frontier\EDLaunch\Products\, but it might be different on your computer
4) Edit AppConfig.xml in Notepad and make the following changes:
5) Change Port="0" to your chosen UDP port, e.g. Port="5100"
6) Change UpnpEnabled="1" to UpnpEnabled="0"
7) Add a new line before the "</Network>" entry that includes your own internet IP address and chosen port number, e.g.
<Self name="my computer" ip="1.2.3.4" port="5100" />

If you're not sure what your public internet IP address is, Google's search can help you.https://www.google.co.uk/search?q=wh...+IP+address%3F
Many home ADSL internet connections will change their IP address from time to time, so if the multiplayer stops working after a time, you might need to double check that your IP address is still correct in AppConfig.xml


Original is here - https://forums.frontier.co.uk/showthread.php?t=11361 but you would need to be an alpha backer to see it.
 
Yeah, thanks. I've seen that, but as you say, it dates from Alpha. Since I and others in this thread seem to have no problems seeing other CMDRs without port forwarding, I don't have much confidence that it's still true...
 
There was definately a change made - using a STUN server if that means anything? That ought to mean than uPnP is not needed any more (at least for most configurations). In much of space, there are not enough humans to bump into anyone.

Check the netlog referenced above. That should give some insight.
 
Back
Top Bottom