Is powercreep from engineers totally out of control or was that a cheater?

Not going to name names, but just want to check if what I experienced is normal and expected with some kind of OP engineering. Died yesterday in a clipper and that went as it used to (like over a year ago when I played last time), shields go down, once they do go down hull goes from 100 to 0, bump here or there of 10-15% when a heavy weapon hits, but it goes linearly more or less. Today my cutter got its shields (4x+ more in the numeric value outfitting shows 588 vs 2477) removed faster than last encounter, but the wacky thing happened at the last 5-10% of shield power, I got suddenly down to 40% hull in an instant. Is that normal over-engineered weapon or... Next tick was down to 10% and then 0 expectedly at this point, but in both cases I was fighting a ship with 2 large 2 medium weapons configuration, just cannot for the life of me imagine what combination of that tears through shields so well while also disintegrating >50% of a hull at the same time. I need those on my clipper pronto
 
Plasmas and Rails? Is that what hit you?
Seriously no idea, that's why I'm asking, can you plasma+rails through a reinforced g5 shields on a cutter so fat and then get 60% of its hull in same salvo?? If that's the new normal, then awesome, just really curious if people think this is normal/expected
 
Nope, since geforce experience started requiring login haven't bothered, might need to it seems.


Yeah, do consoles get more powerful engineered modules?

Too bad there's no video, but so it goes! I'd recommend it for the future. Do you have a Coriolis or EDShipyard of your build, by chance?

Consoles don't get anything different than PC. Recording is different, which I presume prompted Attack Chimp's question.
 
Just biased on the numbers Coriolis.io says two large gimbled pulse lasers and two gimbled medium cannons (not engineered) can rip a clipper to shreds that is only supporting a 7A shield generator and basic armor. Burning through 306Mj of shields and 486 Hull in about 23 seconds.
 
Too bad there's no video, but so it goes! I'd recommend it for the future. Do you have a Coriolis or EDShipyard of your build, by chance?

Consoles don't get anything different than PC. Recording is different, which I presume prompted Attack Chimp's question.
Nah, it's basic cutter with military slots used for hull reinforcements (no engineering here), just g5 8c bi-weave shield at 2477 that disintegrated almost instantly (faster than <600 on a clipper, previous encounter seemed legit) and then hull magically goes down to 40% from the same hit that removed last 10% of that shield. I need that loadout, all cutters/anacondas I encounter have hulls that actually count down from 100 gradually
 
Just biased on the numbers Coriolis.io says two large gimbled pulse lasers and two gimbled medium cannons (not engineered) can rip a clipper to shreds that is only supporting a 7A shield generator and basic armor. Burning through 306Mj of shields and 486 Hull in about 23 seconds.
That also depends on the distance, or are you assuming face on so the lasers put out their max? For what it's worth the guy that ripped my cutter did use lasers I believe, so it wasn't 2 plasmas/2 rails as was suggested before
 
That also depends on the distance, or are you assuming face on so the lasers put out their max? For what it's worth the guy that ripped my cutter did use lasers I believe, so it wasn't 2 plasmas/2 rails as was suggested before
It is biased on an engagement range of 1,000M
 
It is biased on an engagement range of 1,000M
The clipper race was at 1.5km, my shields held for around 15-20s, so the clipper fight again, seems legit, cutter was closer, but again, it lasted shorter, so he had to have at least 4x the power
 
Nah, it's basic cutter with military slots used for hull reinforcements (no engineering here), just g5 8c bi-weave shield at 2477 that disintegrated almost instantly (faster than <600 on a clipper, previous encounter seemed legit) and then hull magically goes down to 40% from the same hit that removed last 10% of that shield. I need that loadout, all cutters/anacondas I encounter have hulls that actually count down from 100 gradually

It sounds like overcharged or double shot fragment cannons with premium munitions (30% buff). Lots of damage all at once.

But, just spitballin' here.
 
In most situations a non pvp inspired ship vs a pvp engineered ship will get completely destroyed.
I have plenty of engineered ships, but they are built to play against the AI. when i tangle with a player looking for trouble i will lose most of the time.
And quickly might i add.
 
In most situations a non pvp inspired ship vs a pvp engineered ship will get completely destroyed.
I have plenty of engineered ships, but they are built to play against the AI. when i tangle with a player looking for trouble i will lose most of the time.
And quickly might i add.
Ok, can you suggest any modifications that can rip through 60% of a cutter hull and 10% of it's 2.5k shield in one barrage? I get it, I've seen the mods (only have modified beams so far, but to dissipate heat, still most mods are 10% this or that way, like the heat thing, how can you rip through half of hull, which mods pls?)
 
It sounds like overcharged or double shot fragment cannons with premium munitions (30% buff). Lots of damage all at once.

But, just spitballin' here.
Smells like a pair of legacy frags...
Do legacy frags work both against shields and hull? Anyone has a pair of legacy frags and can show me how they rip a cutter in 2 salvos(after shields are down, or show how they impact shields up too I guess)?
 
Also if those were 2 large legacy frags, then remaining weapons were medium, those have 0 chance to tear through 2.5k shields as fast as they did?
 
You have to remember that not every attack comes in as an Alpha Strike.
Elaborate? No idea what alpha strike is, but again, if you have mods that can remove 50% of a cutter hull in one salvo I would love to see those and will definitely be putting on my clipper instead of lousy lasers/mc combo that takes ages to grind it down (also needs to remove g5 shields in like 15-20 seconds pls)
 
Here is an example to get a general idea.
2 Large Overcharged Burst Lasers with Phasing and 2 Medium Double shot Frags with screening shell
Up against a cutter with 2,498Mj Shields, and the standard 720 Hull.
Range of 1.5k
Shields removed in 1:01
Hull removed in 0:11


Those Frags are dangerous but really only effective at super close range.
Not sure of a laser comination that will pull off 2.5k of shields in 15-20 seconds. might be but i sure don't know it.
 
Here is an example to get a general idea.
2 Large Overcharged Burst Lasers with Phasing and 2 Medium Double shot Frags with screening shell
Up against a cutter with 2,498Mj Shields, and the standard 720 Hull.
Range of 1.5k
Shields removed in 1:01
Hull removed in 0:11

Shields were removed in <25 seconds, hull like I said in 3 salvos, down to 40% -10% -0%, maybe 10s total

How much hull and what kind of bulkheads are you running?
Standard with the two military slots used for hull reinforcements packages
 
It could have been two, three, or four attacks in the span of a second or two. So, when your shild goes down and you take hull damage it's more likely that you were hit with a few taps, rather than a single strike.

The middle salvo is probably a double strike.
Is that with missiles/mines/torps? Rails for sure don't work like that so there goes the rails/plasma option (plasma also out of the question), can you buffer laser shots?
 
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