Is silent running buggy?

Have a DBS, it runs cool as expected. Was pottering about in silent running, as you do putting it through it's paces. Dropped a heat sink to keep it all frosty when I get a message saying "x" module is malfunctioning. Looked at my right panel and although my heat is not higher than 30% the module health is plummeting like I am being cooked alive. Within seconds my general module health is at 40-60% and still dropping. Killed silent running and it all started to behave as expected.

I'm not in combat of any description just in case anyone is wondering. Is this a known bug? For further clarification I was absolutley not overheating, when the messages started to appear I had ice on my glass I was that cold.
 
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Humm sounds like a bug... does it happen every time? I will test tonight and see if i get the same. I dont silent run very often lol
 
Have a DBS, it runs cool as expected. Was pottering about in silent running, as you do putting it through it's paces. Dropped a heat sink to keep it all frosty when I get a message saying "x" module is malfunctioning. Looked at my right panel and although my heat is not higher than 30% the module health is plummeting like I am being cooked alive. Within seconds my general module health is at 40-60% and still dropping. Killed silent running and it all started to behave as expected.

I'm not in combat of any description just in case anyone is wondering. Is this a known bug? For further clarification I was absolutley not overheating, when the messages started to appear I had ice on my glass I was that cold.

This sounds like a bug. Out of curiosity, what module was it that started taking damage? Was it more than one module? It might be helpful if you can reproduce and post a video.
 
All (module) of them, I was able to reproduce and have captured so will upload them to 'tube and put a report together. Unless I have totally lost my mind or they have changed something I have missed I should not be taking any module damage even in Srunning unless I am overheating, right?


Edit: I'll link the report when I put it up, but just in case I have misunderstood the mechanic all this time; I seemed to start melting internally at around 80-85% (never hit any higher temp than this as that's usually how hot I get before I drop a sink) heat, -no flames, sparks or smoke- and continued to do so for some time after popping a heat sink even though my heat level drops immediatdely to 0 and stays low. I lost around 15-20%, maybe more of my modules health.

I'm sure this is not how it's supposed to work, right?

2nd edit : The report can be found here along with vids of it happening

https://forums.frontier.co.uk/showt...-running-seems-broken-!?p=5078424#post5078424
 
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I've never seen that one, but some months ago I got pretty toasted when fuel scooping and targeted a nearby signal source. No matter how far I got from the star, my heat just kept on going up (even hundreds of Ls from the star) and only stopped when I selected the next star - the instant I did that my heat plummeted from around 200% to the usual 25% in a second or two. It was as if the game's heat mechanic was using the signal source as my ship's position when determining heat, and when I targeted something else it started using the correct location again.
 
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Was there other CMDR in that instance as that sound like network lag. I.e the game failed to sync between you and Instance host (other player) and you heat went up because in instance host's point of view you never launched heat sink (lag). Taking damage for no reason (or you don't see on your screen the reason like other player/npc firing at you) happens quit often while in same instance with other players because lag/desync.
 
Was there other CMDR in that instance as that sound like network lag. I.e the game failed to sync between you and Instance host (other player) and you heat went up because in instance host's point of view you never launched heat sink (lag). Taking damage for no reason (or you don't see on your screen the reason like other player/npc firing at you) happens quit often while in same instance with other players because lag/desync.

No because it happened. I fully closed and restarted the game between each attempt to recreate it and just to rule that out in between attempts I flew directly up in private for about 20/30 Km+ (can't remember exactly but way above a drop in point and so no where that any commander has business being) above the surface before I reloaded into open so there were for sure no other players around as I loaded in I think beyond the point at which the game matchmakes/networks players into the same instance in open.


It's absolutley related to silent running because when I turn it off it stops
 
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