Is solving in-game mysteries through "video pixel hunting - editing" intended?

...cause if yes, then FD would be in dire need of a few GMs. And this is not the case, cause I know they have old and good GMs. But all this teaser video pixel-hunting hype nowadays clearly cancels the months of hard work FD is investing to bring us new content, BACKED UP WITH STORY, AND IN-GAME RESOURCES. Furthermore, it is not a matter of player resourcefulness anymore cause its been already done on numerous occasions. Of'course I can not blame the people who do this (and congratulations to the finders btw) because its their right after all, but that kind of defeats the purpose of content and story updates in my humble opinion. Maybe the teasers are too revealing, I really don't know. What I do know is that, as a Canonn member myself, I would greatly appreciate a more in-game and involving scientific method of solving mysteries. Care to discuss?
 
D. Braben said that the mystery wasn't meant to be solved that way on a recent stream.

Regarding the way FD deals with GM's job, I think there is a lot of room for improvement but this is not even my main concern. Granted, the riddles need some work but are really played by a small subset of the player base (CANONN and various treasures hunters, kudos to you guys, you rock).

I wish the majority of the player base could be actively involved in the main plot (Aliens / unknown stuff) as well, even if it is not done perfectly (every player can't find the big wreck / large ruins, obviously).

Anything would be better than watching youtube vids of a crashed ship / mysterious ruins offering near to zero gameplay.
 
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I kind of wish it had not been solved so quickly, and in such a manner. I honestly think they should not have revealed any of it, and left it as an awesome surprise for the first Explorer who found it. They should have been thinking about the community experience, and not their own flashy trailers :)
 
...cause if yes, then FD would be in dire need of a few GMs. And this is not the case, cause I know they have old and good GMs. But all this teaser video pixel-hunting hype nowadays clearly cancels the months of hard work FD is investing to bring us new content, BACKED UP WITH STORY, AND IN-GAME RESOURCES. Furthermore, it is not a matter of player resourcefulness anymore cause its been already done on numerous occasions. Of'course I can not blame the people who do this (and congratulations to the finders btw) because its their right after all, but that kind of defeats the purpose of content and story updates in my humble opinion. Maybe the teasers are too revealing, I really don't know. What I do know is that, as a Canonn member myself, I would greatly appreciate a more in-game and involving scientific method of solving mysteries. Care to discuss?

This is the part that bothers me. I do not know all the details on any previous events like this, but if this is in fact true, I'd would say the problem lies squarely on FD. If one knows that enterprising players have, and will use information from cut scenes to find "mysteries" in game. One should put some effort into removing such information. It is not like video editing is rocket surgery!:p

On a side note, when I heard of this discovery, and how it was found, I found myself being a little jealous of the commander. Now, I just have to say that is was very cool, and well done!

LLaP

S1E
 
This is the part that bothers me. I do not know all the details on any previous events like this, but if this is in fact true, I'd would say the problem lies squarely on FD. If one knows that enterprising players have, and will use information from cut scenes to find "mysteries" in game. One should put some effort into removing such information. It is not like video editing is rocket surgery!:p

On a side note, when I heard of this discovery, and how it was found, I found myself being a little jealous of the commander. Now, I just have to say that is was very cool, and well done!

LLaP

S1E

My thoughts exactly man. They should edit out some too revealing parts in the trailers next time, since they know this happens so often.
 
The trouble is the trailers need to be cinematic, and for a space game that means including the sky. And that's where the issue is.

So ideally you'd place the preview sites at an incorrect location, but this is going to cause issues going forward since there will now be lots of people wasting lots of time convinced they are in the right system.

I think the best route is indeed set stuff for the trailers elsewhere, but Brookes should pop into the relevant areas and specifically let people know they've done this to avoid a wild goosechase.
 
Agreed. A simple disclaimer in the video, stating that the locations are altered, would do fine.

Maybe I'm a bit of a jerk, but I say let them go an hunt in the wrong place. Heck, I would even leave a few "Easter eggs" for them. I should point out though, when I made UT 99 maps, I put "Easter eggs" in some maps. And, most of mine would kill you!:D

LLaP

S1E
 
Maybe I'm a bit of a jerk, but I say let them go an hunt in the wrong place. Heck, I would even leave a few "Easter eggs" for them. I should point out though, when I made UT 99 maps, I put "Easter eggs" in some maps. And, most of mine would kill you!:D

LLaP

S1E

That would be sadistic :p But let me please make a clarification based on that. I don't want this discussion to turn into a flame post towards the fellow Canonn member who spotted the ruins, because it simply isn't one. He did nothing other than using all of the resources available to him. The problem is that some of those resources (such as revealing videos) shouldn't be available to anyone in the first place. But anyways, towards real exploiters I find your method really amusing nonetheless :)
 
...cause if yes, then FD would be in dire need of a few GMs. And this is not the case, cause I know they have old and good GMs. But all this teaser video pixel-hunting hype nowadays clearly cancels the months of hard work FD is investing to bring us new content, BACKED UP WITH STORY, AND IN-GAME RESOURCES. Furthermore, it is not a matter of player resourcefulness anymore cause its been already done on numerous occasions. Of'course I can not blame the people who do this (and congratulations to the finders btw) because its their right after all, but that kind of defeats the purpose of content and story updates in my humble opinion. Maybe the teasers are too revealing, I really don't know. What I do know is that, as a Canonn member myself, I would greatly appreciate a more in-game and involving scientific method of solving mysteries. Care to discuss?

You know there is other content out there, right?

There is more than one puzzle.

This was one puzzle, *partially* solved from someone being incredibly observant. There are others to be solved. *points at EAFOTS*


Here you go: Here's another one, get cracking!:

https://soundcloud.com/mike-f-390485402/the-lave-code

[yesnod]
 
They could have chosen the shot better. They could have take the footage from direction that didn't show 2 most known nebula on background and not have main star, moon shown in video. Maybe they could have shown the ruins from above or the pillars against the surface of planet like they did with barnacles in 2.0. trailer.
 
Maybe I'm a bit of a jerk, but I say let them go an hunt in the wrong place. Heck, I would even leave a few "Easter eggs" for them. I should point out though, when I made UT 99 maps, I put "Easter eggs" in some maps. And, most of mine would kill you!:D

That's pointlessly being a jerk to customers. Like owning a shop and slamming it in people's faces. Great fun if you want to annoy your customers, but ultimately not a good idea. It's just ego.

It's only pixels people are finding, not actual gold. What is the harm of letting them find good pixels and being happy?

Good pixels at end of hours of work: Happy player. Good PR. No skin off FD's nose.

Death at end of hours work: Unhappy player. Discouraged community (why bother if FD are going to be jerks and waste your time?). Bad PR. Someone in FD gets to go "AHAHAHAHA I AM SO EVIL I TRICKED PLAYERS AND THEY DIE! I AM SOOO CLEVER! I WIN!!!1111!!!". Someone in FD gets fired for being an egotistical idiot who cost them 15 players and a bunch of bad PR.
 
You know there is other content out there, right?

There is more than one puzzle.

This was one puzzle, *partially* solved from someone being incredibly observant. There are others to be solved. *points at EAFOTS*


Here you go: Here's another one, get cracking!:

https://soundcloud.com/mike-f-390485402/the-lave-code

[yesnod]

Problem is that these puzzle need outside game stuff to solve. These puzzles should only involve in game mechanics, or they should add mechanics to solve these in game without other programs.
 
Thanks for the heads up man :) I've already been twice there and, since latest developments and an astronomical research i've done, I am ready to go there again. But, with no flame intended whatsoever, that was not the point of this thread :)
 
They could have chosen the shot better. They could have take the footage from direction that didn't show 2 most known nebula on background and not have main star, moon shown in video. Maybe they could have shown the ruins from above or the pillars against the surface of planet like they did with barnacles in 2.0. trailer.


You don't think that maybe they chose the shot *deliberately*?

Occam's razor:

Either everyone in FD ignored the fact that there were flipping obvious, massive glowing landmarks in the sky on the trailer, they forgot that people have been navigating by looking at stars for four thousand years AND forgot that players have on multiple occasions used the skybox to find things in promotional shots. Everyone at FD is less smart than the average player.

OR

They remembered the multiple times that it happened before and were aware that players would do this.
 
Problem is that these puzzle need outside game stuff to solve. These puzzles should only involve in game mechanics, or they should add mechanics to solve these in game without other programs.

Thetele, I really don't have a problem with some outside resources, such as reading some Greek mythology to solve a riddle for example. In fact I love such things. But this is a totally different kind of resource from staring at a teaser video.
 
Thetele, I really don't have a problem with some outside resources, such as reading some Greek mythology to solve a riddle for example. In fact I love such things. But this is a totally different kind of resource from staring at a teaser video.

Why can't there be both?

There are different types of combat in this game for people who like different kinds of combat. Why should there not be differing puzzles for people who like different types of puzzle? How is the inclusion of additional types of puzzle hurting you or anyone else as a player? What are the downsides of it?

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Problem is that these puzzle need outside game stuff to solve. These puzzles should only involve in game mechanics, or they should add mechanics to solve these in game without other programs.

It's a code, chap. It needs a pen and paper [probably/maybe/who knows]. If a pen and paper is considered 'outside game resources' and shouldn't be needed, the puzzles are going to be pretty darned brain-dead.
 
Why can't there be both?

There are different types of combat in this game for people who like different kinds of combat. Why should there not be differing puzzles for people who like different types of puzzle? How is the inclusion of additional types of puzzle hurting you or anyone else as a player? What are the downsides of it?

It doesn't actually hurt me cause its a game after all, but started a discussion nonetheless hoping to help making this aspect better in future content releases. It was officially admitted that it was not meant to be found that way, and that day-1 instant discovery actually deprived the community of the thrill of mystery and achievement, for a big thing that was designed to be a lot harder to be found.
 
It doesn't actually hurt me cause its a game after all, but started a discussion nonetheless hoping to help making this aspect better in future content releases. It was officially admitted that it was not meant to be found that way, and that day-1 instant discovery actually deprived the community of the thrill of mystery and achievement, for a big thing that was designed to be a lot harder to be found.

Alternatively it provided two differing ways of solving the puzzle, which is the sign of a good puzzle. ;)

Was it officially admitted that we 'did it wrong'? I know we solved it faster than they thought we would, but that's not the same thing.
 
That would be sadistic :p But let me please make a clarification based on that. I don't want this discussion to turn into a flame post towards the fellow Canonn member who spotted the ruins, because it simply isn't one. He did nothing other than using all of the resources available to him. The problem is that some of those resources (such as revealing videos) shouldn't be available to anyone in the first place. But anyways, towards real exploiters I find your method really amusing nonetheless :)

I totally agree, and apologize if it seemed I was being derogatory towards the Commanders that used this system. That was not my intent. I actually applaud there ingenuity, and tenacity. I also respect the Canonn members, and the work they do. I was merely saying that now that it is known a system for finding these items, why not have a little fun with it?:)

LLaP

S1E
 
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