Is something wrong with that elite economy?

I don't think we have had any indication from frontier that this part of the game is done.
But as programmist I can say current economy looks to be extreamly hard to modify into something dynamic.

They seems already full into PP/PVP game overlays, while economy isn't a game overlay - it's a game ground. And it's absolutely wrong. So they doing much work to build bunch of overlays over false ground, this makes ground to be irreversible. If they start to change economy - they will need to change everything.

So I have worries fake economy is mostly final.
 
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But as programmist I can say current economy looks to be extreamly hard to modify into something dynamic.

They seems already full into PP/PVP game overlays, while economy isn't a game overlay - it's a game ground. And it's absolutely wrong. So they doing much work to build bunch of overlays over false ground, this makes ground to be irreversible. If they start to change economy - they will need to change everything.

So I have worries fake economy is mostly final.

Last I heard was, a dynamic economy model has been developed for the game, and was being run in a simulator. Then kickstarter happened and, supercruise, a fundamental new dynamic developed from discussions raised with early backers (originally a different mechanic included hyperspace between points in the local system). There were also more problems than anticipated with establishing peer to peer networking and, almost as soon as ED was released, the community called loudly for (a) "more content" (bumping powerplay) and (b) more action (bumping CQC).

A dynamic economy is, by comparison to group play or combat not very "exciting", so this is probably why it hasn't been implemented yet. I say yet, because I do believe that FD would like to see the dynamic economy, as this is expected to drive emergent play, as FD injects "famine", and supply convoys / blockades may ensue.

If you notice at the moment, with the exception of rares, if you keep taking stock from a station, the amount of that item at the station does not change .. this to me screams, "holding pattern". While you'd be right, that dynamic economy would be tough to build in now, it's already built in but as of right now has not yet been activated.

That's my understanding anyway.
 
When I started playing ED I really hoped/expected that there was an economic model underlying each port of call.

I remember shipping some agricultural machinery to where it was in demand - and thinking that this would contribute to an inperceptable increase in the supply of grain (etc) in a few cycles, as the "economic model" consumed the machinery for increased productivity at the "farms". Workers get bonuses, happyness increases.

Nope?

It wouldn't be difficult to produce something engaging.
 
Last I heard was, a dynamic economy model has been developed for the game, and was being run in a simulator. Then kickstarter happened and, supercruise, a fundamental new dynamic developed from discussions raised with early backers (originally a different mechanic included hyperspace between points in the local system). There were also more problems than anticipated with establishing peer to peer networking and, almost as soon as ED was released, the community called loudly for (a) "more content" (bumping powerplay) and (b) more action (bumping CQC).

A dynamic economy is, by comparison to group play or combat not very "exciting", so this is probably why it hasn't been implemented yet. I say yet, because I do believe that FD would like to see the dynamic economy, as this is expected to drive emergent play, as FD injects "famine", and supply convoys / blockades may ensue.

If you notice at the moment, with the exception of rares, if you keep taking stock from a station, the amount of that item at the station does not change .. this to me screams, "holding pattern". While you'd be right, that dynamic economy would be tough to build in now, it's already built in but as of right now has not yet been activated.

That's my understanding anyway.
Well, there is a lot of military action now, may be it is time to bring up economy?
 
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