Is supercharging your FSD just more hassle than worth it?

So while enroute to a system I arrived in a system with a white dwarf in. I flew through the "beams" and got my 50% (or what ever) FSD super charge. Now to actually use it?

I have to faff about manually selecting a single jump to use.

I cannot continue on my route with it adjusting for my new super charge jump, and indeed it seems I cannot even plot a route ANYWHERE until I use this super charge jump "plot route unavailable - maximum distance exceeded".

I won't bother next time!? Seemingly just too much hassle!
 
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So while enroute to a system I arrived in a system with a white dwarf in. I flew through the "beams" and got my 50% (or what ever) FSD super charge. Now to actually use it?

I have to faff about manually selecting a single jump to use.

I cannot continue on my route with it adjusting for my new super charge jump, and indeed it seems I cannot even plot a route ANYWHERE until I use this super charge jump "plot route unavailable - maximum distance exceeded".

I won't bother next time!? Seemingly just too much hassle!

Fun fact:

I was messing around with white dwarfs in the beta last night. Had my gal-map set to "filter route" or whatever it's called and only white dwarfs selected. Anyhoo, seems that my route was indeed changing to match my new, boosted FSD range, and because I only had white dwarfs selected in the filter, it turned a 14 jump course (from chemaku to shinrarta) into a 5 jump route. Awesome!!!

A welcome addition if you ask me.
 
Fun fact:

I was messing around with white dwarfs in the beta last night. Had my gal-map set to "filter route" or whatever it's called and only white dwarfs selected. Anyhoo, seems that my route was indeed changing to match my new, boosted FSD range, and because I only had white dwarfs selected in the filter, it turned a 14 jump course (from chemaku to shinrarta) into a 5 jump route. Awesome!!!

A welcome addition if you ask me.

But am I right in saying, once you've charged up you FSD:-
- if you already have a route planned, there's no way for it to automatically take your new jump range into account?
- you in effect have to manually plot your next single jump?

Because for all my effort, that's all the game would let me do?

Seems you think your route automatically updated? Did you even have to go into the galaxy may?
 
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Useful for one jump? No, not if you're trying to get somewhere quickly. Yes if you're trying to reach something that's too far normally.

Useful for more than one jump? Absolutely. If you find yourself in the situation where you can chain multiple WD or NS systems together with the boost, then it definitely saves you time, because the normal jump time then quickly overtakes the faff time.
 
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White dwarfs aren't really worth charging from. Neutron stars give you like 150% (don't quote me) boost as opposed to the 50% boost amount you get from white dwarfs.

So you are correct Dwarf charging is not worth it. Look for Neutron Stars to give you the real jump boost. For my Asp Explorer it gives me x5 jump length. Close to 300 ly I think. That's pretty considerable.

As for navigating your charged jumps. You can read your new max jump length from the second map tab. See what number it is. And then point yourself where you want to go. Honestly it isn't worth it unless you are leaving the Bubble and heading for colonial with an optimized FSD jump.
 
But am I right in saying, once you've charged up you FSD:-
- if you already have a route planned, there's no way for it to automatically take your new jump range into account?
- you in effect have to manually plot your next single jump?

Because for all my effort, that's all the game would let me do?

Seems you think your route automatically updated? Did you even have to go into the galaxy may?


Aye seems to be that computers in the year 30 whatever aren't as good as my tom tom is now.
 
But am I right in saying, once you've charged up you FSD:-
- if you already have a route planned, there's no way for it to automatically take your new jump range into account?
- you in effect have to manually plot your next single jump?

Because for all my effort, that's all the game would let me do?

Seems you think your route automatically updated? Did you even have to go into the galaxy may?

For 2.2, yes you are correct.

For 2.3, it updated automatically on my course. I did not have to manually plot a 43 Ly jump for each W.D. That I charged from. It just adjusted the route accordingly.

For the 1st one, I did open the gal-map, because I know in 2.2 you have to manually plot a supercharged jump. After the 1st one
I didn't bother, because it was automatically updated without any input from me.

If you re-read my 1st post, I specifically stated it was in the beta.

Basically, this complaint is moot.
 
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For 2.2, yes you are correct.

For 2.3, it updated automatically on my course. I did not have to manually plot a 43 Ly jump for each W.D. That I charged from. It just adjusted the route accordingly.

For the 1st one, I did open the gal-map, because I know in 2.2 you have to manually plot a supercharged jump. After the 1st one
I didn't bother, because it was automatically updated without any input from me.

If you re-read my 1st post, I specifically stated it was in the beta.

Basically, this complaint is moot.

Well, I noted my (next) jump was still only about 20ly after my jump range increased to 30+ly... From that point I could not even plot a route to any other system in the galaxy map (as per my error message) and only instead plot a single jump to somewhere within my new 30ly jump range.

It seemed very odd! And clearly very unfriendly!


So in 2.3 it's all as you'd expect and friendly/automatic - Excellent!
 
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Well, I noted my (next) jump was still only about 20ly after my jump range increased to 30+ly... From that point I could not even plot a route to any other system in the galaxy map (as per my error message) and only instead plot a single jump to somewhere within my new 30ly jump range.

It seemed very odd! And clearly very unfriendly!

For now you need to select a system rather than plot a route to it.

After 2.3 you won't have to worry about it anymore.
 
I have to say this is exactly my experience, at least with mid range ships: The time I gain by the extra jump range is lost in the time getting supercharged and plotting new course. I am much better off just jumping 3 jumps instead of 2. Even after 2.3, unless supercharged range is increased, I won't bother with it unless I am in a 50 LY+ jump range ship.
 
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I always seem to get WD stars as my penultimate star. Not much use in that situation.

I would also recommend that you choose your stars carefully. I lost a crew member last week to a star with a deceptively short ejection cone.

Can we get some confirmation that in 2.3 your route planner automatically adjusts? Or does it only do that if only WD stars are selected?
 
I always seem to get WD stars as my penultimate star. Not much use in that situation.

I would also recommend that you choose your stars carefully. I lost a crew member last week to a star with a deceptively short ejection cone.

Can we get some confirmation that in 2.3 your route planner automatically adjusts? Or does it only do that if only WD stars are selected?

I will be testing white dwarf related stuff later this evening, as I've encountered other bugs unrelated to the topic at hand here.
 
I had a go at this a little while ago and found the whole thing too much hassle. Not that I'm usually in a hurry anyway but I found it quicker just to travel normally.
 
I stopped using the fsd supercharge for this exact reason. It seems quicker to ignore neutron stars and just continue as normal. Once (if) automatic route adjustment is added all will be well and charging the fsd will be worthwhile.

Flimley
 
i used it once and then repaired my fsd and realised i would run out of AFMU before i got anywhere i could replenish the ammo for it. which would be flying too dangerously in deep space for me especially since im beginning to think only having the one AFMU is a mistake on deep exploring. its just time saving and repair saving to not overcharge.
 
I love Neutron hopping. Colonia to the hub used 2 AFMU refills. It can be a pain plotting each jump, but way better than doing 4 separate jumps for the same distance.
 
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