Is The BGS Working Properly?

Since the release of Power Play V2 a lot of systems have experienced massive influence gains for the controlling faction - whether this is related to PP2 side effects, increased player numbers or a c**k up in the games code - who knows, it has happened though.

In an attempt to get our systems under control (or at least out of the expansion zone) we've been working for the non natives and not getting very far. A few days ago we decided to test the effects of pushing NN's with mission inf.
System: Kungun, non native Gitxsan Ltd, starting point 12.3% influence.
29/1 mission inf for GL +121 - influence change 0%
30/1 mission inf for GL +202 - influence change 0%
Change of plan, let's try bounties
31/1 GL bounty vouchers 1.2m - influence change +5.8%

During the test period 9 PP2 merits were obtained in the system, so it's unlikely that power play work had much effect.

Something seems to be wrong here, anyone got any explanation?
 
Something seems to be wrong here, anyone got any explanation?
Missions have no influence effect if the mission destination is certain systems. The faction is irrelevant - native, non-native, controller or otherwise.

Exactly which systems is uncertain - it may be those which were power-aligned in Powerplay 1. Certainly there are power-aligned systems in which missions work normally, it's not a direct consequence of Powerplay activity or presence in that sense.

If you can take a mission from a broken system with a hand-in at a working system, this does correctly give mission influence to the broken system.
 
Ok, that's interesting. Is there any idea on the percentage of systems that are "broken"?. Most of the missions given for a particular faction tend to target the same group of systems, obviously the ones targeted by Gitxsan Ltd in Kungun don't work (or Kungun doesn't work).
Also: Is Fdev aware of this and working to fix the problem?
 
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Is there any idea on the percentage of systems that are "broken"?
If the theory that it's the old PP1 systems is correct, just under half of them.

Also: Is Fdev aware of this and working to fix the problem?
Hard to say
https://issues.frontierstore.net/issue-detail/67308 is acknowledged, but the initial report doesn't give much hint as to cause. There are a lot of later comments that it may be to do with missions specifically not working, but I don't know if they've seen those.

They did fix the issues with expansions at the start of January, so someone does still seem to be working on the BGS to some extent.
 
It would be nice if they did something about it, the OoM squadron has been dedicated to playing the bgs for many years, we have a few Cmdrs that have got involved in the new PP2 but the majority still concentrate solely on bgs work, it's getting frustrating.
 
Missions have no influence effect if the mission destination is certain systems. The faction is irrelevant - native, non-native, controller or otherwise.

Exactly which systems is uncertain - it may be those which were power-aligned in Powerplay 1. Certainly there are power-aligned systems in which missions work normally, it's not a direct consequence of Powerplay activity or presence in that sense.

If you can take a mission from a broken system with a hand-in at a working system, this does correctly give mission influence to the broken system.
Has anyone been compiling a list of broken/working systems. We're trying to keep track of poll mission targets to see if we can identify some - if we do 4 poll mission deliveries and no change happens in the election result then that should identify broken systems. Obviously this assumes that no one else is working the election.
 
Since the release of Power Play V2 a lot of systems have experienced massive influence gains for the controlling faction - whether this is related to PP2 side effects, increased player numbers or a c**k up in the games code - who knows, it has happened though.

In an attempt to get our systems under control (or at least out of the expansion zone) we've been working for the non natives and not getting very far. A few days ago we decided to test the effects of pushing NN's with mission inf.
System: Kungun, non native Gitxsan Ltd, starting point 12.3% influence.
29/1 mission inf for GL +121 - influence change 0%
30/1 mission inf for GL +202 - influence change 0%
Change of plan, let's try bounties
31/1 GL bounty vouchers 1.2m - influence change +5.8%

During the test period 9 PP2 merits were obtained in the system, so it's unlikely that power play work had much effect.

Something seems to be wrong here, anyone got any explanation?
All good now?

Edit: Seems yes.
 
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