In a stellar system there will be dozens, hundreds, thousands, of instances... So ... a space station will be reproduced very many times. The same space station in each instance with different players. Then, the target described by Bromley86 could be also reproduced several times if this target is a NPC, of course ?
Recently I read on another thread something I wasn't aware of: instances will be limited to 32 players per instance.
How is the instance system going to work? If I'm in a group of 30 people and we jump to a system, will we only be instantiated into systems with currently 2 or less people? If so, it seems that travelling always in groups of 17 or more people is going to turn always the tide in your favour, as the others will always be in disadvantage (as number of people concerns).
Also, will not this just kill group PvP? I mean, if you're in a big group, you'll never encounter other players or very few, as there is no "space" in the system for others.
Considering that in almost all (if not all) MMOs, guilds/groups/corps/you name it have often hundreds of members... how is this going to work? People can join a guild, but have to be scattered?
Then I thought to myself; wait a minute, maybe this game is supposed to be played online, but solo or in very small groups :S But then, is there a restriction? If not, we go back to what I said of getting advantage by flying together in big numbers (17 to 32).
What do you think?
Thanks for the post, I've been thinking along these lines. Personally I think a group limit of 8 to 16 players makes sense (given a 32 player instance limit). The question is specifically can a group protect themselves from another group of players just by their size. I think if a group limit is between a quarter and a half the max instance size then that won't happen.
Thanks for the post, I've been thinking along these lines. Personally I think a group limit of 8 to 16 players makes sense (given a 32 player instance limit). The question is specifically can a group protect themselves from another group of players just by their size. I think if a group limit is between a quarter and a half the max instance size then that won't happen.
I just read this post, and now I can understand why the PvP system didn't make sense for me. Isn't supposed to be PvP!
David Braben's own words: Generally speaking we expect players, even beginners, to be more of a challenge than an AI ship, and something that players will tend not to attack, but more cooperate with, and we are designing the bounty system (and others) to discourage PvP and encourage player cooperation.