Is the game's instancing really THIS bad?

I've literally taken to trying to "coerce" other commanders to leave a CZ so that it'll be less laggy and I can actually fire at a ship without it hovering in place for 5 seconds before disappearing and reappearing 5km behind me. I was in a 3-4 man wing last night and the instance was reasonably stable up to about 8 or 9 commanders total. Any more and nobody could play until someone left or got forced out from possibly intentional friendly fire incidents. I've never seen 32 players in a single instance before. I'm starting to think it's just a theoretical limit, because the practical limitations of shoddy P2P netcode kick in much sooner.
 
I've literally taken to trying to "coerce" other commanders to leave a CZ so that it'll be less laggy and I can actually fire at a ship without it hovering in place for 5 seconds before disappearing and reappearing 5km behind me. I was in a 3-4 man wing last night and the instance was reasonably stable up to about 8 or 9 commanders total. Any more and nobody could play until someone left or got forced out from possibly intentional friendly fire incidents. I've never seen 32 players in a single instance before. I'm starting to think it's just a theoretical limit, because the practical limitations of shoddy P2P netcode kick in much sooner.

32 players is the limit on many shooter games.
I've had about 7-9 players stable at a cz before, but I've also had 2 other players there and had bad rubber banding.

The number of AI ships is part of the issue at res and cz sites.
 

Bebe

Banned
It's not you.
It's not your computer.
It's not your account being shadowbanned.
It's not your internet.
It's not temporary server issue.

This as always been this way and worse. Sometimes you get lucky while moay of time you go calling the devs some... Names.

We tried with 4 computer on the same router and had random result like yours. We did it often and never got a way to know if it'll work.

Hell, we even connected 3 account on the same computer in windowed mode.

After many reset (restart from desktop) the best we could get was:
- 1 account saw could send txt comm to the 1 wingmate but only saw the wing notice on top but never the wingmate ship. Could only receive text from one(not the same) .
- 1 other account could receive the txt of the first and see the wing icon with shield but no wing icon for 2nd wingmate. He couldn't send txt to anyone
- 1 other could could see 1 ship in front of him, could send text to it but couldn't receive any txt.

I think i even have a screenshot of that somewhere. Will edit to remove our CMDR name and add to post later.

Edit:

Sadly I can't find the screenshot about this but I have another from another day where the 3 could connect to wing, nav-lock to the same CMDR yet nothing in the instance.
connection issue.jpg
 
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It was so bad last night, that me and my wingmen couldn't even really play the game. Here's the story, Ill try to keep it as short as I can.

Me and my two wing men take a break from trading. Our goal was to head off to the diamondback community goal and guard traders from pirates. I hear it's kicking. So we jump into our combat cars, and head over. We go to the system, and EVERY nearby system.. and after an hour, we only find a SINGLE T6 going back and forth. HHmmm... well, maybe this one isn't kickin, so we head over to the one at 78 majoas...

We get there.. and once again, not a SINGLE commander in any system to be found. Not at 78, not in or around any of the systems related to the CG. Well, the three of us are sitting at a nearby system and I decide to warp over to the CG system one last time before we call it a night (we were going back and forth between the nearby systems). I jump in.. and WAM!! THere are at least 10 commanders in supercruize... action EVERYwhere!! I yell at my guys in comms to hop over... they get into the system, and what do they see? You guessed it... just themselves. They jump out...jump back... nada. Empty system. They fall into normal space and back to super cruize... nope, nada, empty system. Then I myself fall into normal space and back into SC and vuala... I too am back into an empty system. We couldn't find another commander the rest of the night.

So there WAS stuff going on.. but we had absolutely no way of participating.

It's tough when you actually say to yourself... well... playing this game right now feels like a waste of time. I love trading.. and the other things that go on, but the 3 of us really like interacting with other CMDRs at every opportunity. We desperately tried to do SOMETHING related to PVP for almost 3 hours last night, and there was nothing to be found, spanning dozens of systems that had RIDICULOUS traffic reports, spanning 200LYs....this really seems broken.

Anybody else having major issues like this?


Instancing is difficult in this game. As others have explained, there are many variables that allow or disallow for your connection to others. Very few are within your control. Add to this fact that players are finding it better to do CG's in private modes and this also cuts down on possible interactions in Open. So, yeah...as promised, PvP between players is becoming rare.
 
It does strike me as odd that there's no way to pick/choose which instance you're going to "zone" into. Pretty much a standard MMO feature in the past, this was.


Yoda, speak like...I can.
 
It does strike me as odd that there's no way to pick/choose which instance you're going to "zone" into. Pretty much a standard MMO feature in the past, this was.


Yoda, speak like...I can.

You have to think differently with this game. There are no zones. Not in an MMO sense. When you enter a system, you are matched with others based on a host of variables, including ping (time to send packets between you and those players). This matchmaking occurs every time since you are connecting peer to peer to each others computers, rather than through a central server. If one person has a poor internet connection, high ping, high errors, low throughput, etc. you either will connect and have a poor gameplay experience OR the group will randomly spawn together or apart.

The best way to have the game ignore the matchmaking (most of the time) is to add each other to your friend list and group list. This will cause you to spawn an instance together regularly. Unfortunately, those that are not 'friended' might or might not be matched to your instance...it will depend on their capabilities compared to yours.
 
32 players is the limit on many shooter games.
I've had about 7-9 players stable at a cz before, but I've also had 2 other players there and had bad rubber banding.

The number of AI ships is part of the issue at res and cz sites.

I have no problems playing battlefield on a 64 player server because it's not based on a horribly inscrutable autofudged P2P instancing mechanic. Hell, the BF4 community test environment now has 120Hz tickrate netcode to ensure a shot is never missed and connections are always stable. Frontier, for all their strengths and weaknesses, seem to have no idea how to reliably handle modern multiplayer games. Just the wrong base system for this kind of game.
 
I have no problems playing battlefield on a 64 player server because it's not based on a horribly inscrutable autofudged P2P instancing mechanic. Hell, the BF4 community test environment now has 120Hz tickrate netcode to ensure a shot is never missed and connections are always stable. Frontier, for all their strengths and weaknesses, seem to have no idea how to reliably handle modern multiplayer games. Just the wrong base system for this kind of game.

Buts its not the peer to peer part thats the problem.
What countries were the 64 battlefield players from? I'm sure you all joined a server close to where you live, so everyone had sub 100ms pings.
Try getting a smooth game with 64 battlefield players from all over the world on the same server.
 
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