Unless something changed in the last 5 months they arent any different than a normal power plant when your hit by the thargoid disable pulse of disabling, or the lightning attack.Apparently they can't be disabled by the Interceptor's shutdown beam. So that's useful. Also apparently they are equivalent to G4 engineering.
Making a good AX ship has been something I've been meaning to do for a while as right now my Keelback is the only thing I've done any AX in.
Guardian power plant vs engineered power plant
So I've been playing with the Guardian weapons and they seem pretty tasty. However, on paper I'm less sure about the guardian power plant. It sounds like you get more power at the expense of weight and heat, which is much the same as what happens when you engineer a power plant. So is it...forums.frontier.co.uk
so what's the disruption technology bit referring to? emp?Unless something changed in the last 5 months they arent any different than a normal power plant when your hit by the thargoid disable pulse of disabling, or the lightning attack.
Just the flickering of your HUD during the lightning strike attack.so what's the disruption technology bit referring to? emp?
Just the flickering of your HUD during the lightning strike attack.
That's it? So what you're saying, is that the guardian power plant does not protect against anything significant, despite the description implying that it does?
This can't be intended. What's the point then?
Perhaps this deserves a bug report.
Welcome to Elite: PointlessThis can't be intended. What's the point then?
Depends how hard you throw them.Power plants are notoriously bad at combat.
The jump booster is nice thoughtrue. the gardian modules are so underwhelming, it's ridiculous.
There is one other that is slightly better than the hummie version because you can't engineer the hummie one anyway. Can't remember which it isThe jump booster is nice though![]()
What? Retrofit a T9 to be a thargoid fighter. It has more than 4 gun slots BUT for "reasons" you can only mount 4 anti xeno weapons.Welcome to Elite: Pointless
It is most certainly intentional. Reminder that things like giving an anti-Thargoid Combat ship with 4 Large Hardpoints, 3 Medium Hardpoints, and 2 Small Hardpoints a Class 6 distributer was thought of as a good idea. Only got changed to a class 7 relatively recently, and it's still probably the worst combat ship you can pick to fight them.
Guardian module reinforcement package is the one you are thinking of. I like to include one in most combat builds.There is one other that is slightly better than the hummie version because you can't engineer the hummie one anyway. Can't remember which it is
Unless something changed in the last 5 months they arent any different than a normal power plant when your hit by the thargoid disable pulse of disabling, or the lightning attack.