Is the guardian power plant worth it for fighting thargoids?

It says in the description it provides protection against Thargoid disruption technology, but I'm not sure what that is. Is it the lightning attack?
 
They can make your ship run hot in my experience. Use it if you want more power but can’t or don’t want to engineer a normal one. They roughly equate to G4 engineering. So a normal PP engineered to G5 will outperform it.

I usually stick one on my new builds until I’m happy with everything else. That will define the power needed. Then the last module I install and engineer is the PP. Usually armored or overcharged.
 
Apparently they can't be disabled by the Interceptor's shutdown beam. So that's useful. Also apparently they are equivalent to G4 engineering.

Making a good AX ship has been something I've been meaning to do for a while as right now my Keelback is the only thing I've done any AX in.

 
Apparently they can't be disabled by the Interceptor's shutdown beam. So that's useful. Also apparently they are equivalent to G4 engineering.

Making a good AX ship has been something I've been meaning to do for a while as right now my Keelback is the only thing I've done any AX in.

Unless something changed in the last 5 months they arent any different than a normal power plant when your hit by the thargoid disable pulse of disabling, or the lightning attack.
 
I like them. The ships I own don't tend to use more power than they can provide, so I haven't been tempted to get rid of them in favor of a G5 normal PP.
 
Just the flickering of your HUD during the lightning strike attack.

That's it? So what you're saying, is that the guardian power plant does not protect against anything significant, despite the description implying that it does?

This can't be intended. What's the point then?

Perhaps this deserves a bug report.
 
That's it? So what you're saying, is that the guardian power plant does not protect against anything significant, despite the description implying that it does?

This can't be intended. What's the point then?

Perhaps this deserves a bug report.


true. the gardian modules are so underwhelming, it's ridiculous.
 
This can't be intended. What's the point then?
Welcome to Elite: Pointless

It is most certainly intentional. Reminder that things like giving an anti-Thargoid Combat ship with 4 Large Hardpoints, 3 Medium Hardpoints, and 2 Small Hardpoints a Class 6 distributer was thought of as a good idea. Only got changed to a class 7 relatively recently, and it's still probably the worst combat ship you can pick to fight them.
 
Welcome to Elite: Pointless

It is most certainly intentional. Reminder that things like giving an anti-Thargoid Combat ship with 4 Large Hardpoints, 3 Medium Hardpoints, and 2 Small Hardpoints a Class 6 distributer was thought of as a good idea. Only got changed to a class 7 relatively recently, and it's still probably the worst combat ship you can pick to fight them.
What? Retrofit a T9 to be a thargoid fighter. It has more than 4 gun slots BUT for "reasons" you can only mount 4 anti xeno weapons.
 
There is one other that is slightly better than the hummie version because you can't engineer the hummie one anyway. Can't remember which it is
Guardian module reinforcement package is the one you are thinking of. I like to include one in most combat builds.
Against goids the Guardian HRP does give corrosive resistance, but even then it does not really compare to G5 HRP, and just using decon limpets or burning the goo off with a controlled overheat, since you still have to do it anyway.
Most of them are pretty useless.
 
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