I admit I'm not very competent in first person shooters and the best answer to my question is "git gud", but I always managed to somehow "survive" various FPS games I played in my life. Why is it so hard to shoot down NPCs in settlements in this game? Are my skill worse than ever or is the shooting part of Odyssey just bad? Enemies get alerted for nothing, they gank on you in groups of 5-6, they all have shields and trained sharpshooters, as if 90% of the population of any settlement was comprised of trained soldiers: with 5-6 shots I'm practically shieldless and almost dead, while it takes me 2 rounds of plasma shots to hit a single target enough times to kill it.
And this is with mouse & keyboard controls: attempting a settlement mission with a joypad feels like suicide.
Also I really can't understand how stealth missions can be done: I was raised a fine and then all base went crazy just by HOLSTERING the profile cloning tool at a distance far enough that I couldn't clone anyone but apparently they could see me pretty well from, hiding behind the corner of some crates, hoding a small tool in my hand -_-
I get the simulation aspect of the whole game, but with no real cover/steath mechanics in the FPS engine, you can't expect the realism coming from simply dying after 4-5 laser shots; stealth games simplify the AI otherwise they would be pretty frustrating to play if every time the enemy would be alerted, dozens of guards would come out searching for you in every corner of the base. I get this is more realistic than a guy staring at the dead body of his companion doing nothing, but this makes most mission impossible to do.
And this is with mouse & keyboard controls: attempting a settlement mission with a joypad feels like suicide.
Also I really can't understand how stealth missions can be done: I was raised a fine and then all base went crazy just by HOLSTERING the profile cloning tool at a distance far enough that I couldn't clone anyone but apparently they could see me pretty well from, hiding behind the corner of some crates, hoding a small tool in my hand -_-
I get the simulation aspect of the whole game, but with no real cover/steath mechanics in the FPS engine, you can't expect the realism coming from simply dying after 4-5 laser shots; stealth games simplify the AI otherwise they would be pretty frustrating to play if every time the enemy would be alerted, dozens of guards would come out searching for you in every corner of the base. I get this is more realistic than a guy staring at the dead body of his companion doing nothing, but this makes most mission impossible to do.
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