Is the repution system bugged ?

In your case, if all you truly did was shoot wanted ships, then one or more of those ships had to have been in an Empire-aligned faction. I have performed quite a bit of bounty hunting, and while on a couple occasions I noticed a rep down arrow, for the most part, I have gained reputation during bounty hunting. It is important to make sure that you focus on hunting just pirates. Verify the ship's faction in the Contacts tab of the Targets screen and/or that the ship has a cargo scanner installed.

So are you saying that if someone is Empire-aligned but also wanted, I can't kill him without losing reputation with the Empire? I thought that if someone is wanted, you won't lose reputation. If what you say it is true, then maybe that was the problem because sometimes I was ignoring the faction.

Also, I am not the only one thinking that you don't lose reputation:
http://www.reddit.com/r/EliteDangerous/comments/2r3kic/can_i_kill_it/
 
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The problem that a lot of players are experiencing is that the rep hit from illegal cargo scan is huge, and it sets them back to stone ages. You should check the maximum penalty for scans.

I suppose that's moderately realistic as well, you can be goody two shoes all you life, then get caught smuggling the once, and your card is marked.
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Maybe the illegal activities really are meant to be done covertly, after all if smuggling 100T of slaves jsut gets you a slap on the wrist and all is forgotten, there is not risk 9I know there is "being blown up" risk but I'm speaking purely about reputation. How could you be a grand admiral in the Federation Navy, with 15 counts of narcotics smuggling to your name?
 
I suppose that's moderately realistic as well, you can be goody two shoes all you life, then get caught smuggling the once, and your card is marked.
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Maybe the illegal activities really are meant to be done covertly, after all if smuggling 100T of slaves jsut gets you a slap on the wrist and all is forgotten, there is not risk 9I know there is "being blown up" risk but I'm speaking purely about reputation. How could you be a grand admiral in the Federation Navy, with 15 counts of narcotics smuggling to your name?

Because the Navy asked me to bring illegal cargo?

Sure, I'm not against that, but then let's keep rewards for doing illegal things in line with rep hits. Smuggling now is a joke -you make 100x more times profit doing trading than smuggling. And the penalty? I went to hostile in one hit - and it tok me weeks to get back to neutral. Let me put it this way - I wish it happens to you and then you can post here.

Let's keep this real, reasonable and on topic - And the topic seems to be conflicting dev responses.
 
There should be risk associated with illegal and pirated cargo.
Part of the risk is that you will lose big reputation.
This rep loss is perfectly avoidable, it's purely the result of choices the player makes..

You can reasonably argue it's too harsh, but ED isn't set in a utopia and I like that you can also get summarily killed for parking badly.

I think it's OK as it stands. If you want to be a smuggler, you take your chances. If you remove all the risk you lose the penalty for getting caught doing naughties, so the psychological reward for being a successful criminal is reduced. Much of the fun is in getting away with it, surely.
 
So are you saying that if someone is Empire-aligned but also wanted, I can't kill him without losing reputation with the Empire? I thought that if someone is wanted, you won't lose reputation. If what you say it is true, then maybe that was the problem because sometimes I was ignoring the faction.

Also, I am not the only one thinking that you don't lose reputation:
http://www.reddit.com/r/EliteDangerous/comments/2r3kic/can_i_kill_it/

Well, there has been some uncertainty on that point. There was a tweak made recently (during of Gamma or near launch?) to fix some unintended issues there, but it would be nice to get some official confirmation on how it works now. I can just say that based on my own experience post-launch, it is possible to lose some reputation when killing Wanted targets (though in the couple cases where I noticed it happen, I hadn't checked their faction to verify what happened.) I now just focus on wanted pirates, who automatically show up red on my radar because their faction hates me.
 
Is it possible to make a post explaining a bit what things affect reputation and how? I don't mean a complete detailed explanation because I am sure you also want people to figure it by themselves but the thing is that just a couple days ago I was friendly with the Empire, then I started doing bounty hunting and in a couple of hours I had gone to neutral with the system faction and also with the Empire by only doing bounty hunting (just wanted NPCs and I don't think I even killed one that his faction was the Empire, even though I would assume if they are wanted, it wouldn't lose reputation). I seriously have no idea what I've done to lose my reputation so fast and now I am a bit worried about keep doing bounty hunting because I don't want to lose more reputation.

Basically anything you do :
- bounties you collect up your reputation with the people paying you (local gov and galactic overseers)
- cargo missions affect the people you take merchandise from and people you deliver to
- I'm not sure about buying/selling, but since you're making money change hands, it might...
- etc...
 
Is the repution system bugged ?

Yes it has been seriously bugged since Gama. Sandra said it was fixed and I tested it the next day. I think day two after release. One scan turned my rep which had taken a month to build to wrecked and has not improved since. That was about six weeks ago.
 
...There was a tweak made recently (during of Gamma or near launch?) to fix some unintended issues there, but it would be nice to get some official confirmation on how it works now.

Which is the post that I just quoted on page 2.
I can just say that based on my own experience post-launch, it is possible to lose some reputation when killing Wanted targets (though in the couple cases where I noticed it happen, I hadn't checked their faction to verify what happened.) I now just focus on wanted pirates, who automatically show up red on my radar because their faction hates me.
Which I assure you is not the case, because I've done extensive testing to confirm. Only (kill) missions can bring rep down after you kill someone wanted.
 
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Perhaps what you guys are missing is that if you are on really good terms with a major power, they will tend to mostly overlook the *occasional* peccadillo, like forgetting some stolen goods when you dock... or the occasional murder. You just need to get on good terms and your problems are gone. Well, mostly gone. There seems to be a bit of a curve on both ends. Start getting a bad rep and it can accelerate from bad to worse, but get a really good rep and it doesn't drop quite so fast. A reward for being a "good citizen" one would suppose. I like it.
 
I'm having a slightly different problem. I'm trying to gain rep with the empire. I do missions little arrow points up eventually, I log off and arrow disappears. Same happens when arrow is pointing down. I am quite high up the empire military ranking system and still neutral with his Imperial Majesty.
 
I'm having a slightly different problem. I'm trying to gain rep with the empire. I do missions little arrow points up eventually, I log off and arrow disappears. Same happens when arrow is pointing down. I am quite high up the empire military ranking system and still neutral with his Imperial Majesty.

Arrow is a representation of your latest progress towards positive/negative rep. When you log off, there's nothing recent in history.
 
I understand the logic of ED reputation being analogous to real life but I still feel there is room for improvement. My case for example....in the early going when I was still accident prone I get fined taking stolen cargo into a station not knowing it was stolen (I was a noob, don't judge) and fined for accidently shooting a federal patrol craft during a bounty hunt. These fines in the early going knocked my Federation rep to unfriendly which I'm still trying to raise to no avail after a week of heavy playing. That's a tad harsh for someone making mistakes trying to learn the game (and it's a dense game to learn) and it is frustrating that I can't get it raised even though I have an understanding of game mechanics and am making far fewer mistakes.

I also can't help but think that some transparency in your progress towards raising your rep would help alleviate some of that frustration.

Oh well, guess I'll head to the Empire where they're still indifferent to me and head back to the Feds when I'm filthy rich. They won't turn me down then, will they?
 
I agree with above.
I mean, suddenly out of the blue, all the federal security ships are shooting at me. They weren't doing that yesterday before I logged off. No warning what so ever, this morning when I logged on I wondered as my ship lifted from the landing pad why all scanner contacts were red. Then as I left the access port, everyone was shooting at me!
So I got fined a couple of times for picking up abandoned goods (shouldn't ports with black markets be a little more lax in their security anyway?) I don't think that warrants shooting on sight?
 
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It is bugged.

I think it is bugged, still. I have a ticket open for it (which hasn't been touched in 5 days). I completed an Empire mission that, according to the results screen, raised my reputation from Neutral to Friendly. A few minutes later, still in the same starport, I looked at my reputation screen and it showed I was (again), Unfriendly with the Empire and all the Empire factions in that Starport. I wish I had thought to take screenshots, but I thought the bug was fixed.
 
I started out in Lave originally, and became allied with several factions there while doing local trade runs and BB jobs. I became friendly with the Alliance eventually. Then I increased my "territory" and spread out to include federal stations. I then eventually became friendly with them also. I am also a midshipman in the federal navy. Then I set my sights on the empire a couple of weeks ago. They are a tough crowd, those Imperials. It took me so many missions to turn them to friendly, I didn't think I would do it. I became a lord in the Imperial Navy and was still neutral to the Empire. Go figure. This last weekend, I acquired the Summerland permit and finally am friendly with all three. But just inside the line, so to speak, with the Empire. The Alliance loves me, and the BB rewards are high. I get offered sometimes 300,000cr cargo runs in my Cobra. Sweet. I am a Merchant/Surveyor in a FULLY LOADED Cobra Mk III.

I have no problems with the rep system.
 
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I've been trying to over throw a systems faction, the game scored nothing till some time in the morning "usa cst here" then the system went red and all system police and system station are hostile. KOOL That's what I've been working for.
 
I think it is bugged, still. I have a ticket open for it (which hasn't been touched in 5 days). I completed an Empire mission that, according to the results screen, raised my reputation from Neutral to Friendly. A few minutes later, still in the same starport, I looked at my reputation screen and it showed I was (again), Unfriendly with the Empire and all the Empire factions in that Starport. I wish I had thought to take screenshots, but I thought the bug was fixed.

This is not a bug.

There are two different things being shown. One is your base reputation with the individual minor faction that controls the station. That's only visible when you complete missions. You start as Neutral to everyone, and only actions directly taken for/against this faction count. In your case, you've raised the base reputation from Neutral to Friendly (presumably, this wasn't the specific minor faction you initially ticked off).

The second is your effective reputation, which is what shows on the right-hand panel. This is the sum of your base reputation plus the reputation of the major faction (Fed, Empire, etc.). In this case, your Empire reputation is negative enough that your effective reputation is sill Unfriendly.

Keep working on building reputation with Empire factions, but if any reach Allied in base rank (the one that shows after missions), go somewhere else and start over, because at that point, the rep with the major faction goes up much slower.
 
I've been trying to over throw a systems faction, the game scored nothing till some time in the morning "usa cst here" then the system went red and all system police and system station are hostile. KOOL That's what I've been working for.

The simulation is updated every morning at 07:00. Read it somewhere on these forums.
 
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