Is there a bug preventing the finding of raw material on planets?

I've been landing on a few planets now under the latest patch and I'm not getting any echo on my radar. Planets in the DSS are reported to have raw material but my SRV's scanner doesn't detect even the faintest echo of such material.

So, is there a known bug about this?
 
If planet does not have active geology you should drive 1-2 kms. Random rocks / meteorites will be rare.
Rarity depends on surrounding system. For example if system has M star and couple small bodies, you will drive 10-20 mins between 2 rocks.
Best is to search on 1st moon of the giants with rings. It will be full of sky-rocks.
It is "real". Like on Earth you don't see gold stones each 5 mins, same is in game.

Also we had "anti-relog". If you restart the game on surface, it would be empty space in 2 kms radius granted. Possibly it is active yet.
 
Just tested on a non-volcanic planet and I can confirm they do in fact appear, but it took some considerable driving to find traces on the SRV sensor then follow it to the source, my ship decided to depart the surface on my way there. I can also confirm they haven't been buffed like HGE's sadly, so only around 6 rocks appeared after shooting. Mind you this is not something I would ever choose to do to collect mats, volcanic and Horizons bio bodies are the ones to collect raw mats from.

One of the tricks I always use to increase chances of resources to appear is to drive directly out from the ship for k or 2 then turn around and drive directly back, because there is a good chance the resources will actually appear behind you as they spawn into the instance.
 
The crystal forest

Yeah they are the best way, but some time you may find yourself out in the black without enough raw mats to do boosted jump or repair you SRV, so it's either regular bio or surface scraps (y)
 
Crystalline shards are outdated I think. It's now brain trees, but the principle is the same. Cruising a planet with the SRV in search of raw materials is dead. It still works as it did before, but it's incredibly inefficient, and on most planets driving an SRV has become extremely unpleasant ever since the planetary tech update. Too many rocks everywhere. I've since banned SRVs from my exploration ships even, freeing up a slot for better use. Nowadays I only use the Scorpion, and only for combat scenarios.
 
Crystalline shards are outdated I think. It's now brain trees, but the principle is the same. Cruising a planet with the SRV in search of raw materials is dead. It still works as it did before, but it's incredibly inefficient, and on most planets driving an SRV has become extremely unpleasant ever since the planetary tech update. Too many rocks everywhere. I've since banned SRVs from my exploration ships even, freeing up a slot for better use. Nowadays I only use the Scorpion, and only for combat scenarios.
That's why I've some how welcomed the decision to add limited raw mats to the mission boards... problem is that's still random based and too much limited IMHO.
 
That's why I've some how welcomed the decision to add limited raw mats to the mission boards... problem is that's still random based and too much limited IMHO.

The discrepancy between manufactured, huge amount available in HGE's, Raw, added to mission boards and available at crystal shard sites, and Encoded, still silly painful to get is something I just don't understand. Compared to manufactured, for the other two it almost hasn't changed except for a minor boost on the mission boards.
 
Odyssey planets certainly seem to have fewer loose rocks than the Horizons equivalents, and a greater region of persistence for them to so driving around in a 2km circle won't keep picking up new ones.

On the other hand the distribution of the Odyssey rocks seems to give more metallic ones than Horizons did - when you do find one at least it's usually worth a detour.

Compared to manufactured, for the other two it almost hasn't changed except for a minor boost on the mission boards.
Partly perhaps that the recipes have a very strong bias towards manufactured in the first place: they're almost all one of
- 3 manufactured
- 2 manufactured, 1 raw
- 2 manufactured, 1 encoded
- 1 of each
Ones with more than one raw or more than one encoded are really rare, so you do get through a lot more manufactured than the other sorts, and there are also more types of them (10 rather than 7, excluding alien types) needing to be collected.
 
I think I had been only on planets with biological signals, for obvious reasons. That may be why they didn't appear. I did land on a planet with a geological signal, magma geysers. There, I found a few fragments. Next time, I will land on a planet without any biological or geological signals to see if it makes a difference.
 
Odyssey planets certainly seem to have fewer loose rocks than the Horizons equivalents, and a greater region of persistence for them to so driving around in a 2km circle won't keep picking up new ones.

On the other hand the distribution of the Odyssey rocks seems to give more metallic ones than Horizons did - when you do find one at least it's usually worth a detour.


Partly perhaps that the recipes have a very strong bias towards manufactured in the first place: they're almost all one of
- 3 manufactured
- 2 manufactured, 1 raw
- 2 manufactured, 1 encoded
- 1 of each
Ones with more than one raw or more than one encoded are really rare, so you do get through a lot more manufactured than the other sorts, and there are also more types of them (10 rather than 7, excluding alien types) needing to be collected.

While that's true, the discrepancy is still huge. I spent a day going to HGE's and mat traders and filled my entire inventory of manufactured, try doing that with encoded and raw.
 
I think I had been only on planets with biological signals, for obvious reasons. That may be why they didn't appear. I did land on a planet with a geological signal, magma geysers. There, I found a few fragments. Next time, I will land on a planet without any biological or geological signals to see if it makes a difference.

Ok, the one I landed on had no bio/geo, it was a Horizon planet and it took me a while to find anything. But once landed on a planet with geo, either Horizons or Odyssey, you don't drive around looking for rocks, you fly around until you find an area with a lot of geysers and harvest the mats from those. For the bio you do the same, loo for areas with a lot of brain tree for instance, but stick to Horizons planets for bio harvesting because the Odyssey bio doesn't give mats.
 
I've been finding loads of metallic meteorites around the spire sites, mostly Yttrium for some reason but so much I've traded to near enough max out my raw mats.
 
The meteorites spawn a little away from the barnacles, but it doesn't seem to matter if the spire is active or not.
There's been a few times when I was wondering if a banshee would come barreling at me but the only time it actually happened it had already been agroed by another Cmdr.
 
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While that's true, the discrepancy is still huge. I spent a day going to HGE's and mat traders and filled my entire inventory of manufactured, try doing that with encoded and raw.
Take a ship with flak launchers and collector limpets and do a tour of some of the known brain tree sites. You'll fill up all the raw bins and not only G5. It's kind of relaxed, somewhat like mining. And yes encoded is still a bit meh, but on the other hand they aren't needed in such high quantities as the manufactured, and you do keep getting them for scanning ships and other stuff. One way albeit a bit tedious to setup up is by stacking wing kill pirate missions for 20 G5 encoded, even better if you do it in a wing and share the mission rewards.

But personally I think farming mats has come to an end for me, it ought to be possible to pick up all one needs just by taking missions.
 
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