RCT 3 PC Is there a dual station mini-golf bug?

Hey all,

I was recently playing around with one of my many RCT parks and I built a mini-golf with two stations. One station for the entrance, one station for the exit.

After a few years game-time I happened to notice that there were loads of peeps all stuck at the exit of the mini-golf unable to actualy walk from the "end station" through the ride exit to the path.

When I closed the ride and moved the ride exit it turned out that there was about 300 peeps all stuck in that one place - ooops :)

If I join the start and end stations with a path then the peeps can exit just fine. I repeated the issue a little later in a different position in the hope that it might work.

Is this a known bug?
 

Michael Brookes

Game Director
I've not heard of a problem with this, typically the guests will get stuck if they can't find a path, I'm assuming you've used a normal path from the exit, not a queue path? Attaching a queue path to the exit could cause this problem.

Michael
 
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