Is there a good farming method for gathering high value Tech Assets?

The grind to upgrade the Kinetic weapons and DOM/MAV suits is going very slow, it seems you don't gather nearing as much Tech as you do Chemicals and Circuits, and what Tech you do pickup is all the low level memory chips.

Any pointers on base layouts that people are getting large amounts of Tech?
 
Farm missions that give them as rewards rather than trying to hand pick them.

Filter the rewards by "Material"

Consider what you pick on foot additional bonuses.

I don't believe for a minute this is actually efficient for gathering assets. For Data sure, and maybe some Goods, but Assets are so common and the mission rewards are so pitiful that I don't think taking the time to do missions would be worth it, but I could be wrong. Its just so easy to find a good Anarchy base, learn a good path to get Lvl 3, turn off the Alarm and sneak around gathering stuff. It helps I have a Kinetic Pistol with both silencers so I can stealth kill everyone.

I think if you could consistently find easy missions for 5 Weapon Components maybe, but I would rather be actively gathering than hoping the mission board gives me what I want and not have to wait 10 minutes to check it again when it doesn't.

Also keep in mind the Quantities you need. You need 80 amounts of 2 different high value Tech items to G5 a single Kinetic weapon. You need a lot of tech, and unlike for example Graphene, the high value tech items are very rarely just laying around.
 
Well failing that, get yourself a Bag Capacity upgrade and just horde everything, then trade up to the highest value commodity (to keep storage from being clogged with less valuable assets)

I've been farming missions for the higher/rarer commodities/materials and hording everything else and offsetting my trades to cover the remaining of what I need (with the exception of data ofc)

I have 2 suits at G5 with mods, 4 weapons at G5 with mods (rest G4)
So take from it what you will, not flexing, just letting ya know how I've accrued what I have and it hasn't felt like I've been struggling to find any one thing in particular (again with the exception of specific data)
 
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I don't believe for a minute this is actually efficient for gathering assets. For Data sure, and maybe some Goods, but Assets are so common and the mission rewards are so pitiful that I don't think taking the time to do missions would be worth it, but I could be wrong. Its just so easy to find a good Anarchy base, learn a good path to get Lvl 3, turn off the Alarm and sneak around gathering stuff. It helps I have a Kinetic Pistol with both silencers so I can stealth kill everyone.

I think if you could consistently find easy missions for 5 Weapon Components maybe, but I would rather be actively gathering than hoping the mission board gives me what I want and not have to wait 10 minutes to check it again when it doesn't.

Also keep in mind the Quantities you need. You need 80 amounts of 2 different high value Tech items to G5 a single Kinetic weapon. You need a lot of tech, and unlike for example Graphene, the high value tech items are very rarely just laying around.
i don't have a silencer pistol, i just use the Shock treatment. :)

gathering can have it flaws thou. you walk around a corner and bump into one of the guards.so before anything take baby steps around bases peek before you move and stay crouched.take cover all the time and move cover to cover.rooftops are not a good cover position. :LOL: especially when you got skimmers or goliaths floating around.

last tip: if there are turrets around try to open the back panel and stay clear of the front.it will shoot anything that moves.:)

i managed to get my l6 grade 2 so far.

i also just maglock locker with all the designs in them. suit,ship and weapons.
 
Well failing that, get yourself a Bag Capacity upgrade and just horde everything, then trade up to the highest value commodity (to keep storage from being clogged with less valuable assets)

I've been farming missions for the higher/rarer commodities/materials and hording everything else and offsetting my trades to cover the remaining of what I need (with the exception of data ofc)

I have 2 suits at G5 with mods, 4 weapons at G5 with mods (rest G4)
So take from it what you will, not flexing, just letting ya know how I've accrued what I have and it hasn't felt like I've been struggling to find any one thing in particular (again with the exception of specific data)

Yup, that's exactly what I've been doing. It just seems like Tech in particular is pretty rare in good amounts, and unlike Manufacturing Instructions, Weapon Schematics, etc, there isn't an obvious farming method.

I was able to G5 all the Laser and Plasma weapons while only having 1 G5 Kinetic weapon for reference.
 
The mining settlements with a STO, CMD, PWR, 2x HAB, and EXT are a veritable bounty of all asset types and a good bit of data as well (though not as good as pre U5).

I can't remember the system or name of the one I go to and I'm not near my rig but if you google Odyssey super Walmart you'll likely find Hawkes Gaming's video about this settlement type/layout.

Once you've memorized all the locker locations and their content types you'll be able to complete a run extremely quickly and you'll never struggle for assets again.
 
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Graphene has super high trade value. Grab it all the time. You max out a stack? Amass another stack. Drop any assets that aren't needed to upgrade your stuff and replace it with graphene.

When you're ready to trade for what you need, you will be able to get anything you want.
 
Graphene has super high trade value. Grab it all the time. You max out a stack? Amass another stack. Drop any assets that aren't needed to upgrade your stuff and replace it with graphene.

When you're ready to trade for what you need, you will be able to get anything you want.

Graphene isn't a Tech Asset. I'm currently sitting on 200+ Graphene
 
The mining settlements with a STO, CMD, PWR, 2x HAB, and EXT are a veritable bounty of all asset types and a good bit of data as well (though not as good as pre U5).

I can't remember the system or name of the one I go to and I'm not near my rig but if you google Odyssey super Walmart you'll likely find Hawkes Gaming's video about this settlement type/layout.

Once you've memorized all the locker locations and their content types you'll be able to complete a run extremely quickly and you'll never struggle for assets again.

Yeah, Arai's Mine, this might be the ticket

I actually was there before and forgot about it. I just did a run and found 6 Tungsten in the EXT building which is pretty nice.
 
The grind to upgrade the Kinetic weapons and DOM/MAV suits is going very slow, it seems you don't gather nearing as much Tech as you do Chemicals and Circuits, and what Tech you do pickup is all the low level memory chips.

Any pointers on base layouts that people are getting large amounts of Tech?
I convert all my memory chips (including encrypted ones) to higher value materials used for suit upgrades. Currently upgrading my 3rd suit to G5; I have 4 planned Maverick suits for different occasions, and haven't even started with my Dominator (2) and Artemis (1) suits yet.

As @Moobs2k said, take missions that give you the materials you want (once in a mission category i.e. Salvage, just above the mission to the right is a drop-down to select your filter - choose materials, then all missions will show the material type and count for each mission) and as they said, consider stuff from looting as a bonus.

Also, don't grind - just play and enjoy and weave your own story into the game. Enjoy the mission process more than the process of upgrading your suit(s), otherwise what's the point in playing the game? Most importantly your don't need those upgrades - they're just nice to have and make you that bit more efficient at what you do.

Finally - see my signature below, there's a link to the Odyssey Engineering Cheet Sheet - with cross referenced links to Inara. You can click on each item's link to see where materials are commonly found, and the table tells you how many you need for an upgrade.
 
As far as I've understood, High Security settlements offer higher tier goods, so that's always a good starting point. Non-powered down settlements in Anarchy will make sure 99% of the lockers are still closed and lootable and avoids any bounties, meaning you can repeatedly loot them by jumping to SC and dropping back again.

The obvious choice would be a medium/large Industrial/Extraction settlement, but even then as you stated you might only find a handful of carbon fibre/titanium/tungsten depending on if the RNG gods smile at you.

A less obvious choice, but the one that I found very useful, is small High Security tourist settlements in Anarchy (the one with the central bar and 5 smaller HAB units in one straight line). Every HAB unit has two regular lockers with a lot of (encrypted) memory chips which turn into Optical Lenses when it's High Security, together with a ton of Graphene. Every run yields at least 10 to 20 lenses and seeing that you have to make plenty of runs to get 20 Opinion Polls, your storage will fill up pretty fast.
 
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Grinding chips, optics, scramblers and transmitters is one way to do it. I find large biotech settlements have a lot of them and Tourism settlements with the two wings can yield a lot of them, too. Alternatively extraction and industry settlements may have platings in their lockers, though I think grinding chips is still more effective, or at least reliable.
 
Why has it been suggested to do missions to get tech? Assets aren't rewarded by missions.

Tech is as common as the other 2 asset types. I recommend you use inara to remind yourself of what constitutes tech:

Screenshot_20210712-114203_Chrome.jpg


These most commonly appear in extraction in my experience. But plenty exist in industrial. Some are common everywhere. It's these you need to look out for (optical lense is a good example).

If you need tech, stop picking up assets that aren't in this list and get these items then routinely trade them to the 3-4 items you specifically need.

If you need chemicals, do the same but in agri or high tech settlements.

I end up only "always looting" graphine, lenses and ion batteries sometimes, otherwise specifically looting items from the list I'm currently focused on.
 
Tech is as common as the other 2 asset types.
Not in my experience since launch, the other two categories drop a lot more on average. Also, Tech has four big spenders (carbon/titanium/tungsten/weapon components) and for me there's simply never enough of it when you're upgrading suits and weapons.
 
Why has it been suggested to do missions to get tech? Assets aren't rewarded by missions.

I was kind of wondering the same thing, I even docked at a station I have 6 Allied factions with and I'm pretty sure the mat rewards are just Goods and Data, which is fine by me because I would rather use missions for stuff you can't trade for.

I would like to reiterate that while "Tech" might not be as "Rare" as Circuits or Chemicals, you seem to need a lot more "Value" out of the tech items. 90% of the Tech items I am finding are Chips that are worth like 2 trading points and you need 18 for a single Weapon Component, which is needed for all Kinetic Weapon upgrades. In Contrast, Graphene which is the most valuable Chemical, is found like everywhere.

Also on the subject of only picking up certain assets and leaving others, it sounds like a decent idea on paper, but when I'm fast pace looting settlements over and over, I would rather just gather everything so I don't need to think about what to pickup or not, fill up my Storage, then go trade at a bartender to free up space. This is also good for having other Assets available for buying Mods.
 
I was kind of wondering the same thing, I even docked at a station I have 6 Allied factions with and I'm pretty sure the mat rewards are just Goods and Data, which is fine by me because I would rather use missions for stuff you can't trade for.

I would like to reiterate that while "Tech" might not be as "Rare" as Circuits or Chemicals, you seem to need a lot more "Value" out of the tech items. 90% of the Tech items I am finding are Chips that are worth like 2 trading points and you need 18 for a single Weapon Component, which is needed for all Kinetic Weapon upgrades. In Contrast, Graphene which is the most valuable Chemical, is found like everywhere.

Also on the subject of only picking up certain assets and leaving others, it sounds like a decent idea on paper, but when I'm fast pace looting settlements over and over, I would rather just gather everything so I don't need to think about what to pickup or not, fill up my Storage, then go trade at a bartender to free up space. This is also good for having other Assets available for buying Mods.
I'm finding the same thing where the upgrades/mods I'm doing seem to cost more tech assets than others (at least it feels like I'm spending more when I upgrade things), so I definitely feel your pain.

I've been finding the giant, double warehouses (I think they're STO) are pretty good for plating, tungsten carbide, weapon components and micro thrusters/hydraulics. Checking what's dotted around out in the open as well as in the lockers is key. Ymmv of course, due the insane amount of RNG at work.

I was previously trying tourist sites, just because of the sheer number of asset lockers. This ended up being a little soul destroying when exchanging at the bartender, due to the low value of memory chips. It's definitely a way to do it, but not one I'd recommend!
 
I was kind of wondering the same thing, I even docked at a station I have 6 Allied factions with and I'm pretty sure the mat rewards are just Goods and Data, which is fine by me because I would rather use missions for stuff you can't trade for.

I would like to reiterate that while "Tech" might not be as "Rare" as Circuits or Chemicals, you seem to need a lot more "Value" out of the tech items. 90% of the Tech items I am finding are Chips that are worth like 2 trading points and you need 18 for a single Weapon Component, which is needed for all Kinetic Weapon upgrades. In Contrast, Graphene which is the most valuable Chemical, is found like everywhere.

Also on the subject of only picking up certain assets and leaving others, it sounds like a decent idea on paper, but when I'm fast pace looting settlements over and over, I would rather just gather everything so I don't need to think about what to pickup or not, fill up my Storage, then go trade at a bartender to free up space. This is also good for having other Assets available for buying Mods.
I'm talking specifically the scenario where you're hitting the 1k cap a lot but need tech. I wasn't clear on that.

Assets are the quickest to max cap so sometimes it's better to be selective.

My main point is "mix up the destinations". This is why I recommend players don't farm tourist settlements for opinion polls. You'll wind up with a deficit elsewhere (mostly goods and things like manufacturing instructions and weapon components and gas, though you're good for health monitors!). And you get bored too.

Tourist locations will have more habitat data ports and a high concentration of hab lockers but all other settlement types have at least one hab and a lot have a sto, which also has habitat data ports.

Mixing it up is the best way, I think, until you're focused on one or two specific needs to finish a recipe you want.
 
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