Is There A Guide to The In-Game Factions?

Hey guys.

So... I'm still kind of playing around in the game, doing a bit of everything, trying to pin down and create a sort of code for myself for how I play once the game is released. And to do that I feel like I need to brush up on exactly how what affects what.

I know in one of David Braben's earlier interviews, he mentioned that players may not actually want to align themselves with the Federation or Imperial forces because it could drastically affect trading in nearby systems, but just how much will that sort of thing have an effect on the game world and whatnot?

I'll probably join a group or player's guild at some point, but with the game's economics so dependent on the players, I think I should probably join a group of players that have similar ideals, ethics, and whatnot.

Basically I'm wondering if going into the combat zones and choosing sides will prevent me from accessing the other side's systems at some point.
 
interesting, i wonder that myself, as in conflict zone losing side will pay more, so can i switch sides just by super-cruising out/in? would break immersion, probably each conflict zone should save your first choice and not give opportunity to switch sides, at least for 24 hours.

also will your actions in fighting one side affect your reputation with that side (it surely should) and if so to what heights, i mean will you become wanted in all systems under their jurisdiction or that doesn't work like that.

anyway i am pretty sure that we will not have answers to these questions before the game will be released, mainly because it will spoil our experience by knowing too much too early, it's still much more fun to experience things in real time and not beforehand ;)
 
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The left-most badge is for the Federation, this flag evolved over hundreds of years from the US dominance on Earth, and is designed to incorporate the feel of the UN and NATO too. The stars and planets represent the states that form the Federation, with particular attention to Earth and Mars as the historical and political heritage centres of the Federation.

In the centre is The Empire’s logo, representing an Eagle within an eye. The Eagle is a piece of heraldry that has been adopted by many of the largest empires in history, including the Roman, Holy Roman, Byzantine and French empires. It is one of the most recognisable symbols of Imperial power in human history and is therefore perfect for the insignia of the Empire in Elite: Dangerous.

Finally on the right we have the Independent Alliance. This symbol simply shows a single form made up of its constituent parts. The Alliance has elements in common with the current European Union, in that it is a pact of friendship between a variety of different cultures and societies, but they are forever disagreeing with each other too! This emphasis on strength through unity is therefore extremely important to the identity of the faction.

Not much is that known I dont think, The federation and Empire are rivals and helping or working for one will upset the other, probably the same for the Alliance. They could be at peace they could be at war, but they just arent huge fans of each other and it doesnt take much to spark them off.

It was possible to join multiple factions in older elites, but like I said, you risk upseting one if you work for the other aswell.
 
In Frontier working for one side per se did not lock you out of the other faction's territory. Breaking the law would.


Personally I think that there should be more exclusivity to your career choice. A high ranking Federation naval officer should not be able to obtain classified missions from the Empire with the Alliance being sort of a wildcard. Think of it as Federation and Empire being ultimately mutually exclusive and the Alliance for the most part complementary to both but only up to a certain extent.
 
I hope gaining reputation in one faction, consequently will drop your reputation in the competing factions. That way you could ride both horses but never get to the top.
 
Frontier will have to make some really nice perks or other compelling reasons for siding with one then, because at this point the best option for us as players seems to be just to stay out of it, lest we cut ourselves off from a pivotal trade route down the road.

Granted, as bounty hunters, pirates, and smugglers, some player's main priority will be profit, but that doesn't mean we have to be so stupid that we'll all blindly take immediate credits over long term market gains.

Has Frontier ever talked about the possibilities of a given faction actually winning a combat zone and annexing a system's government in favor of it's own? I mean, could the Federation (eventually, theoretically) take over whole sections of the galaxy, creating a monopoly on all the goods it's planets currently manufacture?

Was David Braben really planning to take the game that far over time?

Again, if that's the case, I may well end up just staying in Anarchic systems and playing the bounty hunter. In any game where your choices had a real impact on other players, I've never really played the bad guy or the rogue. I've always followed "the law" and been an upstanding citizen, but unless the game gives us the choice to actually join a station's police force (holding us to the same rules), then there doesn't seem to be much incentive to play as "a good guy" thus far.
 
Was David Braben really planning to take the game that far over time?

Again, if that's the case, I may well end up just staying in Anarchic systems and playing the bounty hunter. In any game where your choices had a real impact on other players, I've never really played the bad guy or the rogue. I've always followed "the law" and been an upstanding citizen, but unless the game gives us the choice to actually join a station's police force (holding us to the same rules), then there doesn't seem to be much incentive to play as "a good guy" thus far.

Then you might have to face the dynamic of as the Anarchic systems get more popular and safer due to the efforts of bounty hunters, they 'civilise' and you will have to move further out into the expanding frontier.

I imagine like the way they portray it in Deadwood.

Exciting
 
Frontier will have to make some really nice perks or other compelling reasons for siding with one then, because at this point the best option for us as players seems to be just to stay out of it, lest we cut ourselves off from a pivotal trade route down the road.

The perks are rewards, medals, special items, more opportunities, missions, reputation, friendship,

The negatives are more enemys.

I may join a faction, but I always stay neutral, its always for my benefit, not factions benefit. Thats how I played it.

Play them against each other, Thats usually more rewarding for me.
 
The perks are rewards, medals, special items, more opportunities, missions, reputation, friendship,

The negatives are more enemys.

I may join a faction, but I always stay neutral, its always for my benefit, not factions benefit. Thats how I played it.

Play them against each other, Thats usually more rewarding for me.

That's exactly my point. War profiteering seems more attractive than the risk of choosing a side. And I'm not sure how I feel about that. It's Skyrim's Stormcloaks vs. Imperials all over again. Staying out of it is the best option.
 
I may join a faction, but I always stay neutral, its always for my benefit, not factions benefit.

There will be no neutrality... Death to the Federation.

There is only the Empire... Death to the Federation.

Long Live The Emperor... Death to the Federation.

:D ;)
 
You can likely take sides, without committing if you are not after the "faction exclusive" perks.

Not everything will be a direct Federation vs. Imperial or such.

After all until you really prove yourself it is likely the factions themselves will just see you as a mercenary working for the money anyway.
If you have a Reputation as a trader in general and you pick up supply missions from any of the Factions it way be okay with it as you are "being a trader" first and just happen to be doing a Trade run for the Federation on one day and the Empire on another.

In FE2 there was a little blurb from the Mission BB notices how
"Purely non mercenary missions were available"
So they would outsource courier missions of blank data chips and other non classified objects to independents so the Navies could focus on the important stuff.

I think there will be a clear tipping point on when you move from an Independent doing contracted/out-sourced missions and someone who has made their allegiance known, but I also believe that that point will no be the final answer nor a choice one has to make, as you could just not take that step and stay non aligned.
 
Factions? We are talking about the civilization of man here. Are we not all civilized? There is no need to take any sides! Just come to the center of the universe. A star called Achenar, and contact your local friendly representatives for more information. Job opportunities await! For mankind! :cool:
 
It would be interesting to see if anybody joins certain factions because they support them, its sort of like their team.

And what is it about that faction made you chose to become loyal.

Currently I have no loyalty to any of them, and I dont think I ever have.

I'm not entirely sure of the changes that has gone on in the last 100 years.

If I had a reason to support one then maybe I would feel more loyal instead of being in it for myself. Maybe these things happen over time as you get a feel for them.

The multiplayer part is a bit of an unknown too.

At the minute we are all pretty much neutral to each other, no real motives for destruction of others other than for the hell of it, but as we start picking sides, and if factions are willing to pay pilots for the destruction of rival factions then it could end up being World War 13. (Being 3300 we might be up to somewhere about there.) Or Galaxy War 2.

I imagine the Empire would pay quite nicely for the destruction of a high ranking Fed player.

Then we will see why they stuck the Dangerous in the title. :)
 
I'm just interested to get more info on this type of thing. As I mentioned on the previous page, it'd go a long way towards helping me decide my in-game career and motivations.
 
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