Is there a hotkey for releasing Fighters?

I have checked tryed in the keymappings finding a way to deploy fighters without need to go through the "menues" every time I need to release a fighter in combat. Anyone know if there is a keybind for this ?
 
No, however... I have a Logitech G13 pad and I have created my own custom keybinds using it to Request Docking, Deploy Fighters, Reboot/Repair and toggle certain modules on or off.

But I think we would certainly benefit from the addition of a number of additional native keybinds.
 
OK thanks, I have G910 orion spark, should work with that one, Im gona see if i can make something happen.
 
I created a macro today which let's me deploy fighter 1 or 2 but it's really not optimal and was a pain in the butt to create. Please FD consider building in a hot key for both fighters to deploy, that would make it way better.
 
*coff* Voice attack.

*coff* makes no difference if the macro is activated via LEA/Power Grid or voice attack. The problem remains that it is just a sequence of button clicks which can be messed up by the menu not being in the right place, lag or something similar. In my case, I got it to work quite well but it still takes about 3-4 seconds before the fighter get launched and during this time I'm looking at the menu while being unable to do anything (even a accidental button press could mess it up). At times it even threw me into the fighter (instead of my npc crew) and started the FSD which is certainly not optimal during a fight.
 
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The problem guys, is that you have the option of flying the fighter yourself as well. Therefore, there needs to be a designation of who will pilot the fighter, then the order to launch it. It can't be as easy as one button.
 
Not sure... but if you play on xbone... ever wonder why boost and landing gear are hotkeyed to the same button? FDevs have quite a sinister since of humor.
 
The problem guys, is that you have the option of flying the fighter yourself as well. Therefore, there needs to be a designation of who will pilot the fighter, then the order to launch it. It can't be as easy as one button.

I believe that the hotkey could use the Crewmember as default pilot while keeping the existing menu to switch or launch the fighter as player piloted.
 
The problem guys, is that you have the option of flying the fighter yourself as well. Therefore, there needs to be a designation of who will pilot the fighter, then the order to launch it. It can't be as easy as one button.

Sure it can.
And yes, macro-programming is a little tricky - it takes some time and testing to really nail it, but once you've done a couple, it's not so bad.

For me, on the G13, I use one key for a crew-controlled fighter launch, and the next key over if I want to fly it myself.
The keys in the row above are bound to: Orders>Aggressive, Orders>Defensive, Orders>My Target, Orders>Dock

I also have one bound to Request Docking Permission, though there is a caveat with it: The left-hand panel has to be on the Navigation pane, or it selects the wrong thing. Not a big deal, as this is what the panel defaults to when exiting supercruise, but there have been times where it's wound up on the mission list instead.
 
The problem guys, is that you have the option of flying the fighter yourself as well. Therefore, there needs to be a designation of who will pilot the fighter, then the order to launch it. It can't be as easy as one button.

You could make the launch and fly to holding automatic. Then decide who is going to don the telepresence helmet afterwards.

It will all be screwed when legs are enabled. If you want to fly the SLF you will have to unbuckle, float to the control station, and probably not be ready before the conflict is resolved.
 
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The problem guys, is that you have the option of flying the fighter yourself as well. Therefore, there needs to be a designation of who will pilot the fighter, then the order to launch it. It can't be as easy as one button.

So you double the number of hotkeys that can be mapped. Custom keybinds are a great thing, you can even leave them empty with no default button so things aren't too complicated for new players.

Key 1 - deploy fighter 1 with pilot
key 2 - deploy fighter 2 with pilot
key 3 - deploy fighter 1 with CMDR
key 4 - deploy fighter 2 with CMDR

not that complicated, and only one hotkey is needed to start docking and it's already there.
 
So you double the number of hotkeys that can be mapped. Custom keybinds are a great thing, you can even leave them empty with no default button so things aren't too complicated for new players.

Key 1 - deploy fighter 1 with pilot
key 2 - deploy fighter 2 with pilot
key 3 - deploy fighter 1 with CMDR
key 4 - deploy fighter 2 with CMDR

not that complicated, and only one hotkey is needed to start docking and it's already there.


key 5 - deply first available with pilot
key 6 - deply first available with CMDR

key 5 would be enough for me in 100% of combat situations
 
Wouldn't it be simpler to have a default position?

I want to be able to assign the fighter seat to either me or the NPC ahead of time. Then when I click launch there isn't another decision to make and it could be bound to a single key press.

You don't see pilots on a flight deck having a discussion about who's turn it is after the captain has ordered take-off, that decission is made long before.
 
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The problem guys, is that you have the option of flying the fighter yourself as well. Therefore, there needs to be a designation of who will pilot the fighter, then the order to launch it. It can't be as easy as one button.
that makes 2 hotkeys not that crazy considering everything else already has one
 
You PC CMDRs and your hotkeys. The rest of us need a "General Quarters" button that sounds a klaxon, deploys hardpoints and the SLF all with one press. Also throw in an automatic text message, "So you choose death!"
 
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