Is there a limit to the distance that locations in the navigation pane can be seen?

I've noticed recently that although my Asp has a 27ly range I can never see anything over about 18ly in the navigation panel. This makes things tricky if I interrupt a journey to deal with a USS because I can't just pick up the next destination in the nav panel, I have to go back to the galaxy map and replot my entire journey. The route is still there. I just can't select the next leg.

Has anyone else noticed this and is there any workround?
 
Yes, i think this is by design and the nav-panel will only display a certain number of systems.
I don't think it has anything to do with the range of nearby systems, just the max number that can be displayed in the panel.

No work around that I know of and it is a bit irritating having to go back into gal-map to re-plot.

The above doesn't bother me too much.. I just wish they would allow the game to default to fastest route rather than most economical. Getting tired of having to select fastest route every time i log back in.
I know that most economical is more newb friendly but every other setting in the gal-map remembers my preference except this one.

Edit - Must add that i am very happy with the recent improvement to gal-map like the 1000ly plotting... that is awesome
 
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Yes I have noticed this. Very annoying. Have to go back into Galaxy Map and re-plot course to get next waypoint again :(
 
I wouldn't mind if it didn't display anything else if it remembered the destination that you actually have selected. I'm travelling over 150ly to go and buy a Clipper and unless I do the whole trip with no USS breaks and hope that I don't get interdicted while fuel scooping I'm going to have to replot the route lots of times.

I'm guessing that I never noticed it before because until recentlyI was only jumping 17 or 17ly but now my Asp is upgraded I'm getting 27ish.
 
I've noticed recently that although my Asp has a 27ly range I can never see anything over about 18ly in the navigation panel. This makes things tricky if I interrupt a journey to deal with a USS because I can't just pick up the next destination in the nav panel, I have to go back to the galaxy map and replot my entire journey. The route is still there. I just can't select the next leg.

Has anyone else noticed this and is there any workround?

I just did a bit of exploration about 9000 ly out from known space, on the way back I was plotting 100 ly jumps and if something interesting popped in a system id go and explore it, then id go to the nav panel and find the system usually but not always toward the bottom that had the plot rout icon between system name and jump distance, select it and continue the plot course, Never had an issue with interrupting my course and continuing after, but I wasn't getting interdicted so it may be different for that interruption, then my targeting planets and stars manually,

Enty
 
Yes, it is a bit irritating. Don't know why we can't have a key bind to next plotted system or just have an entry in the existing cycle select arrays. Then we can explore systems and not have to replot our final destination again.
 
Me and some other guys have reported this as a bug. Every time you fall out of SC (deliberately or interdicted) no targets beyond ~20 LY, including next route targets, show up...
 
i think it makes sense to cap the list (who would want to scroll through, say, 200 entries or more, depending on your jump range?) but an extra button on top that says "continue plotted course" would be very helpful.
 
Doesn't it keep the next system in the route with the icon at the bottom of the list even if it is beyond the range of the rest?
I know can target planets to scan then resume the route, does going to the USS clear it
 
i think it makes sense to cap the list (who would want to scroll through, say, 200 entries or more, depending on your jump range?) but an extra button on top that says "continue plotted course" would be very helpful.

It is however a huge issue when you want to follow a target that jumped to another system from Supercruise. Since high energy clouds can't be scanned in supercruise, your only way of guessing where they went is to scroll through the list of nearby systems in the nav pannel and see which one is roughly aligned with the target's last course. If some systems don't display at all in the nav pannel, then you're screwed.
 
Doesn't it keep the next system in the route with the icon at the bottom of the list even if it is beyond the range of the rest?
I know can target planets to scan then resume the route, does going to the USS clear it

Sadly it doesn't. If that was implemented it'd completely eradicate the problem for me at least.

It doesn't clear the route though. If you go into the galaxy map you can still see that the whole route is plotted. It's just that because the next leg is more than 20ly away it doesn't show up in the nav menu so you're unable to select it and if you select it in the galaxy map it wipes the whole route.

It's not a problem with ships with smaller jump ranges. It only seems to be an issue because my Asp was configured for a 27ly range.
 
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Yes, it is a bit irritating. Don't know why we can't have a key bind to next plotted system or just have an entry in the existing cycle select arrays. Then we can explore systems and not have to replot our final destination again.
the course plotting mechanic isn't in for very long, i guess they will make it so you always have the next plotted system showing up in the navigation bar soon, it's probably only one additional parameter on an SQL-query
has anyone ticketed this yet?
 
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