Ships Is There a Reason the Beluga Has Terrible Heat Issues?

I just purchased a Beluga and was wondering why this ship has such terrible heat issues?

I've searched the web a bit and people are saying that its because the thrusters are one class higher than the FSD etc.

I have G5 7D clean drives on her the rest of my main core modules are A rated except for life support and still without even boosting this ship gets to 100-percent heat flying in a straight line just charging the FSD to jump. I imagine if I ever got into a combat situation the ship would cook itself just trying to boost around and charge its fsd to escape.

Just wondering what in game balance purpose this serves having a ship that can barely charge its FSD without overheating?
 
Is this near a planet / moon surface, or in space? Aside from the aforementioned problem with clean drives, I know being in a gravity well really ramps up the heat generation.

Other than that, it's just a weird balancing choice. Watch your thermals close, and pack some heatsinks.
 
Due to previous outcry’s on this very forum from the ‘its too good brigade NERF IT NOW’. it’s obvious that those designing the beluga realised early on it was pointless creating a truly wonderful ship, I wouldn’t be surprised if the design team brief went:

Head designer “ok folks we’ve been tasked with creating the newest big ship for ED”.

minion “whoooo hoooo what we building boss?”.

head honcho. “Ok it’s going to be the top of the line cruse ship for the game. We are talking QE2, 3, 4 AND 5, we are talking out of this universe luxury, top of the range the rolls Royce of ships. I’m telling you go to town, the sky’s the limit, let free the dogs of imagination and bring me a ship the punters are going to WILD ABOUT”.

minion “oh boy oh boy I’ve got soooooooo many ideas this is a dream job”.

3 weeks later

minion. “Well what do you think boss????? Does it make the grade?????”

top dog. “I’m awe struck, I’m saying absolutely flabbergasted, totally and utterly struck dumb with admiration. It’s everythig the brief asked for, a total work of art if not the greatest ship we’ve designed in the game so far. You and the team have out done yourselves, I’m proud to lead you all.”

minion “so do you think the punters will like it?”

boss man. “Are you mad? Those ingrates will never see this ship. Can you imagine the OUT POURING of vitriol on that damned forum if we introduced a top end ship that was good. Have you forgotten what those reprobates did to the python? Never mind what the say about weapons or shields or na na na na na na na. Nope sorry stick it on the shelf with the other good stuff we will use that over heating barge they’re calling a ‘beluga’ instead”
 
I raised a bug report about and got a "working as intended" back. And indeed I can do everything fine.....except charging my FSD. Overheating to 102-105% every damn time. Way more when doing that near a planet.
 
Most of the big ships have heat issues. In Beluga's case, it's likely due to fitting a small power plant on a ship with such huge modules.

Poor Beluga ... it used to be somewhat relevant ... until Orca got buffed. Now, my own Beluga is pretty much permanently mothballed. If I need huge capacity, I'll use my Anaconda. If I want high end luxury, I use Orca. If I want low end luxury, I use the Dolphin. Hell, Beluga's ship launched fighter feature is borderline useless given you can't also fit a fuel scoop.

Beluga badly needs a buff. Badly.
 
Firstly, I neither agree nor disagree with the sentiment that the Beluga requires a buff. I had major issues with it myself when I first took her out, to the point where I had her outfitted with Heat Sinks galore, simply to Jump without melting everything within a 50Km radius around me. I did, nearly, mothball her in disappointment.

However, not one to give up easily, (or one to admit a mistake, depending on your perspective), I fiddled around constantly. Hoping there was a build that met all my requirements, while minimising the heat gains from performing simple tasks. The answer was simple.

Compromise.

Don't A-Rate everything, don't fit the biggest everything and don't try to make it the most expensive thing in your fleet (for example, my Luga is valued at approx 170mill, I have a multi-purpose built Python that exceeds 200mill in value). To demonstrate this, I will share my build.

Behold, the Googolplex

Is she the greatest passenger liner to cruise the galaxy? Probably not, (but she IS in the top 1%... wink wink). She has also gotten me to Sgr A* in 24 hours and 10 minutes, and can do so much quicker if the CMDR paid more attention... Despite the abundance of Heat Sinks attached to the build, I rarely have to use them. They're there mainly to escape Exclusion Zones or Smuggle people in and out of stations. Landable planets can produce a heat excess, but it's easily countered by simply charging for an SC jump then High Waking once you're clear of the gravity well.
 
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Funny, I don't have overheating issues with my Beluga. I might be running low emissions powerplant (have to check), but otherwise it has 7A G5 DD thrusters and A-rated almost everywhere.
 
Clean drives actually increase heat output.

I actually did tests with stock, dirty and clean. The clean produces less heat build up when charging from normal space, i.e. charging up after being interdicted.

From what I'm gathering the powerplant is the main culprit so I guess I need to go with a low emission PP.

I'm actually probably going to sell it.
 
I fly a T9 as my 'main' ship and it never really has heat issues except sitting near a star scooping or boosting to leave a planet.

I even have 3 packhounds with g5 rapid fire on it and spam them like crazy when I drop a pirate's shield and never even have to use heatsinks.

The Beluga in contrast is like a flying oven. :(
 
I believe that Packhounds are notorious for being very power hungry. Perhaps that is putting a strain on your powerplant which in turn causes the FSD to overheat the ship (retracted or not). Also, any serious threat is going to shrug those off, but you should be running anyway.

Plus your Prismatic Shields... I mean... If ever a module was going to cook your ship...

As for a fighter hangar. Handy for distracting an enemy, but again, you're supposed to run away and in the time it takes to deploy the fighter (you do have a crew member right?) you could be comfortably High-Waking out of any engagement. Hell, you could Low-Wake with ease given the only things that can Mass-Lock it are the 'Big 3'.

Chaff is about as useful on a Luga as the 'Water Tight' compartments on the Titanic. Sure, they have some effect, but you're still flying a ship the size of a city block. You might as well point blank the broad side of a barn.

SCBs... You should be running... Plus those things aren't going to boost Prismatics by much. The damage you'll sustain from overheating will completely negate the benefit you get from them.

Finally, your PowerPlant. I mean, you needed to overcharge it to run all this stuff. But that absolutely ruins your heat efficiency from the plant. It's literally no wonder that you overheat by charging the FSD given that, without engineering, you overheat doing just that. Then to further remove heat efficiency? You might as well be standing at a towering inferno with a power hose, and switch out to a water pistol.

You might manage everything fine without overheating. Kudos for that because it baffles me. But it's a passenger liner. It's supposed to charge its FSD several times a trip. If you can't do that one basic thing in your ship, you need to rebuild that ship.

Kudos for flying it... But... Well... Your FSD overheating problem is a case of PEBKAC. If I was an FDev employee who recieved a report that this ship is overheating, Id've boosted the heat output and said "Thanks, you're right, it was bugged, it should be cooking itself on launch."
 
Hmmm I run g5 clean 7a drives with 6a prismatic shields, she hits 68% heat on a jump. The culprit is the 6a PP. I slightly overcharged it to keep it at 90% or less output. You're cooking your own ship. There is no bug. The PP is just big enough to run the air conditioning, if you want to add lasers, missiles, fighter bays or whatever. You're just making your own headaches, just don't write bug reports for your own mistakes.
 
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I believe that Packhounds are notorious for being very power hungry. Perhaps that is putting a strain on your powerplant which in turn causes the FSD to overheat the ship (retracted or not). Also, any serious threat is going to shrug those off, but you should be running anyway.

Plus your Prismatic Shields... I mean... If ever a module was going to cook your ship...

As for a fighter hangar. Handy for distracting an enemy, but again, you're supposed to run away and in the time it takes to deploy the fighter (you do have a crew member right?) you could be comfortably High-Waking out of any engagement. Hell, you could Low-Wake with ease given the only things that can Mass-Lock it are the 'Big 3'.

Chaff is about as useful on a Luga as the 'Water Tight' compartments on the Titanic. Sure, they have some effect, but you're still flying a ship the size of a city block. You might as well point blank the broad side of a barn.

SCBs... You should be running... Plus those things aren't going to boost Prismatics by much. The damage you'll sustain from overheating will completely negate the benefit you get from them.

Finally, your PowerPlant. I mean, you needed to overcharge it to run all this stuff. But that absolutely ruins your heat efficiency from the plant. It's literally no wonder that you overheat by charging the FSD given that, without engineering, you overheat doing just that. Then to further remove heat efficiency? You might as well be standing at a towering inferno with a power hose, and switch out to a water pistol.

You might manage everything fine without overheating. Kudos for that because it baffles me. But it's a passenger liner. It's supposed to charge its FSD several times a trip. If you can't do that one basic thing in your ship, you need to rebuild that ship.

Kudos for flying it... But... Well... Your FSD overheating problem is a case of PEBKAC. If I was an FDev employee who recieved a report that this ship is overheating, Id've boosted the heat output and said "Thanks, you're right, it was bugged, it should be cooking itself on launch."

I hate running away. And the SCBs, I never used them yet, even though they would double the survival time of my shields. But the game doesn't send NPCs based of the actual threat level of the individual ship, but only the ship type. So I mostly see Asps or Dropships interdicting my Beluga. The packhounds just evaporate those. Dipping into 102-103 % heat on the last second of charging my FSD usually doesn't cause damage, so multiple jumps are no problem. And if I have to jump from a planetary gravity well, heatsinks. And prismatics....well, I feel pretty naked in any ship under 500 MJ.
 
Just wondering what in game balance purpose this serves having a ship that can barely charge its FSD without overheating?

Oh I don't know,

It's probably about properly separating noncombat ships from combat ships.
Or you know,

setting apart the largest Luxury passenger ship from Navy vessels.


Almost like fdev designed the ships for very specific roles
 
I hate running away. And the SCBs, I never used them yet, even though they would double the survival time of my shields. But the game doesn't send NPCs based of the actual threat level of the individual ship, but only the ship type. So I mostly see Asps or Dropships interdicting my Beluga. The packhounds just evaporate those. Dipping into 102-103 % heat on the last second of charging my FSD usually doesn't cause damage, so multiple jumps are no problem. And if I have to jump from a planetary gravity well, heatsinks. And prismatics....well, I feel pretty naked in any ship under 500 MJ.
The "Never back down from a fight" approach works perfectly well until you're outmatched. There's a reason great warriors are mostly all dead.

I mean, I'm happy to see someone turn and fight against a would-be attacker. But that person forfeits the right to complain about the results. If you want to fly a Luxury Battlecruiser, go for it. More power to you. But the reason it's overheating is nothing to do with a bug. It's hubris, pure and simple.

You don't see Combat ready Fer-De-Lances at Beagle Point for the same reason you don't see Passenger Liners throwing down in CZs. It ain't what they're for and they ain't going to perform the task well.

Said overheating may not be a problem for you, in which case, I'd file a bug report on the fact overheating does nothing to your ship, even one percent should be causing some form of damage. But nonetheless you do overheat, and it's nothing to do with the ship being 'broken', or needing a buff. Those are solutions to legitimate issues, not because one pilot wants a ship that can do everything.

Tl;Dr: A stock Beluga overheats when charging its FSD, as does an A-Rated one. But that's why we compromise. If you won't compromise. Tough. You don't request a bed of knives then complain the blades are too sharp.

Edit: Actually, now I think about it, a stock Beluga doesn't overheat. So for the most part, any overheating issues MUST be cause by the players modifications to the build and/or engineering.
 
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The Beluga falls out of line though. I can beef up every other ship to similar levels. While they may run hot, they do not overheat, certainly not simply from charging the FSD, while fighting and scooping are no problem.
 
The Beluga falls out of line though. I can beef up every other ship to similar levels. While they may run hot, they do not overheat, certainly not simply from charging the FSD, while fighting and scooping are no problem.
Says it all really. The Beluga isn't 'every other ship', it's a passenger liner. It has a job to do and it does it provided you build it right. A Fer-De-Lance, stripped out and built for Jump Range, will hit 20Ly ish without mods. But a Dolphin will hit 35. Their FSDs are the same size, but you know what? They're different ships. For different tasks.

When you fight, you have brief 2-3 seconds of heat production, followed by a turn, allowing the ship to cool, then another 2-3 seconds of heat production. Charging the FSD is a solid 10-15 seconds of constant heat production, so yes, you overheat with your compromised heat efficiency and abundanced of power hungry modules.

As for Fuel Scooping, it's pretty easy to find a spot where a ship doesn't overheat while scooping. Any ship. I can do it in a combat Ferdie with a 1A Fuel Scoop so doing it in a Luga ain't anything special, and has nothing to do with your FSD Overheat problem because it's not something producing heat internally, it's an external source and is dependant on the star, how high you're orbiting... It's more than a few variables. However, when you're FSD is charging, the heat produced is based on PP efficiency, FSD level, Modules...

Overcharged PowerPlant: Severely harms heat efficiency
Increased Range FSD: More heat production per charge
Dirty Drives: Basically designed to increase your heat production
Charge Enhanced PD: Negative impact to heat efficiency

You have engineer modifications on a lot of your modules. From what I can see, none of them are for efficiency. So for every module you've modified, you've reduced heat efficiency, and now you're crying foul because you have no heat efficiency.

What's happened is you've taken a ship that runs hot, then continued to add power hungry, heat producing modules. Then you've taken the power plant and sacrificed heat management in order to accomodate the extra power consumption of the aforementioned modules. After which, you've made many modules more power hungry and less heat efficient... Do you see where I'm going with this? You've taken something hot, added more heat, them put a thermal blanket around it to keep the heat in.

Honestly, I could take a DBX with your Beluga Build and I imagine I'd have the exact same problems..
 
Oh I don't know,

It's probably about properly separating noncombat ships from combat ships.
Or you know,

setting apart the largest Luxury passenger ship from Navy vessels.


Almost like fdev designed the ships for very specific roles

Well considering other big ships can do the role of the Beluga as well as fight at the same time I dunno if that’s really true.
 
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